LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_server_client_message_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 26 3.8 %
Date: 2022-06-18 10:10:36 Functions: 2 6 33.3 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2022  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License along
      17             : // with this program; if not, write to the Free Software Foundation, Inc.,
      18             : // 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the Snap Communicator class.
      22             :  *
      23             :  * This class wraps the C poll() interface in a C++ object with many types
      24             :  * of objects:
      25             :  *
      26             :  * \li Server Connections; for software that want to offer a port to
      27             :  *     which clients can connect to; the server will call accept()
      28             :  *     once a new client connection is ready; this results in a
      29             :  *     Server/Client connection object
      30             :  * \li Client Connections; for software that want to connect to
      31             :  *     a server; these expect the IP address and port to connect to
      32             :  * \li Server/Client Connections; for the server when it accepts a new
      33             :  *     connection; in this case the server gets a socket from accept()
      34             :  *     and creates one of these objects to handle the connection
      35             :  *
      36             :  * Using the poll() function is the easiest and allows us to listen
      37             :  * on pretty much any number of sockets (on my server it is limited
      38             :  * at 16,768 and frankly over 1,000 we probably will start to have
      39             :  * real slowness issues on small VPN servers.)
      40             :  */
      41             : 
      42             : // self
      43             : //
      44             : #include    "eventdispatcher/tcp_server_client_message_connection.h"
      45             : 
      46             : #include    "eventdispatcher/exception.h"
      47             : 
      48             : 
      49             : // snaplogger lib
      50             : //
      51             : #include    <snaplogger/message.h>
      52             : 
      53             : 
      54             : // C++ lib
      55             : //
      56             : #include    <cstring>
      57             : 
      58             : 
      59             : // C lib
      60             : //
      61             : #include    <arpa/inet.h>
      62             : #include    <sys/socket.h>
      63             : 
      64             : 
      65             : // last include
      66             : //
      67             : #include    <snapdev/poison.h>
      68             : 
      69             : 
      70             : 
      71             : namespace ed
      72             : {
      73             : 
      74             : 
      75             : 
      76             : /** \brief Initializes a client to read messages from a socket.
      77             :  *
      78             :  * This implementation creates a message in/out client.
      79             :  * This is the most useful client in our Snap! Communicator
      80             :  * as it directly sends and receives messages.
      81             :  *
      82             :  * \param[in] client  The client representing the in/out socket.
      83             :  */
      84           0 : tcp_server_client_message_connection::tcp_server_client_message_connection(tcp_bio_client::pointer_t client)
      85           0 :     : tcp_server_client_buffer_connection(client)
      86             : {
      87             :     // TODO: somehow the port seems wrong (i.e. all connections return the same port)
      88             :     //       I changed this to do the getpeername() at the time you call the
      89             :     //       get_remote_address() and I use the addr::addr get_from_socket()
      90             :     //       so now it may work? I need to test it again
      91             : 
      92             :     // make sure the socket is defined and well
      93             :     //
      94           0 :     int const socket(client->get_socket());
      95           0 :     if(socket < 0)
      96             :     {
      97           0 :         SNAP_LOG_ERROR
      98             :             << "called with a closed client connection."
      99             :             << SNAP_LOG_SEND;
     100           0 :         throw std::runtime_error("tcp_server_client_message_connection() called with a closed client connection.");
     101             :     }
     102           0 : }
     103             : 
     104             : 
     105             : /** \brief Process a line (string) just received.
     106             :  *
     107             :  * The function parses the line as a message and then calls the
     108             :  * process_message() function if the line was valid.
     109             :  *
     110             :  * \param[in] line  The line of text that was just read.
     111             :  */
     112           0 : void tcp_server_client_message_connection::process_line(std::string const & line)
     113             : {
     114             :     // empty lines should not occur, but just in case, just ignore
     115           0 :     if(line.empty())
     116             :     {
     117           0 :         return;
     118             :     }
     119             : 
     120           0 :     message msg;
     121           0 :     if(msg.from_message(line))
     122             :     {
     123           0 :         dispatch_message(msg);
     124             :     }
     125             :     else
     126             :     {
     127             :         // TODO: what to do here? This could because the version changed
     128             :         //       and the messages are not compatible anymore.
     129             :         //
     130           0 :         SNAP_LOG_ERROR
     131             :             << "process_line() was asked to process an invalid message ("
     132             :             << line
     133             :             << ")"
     134             :             << SNAP_LOG_SEND;
     135             :     }
     136             : }
     137             : 
     138             : 
     139             : /** \brief Send a message.
     140             :  *
     141             :  * This function sends a message to the client on the other side
     142             :  * of this connection.
     143             :  *
     144             :  * \exception event_dispatcher_runtime_error
     145             :  * This function throws this exception if the write() to the pipe
     146             :  * fails to write the entire message. This should only happen if
     147             :  * the pipe gets severed.
     148             :  *
     149             :  * \param[in] msg  The message to be processed.
     150             :  * \param[in] cache  Whether to cache the message if there is no connection.
     151             :  *                   (Ignore because a client socket has to be there until
     152             :  *                   closed and then it can't be reopened by the server.)
     153             :  *
     154             :  * \return Always true. If an error occurs the function throws.
     155             :  */
     156           0 : bool tcp_server_client_message_connection::send_message(
     157             :           message & msg
     158             :         , bool cache)
     159             : {
     160           0 :     snapdev::NOT_USED(cache);
     161             : 
     162             :     // transform the message to a string and write to the socket
     163             :     // the writing is asynchronous so the message is saved in a cache
     164             :     // and transferred only later when the run() loop is hit again
     165             :     //
     166           0 :     std::string buf(msg.to_message());
     167           0 :     buf += '\n';
     168           0 :     return write(buf.c_str(), buf.length()) == static_cast<ssize_t>(buf.length());
     169             : }
     170             : 
     171             : 
     172             : /** \brief Retrieve the remote address information.
     173             :  *
     174             :  * This function can be used to retrieve the remove address and port
     175             :  * information as was specified on the constructor. These can be used
     176             :  * to find this specific connection at a later time or create another
     177             :  * connection.
     178             :  *
     179             :  * For example, you may get 192.168.2.17:4040.
     180             :  *
     181             :  * The function works even after the socket gets closed as we save
     182             :  * the remote address and port in a string just after the connection
     183             :  * was established.
     184             :  *
     185             :  * \warning
     186             :  * This function returns BOTH: the address and the port.
     187             :  *
     188             :  * \note
     189             :  * These parameters are the same as what was passed to the constructor,
     190             :  * only both will have been converted to numbers. So for example when
     191             :  * you used "localhost", here you get "::1" or "127.0.0.1" for the
     192             :  * address.
     193             :  *
     194             :  * \return The remote host address and connection port.
     195             :  */
     196           0 : addr::addr tcp_server_client_message_connection::get_remote_address()
     197             : {
     198           0 :     if(f_remote_address.is_default())
     199             :     {
     200           0 :         int const s(get_socket());
     201           0 :         if(s >= 0)
     202             :         {
     203           0 :             f_remote_address.set_from_socket(s, true);
     204             :         }
     205             :     }
     206             : 
     207           0 :     return f_remote_address;
     208             : }
     209             : 
     210             : 
     211           6 : } // namespace ed
     212             : // vim: ts=4 sw=4 et

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