LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_client_permanent_message_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 222 0.5 %
Date: 2022-02-12 12:27:47 Functions: 2 53 3.8 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2022  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License along
      17             : // with this program; if not, write to the Free Software Foundation, Inc.,
      18             : // 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the permanent TCP connection.
      22             :  *
      23             :  * This class is an extension of the TCP client message connection used
      24             :  * to handle a TCP connection which supports messages and will automatically
      25             :  * try to reconnect if the connection drops.
      26             :  *
      27             :  * The class will also try to connect with the next address if more than one
      28             :  * is available.
      29             :  */
      30             : 
      31             : 
      32             : // self
      33             : //
      34             : #include    "eventdispatcher/tcp_client_permanent_message_connection.h"
      35             : 
      36             : #include    "eventdispatcher/communicator.h"
      37             : #include    "eventdispatcher/exception.h"
      38             : #include    "eventdispatcher/tcp_server_client_message_connection.h"
      39             : #include    "eventdispatcher/thread_done_signal.h"
      40             : 
      41             : 
      42             : // snaplogger lib
      43             : //
      44             : #include    <snaplogger/message.h>
      45             : 
      46             : 
      47             : // snapdev lib
      48             : //
      49             : #include    <snapdev/not_used.h>
      50             : 
      51             : 
      52             : // cppthread lib
      53             : //
      54             : #include    <cppthread/exception.h>
      55             : #include    <cppthread/guard.h>
      56             : #include    <cppthread/runner.h>
      57             : #include    <cppthread/thread.h>
      58             : 
      59             : 
      60             : // C++ lib
      61             : //
      62             : #include    <cstring>
      63             : 
      64             : 
      65             : // C lib
      66             : //
      67             : #include    <sys/socket.h>
      68             : 
      69             : 
      70             : // last include
      71             : //
      72             : #include    <snapdev/poison.h>
      73             : 
      74             : 
      75             : 
      76             : namespace ed
      77             : {
      78             : 
      79             : 
      80             : 
      81             : namespace detail
      82             : {
      83             : 
      84             : 
      85             : /** \brief Internal implementation of the tcp_client_permanent_message_connection class.
      86             :  *
      87             :  * This class is used to handle a thread that will process a connection for
      88             :  * us. This allows us to connect in any amount of time required by the
      89             :  * Unix system to obtain the connection with the remote server.
      90             :  *
      91             :  * \todo
      92             :  * Having threads at the time we do a fork() is not safe. We may
      93             :  * want to reconsider offering this functionality here. Because at
      94             :  * this time we would have no control of when the thread is created
      95             :  * and thus a way to make sure that no such thread is running when
      96             :  * we call fork().
      97             :  */
      98             : class tcp_client_permanent_message_connection_impl
      99             : {
     100             : public:
     101           0 :     class messenger
     102             :         : public tcp_server_client_message_connection
     103             :     {
     104             :     public:
     105             :         typedef std::shared_ptr<messenger>      pointer_t;
     106             : 
     107           0 :         messenger(tcp_client_permanent_message_connection * parent, tcp_bio_client::pointer_t client)
     108           0 :             : tcp_server_client_message_connection(client)
     109           0 :             , f_parent(parent)
     110             :         {
     111           0 :             set_name("tcp_client_permanent_message_connection_impl::messenger");
     112           0 :         }
     113             : 
     114             :         messenger(messenger const & rhs) = delete;
     115             :         messenger & operator = (messenger const & rhs) = delete;
     116             : 
     117             :         // connection implementation
     118           0 :         virtual void process_empty_buffer()
     119             :         {
     120           0 :             tcp_server_client_message_connection::process_empty_buffer();
     121           0 :             f_parent->process_empty_buffer();
     122           0 :         }
     123             : 
     124             :         // connection implementation
     125           0 :         virtual void process_error()
     126             :         {
     127           0 :             tcp_server_client_message_connection::process_error();
     128           0 :             f_parent->process_error();
     129           0 :         }
     130             : 
     131             :         // connection implementation
     132           0 :         virtual void process_hup()
     133             :         {
     134           0 :             tcp_server_client_message_connection::process_hup();
     135           0 :             f_parent->process_hup();
     136           0 :         }
     137             : 
     138             :         // connection implementation
     139           0 :         virtual void process_invalid()
     140             :         {
     141           0 :             tcp_server_client_message_connection::process_invalid();
     142           0 :             f_parent->process_invalid();
     143           0 :         }
     144             : 
     145             :         // tcp_server_client_message_connection implementation
     146           0 :         virtual void process_message(message const & msg)
     147             :         {
     148             :             // We call the dispatcher from our parent since the child
     149             :             // (this messenger) is not given a dispatcher
     150             :             //
     151           0 :             message copy(msg);
     152           0 :             f_parent->dispatch_message(copy);
     153           0 :         }
     154             : 
     155             :     private:
     156             :         tcp_client_permanent_message_connection *  f_parent = nullptr;
     157             :     };
     158             : 
     159           0 :     class thread_signal_handler
     160             :         : public thread_done_signal
     161             :     {
     162             :     public:
     163             :         typedef std::shared_ptr<thread_signal_handler>   pointer_t;
     164             : 
     165           0 :         thread_signal_handler(tcp_client_permanent_message_connection_impl * parent_impl)
     166           0 :             : f_parent_impl(parent_impl)
     167             :         {
     168           0 :             set_name("tcp_client_permanent_message_connection_impl::thread_signal_handler");
     169           0 :         }
     170             : 
     171             :         thread_signal_handler(thread_signal_handler const &) = delete;
     172             :         thread_signal_handler & operator = (thread_signal_handler const &) = delete;
     173             : 
     174             :         /** \brief This signal was emitted.
     175             :          *
     176             :          * This function gets called whenever the thread is just about to
     177             :          * quit. Calling f_thread.is_running() may still return true when
     178             :          * you get in the 'thread_done()' callback. However, an
     179             :          * f_thread.stop() will return very quickly.
     180             :          */
     181           0 :         virtual void process_read()
     182             :         {
     183           0 :             thread_done_signal::process_read();
     184             : 
     185           0 :             f_parent_impl->thread_done();
     186           0 :         }
     187             : 
     188             :     private:
     189             :         tcp_client_permanent_message_connection_impl *  f_parent_impl = nullptr;
     190             :     };
     191             : 
     192           0 :     class runner
     193             :         : public cppthread::runner
     194             :     {
     195             :     public:
     196           0 :         runner(
     197             :                       tcp_client_permanent_message_connection_impl * parent_impl
     198             :                     , std::string const & address
     199             :                     , int port
     200             :                     , tcp_bio_client::mode_t mode)
     201           0 :             : cppthread::runner("background tcp_client_permanent_message_connection for asynchronous connections")
     202             :             , f_parent_impl(parent_impl)
     203             :             , f_address(address)
     204             :             , f_port(port)
     205           0 :             , f_mode(mode)
     206             :         {
     207           0 :         }
     208             : 
     209             :         runner(runner const &) = delete;
     210             :         runner & operator = (runner const &) = delete;
     211             : 
     212             : 
     213             :         /** \brief This is the actual function run by the thread.
     214             :          *
     215             :          * This function calls the connect() function and then
     216             :          * tells the main thread we are done.
     217             :          */
     218           0 :         virtual void run()
     219             :         {
     220           0 :             connect();
     221             : 
     222             :             // tell the main thread that we are done
     223             :             //
     224           0 :             f_parent_impl->trigger_thread_done();
     225           0 :         }
     226             : 
     227             : 
     228             :         /** \brief This function attempts to connect.
     229             :          *
     230             :          * This function attempts a connection to the specified address
     231             :          * and port with the specified mode (i.e. plain or encrypted.)
     232             :          *
     233             :          * The function may take a long time to succeed connecting with
     234             :          * the server. The main thread will be awaken whenever this
     235             :          * thread dies.
     236             :          *
     237             :          * If an error occurs, then the f_socket variable member will
     238             :          * be set to -1. Otherwise it represents the socket that we
     239             :          * just connected with.
     240             :          */
     241           0 :         void connect()
     242             :         {
     243           0 :             char const * error_name(nullptr);
     244             :             try
     245             :             {
     246             :                 // create a socket using the bio_client class,
     247             :                 // but then just create a duplicate that we will
     248             :                 // use in a server-client TCP object (because
     249             :                 // we cannot directly create the right type of
     250             :                 // object otherwise...)
     251             :                 //
     252           0 :                 f_tcp_connection = std::make_shared<tcp_bio_client>(f_address, f_port, f_mode);
     253           0 :                 return;
     254             :             }
     255           0 :             catch(event_dispatcher_initialization_error const & e)
     256             :             {
     257           0 :                 error_name = "event_dispatcher_initialization_error";
     258           0 :                 f_last_error = e.what();
     259             :             }
     260           0 :             catch(event_dispatcher_runtime_error const & e)
     261             :             {
     262           0 :                 error_name = "event_dispatcher_runtime_error";
     263           0 :                 f_last_error = e.what();
     264             :             }
     265           0 :             catch(std::exception const & e)
     266             :             {
     267           0 :                 error_name = "std::exception";
     268           0 :                 f_last_error = e.what();
     269             :             }
     270           0 :             catch(...)
     271             :             {
     272           0 :                 error_name = "... (any other exception)";
     273           0 :                 f_last_error = "Unknown exception";
     274             :             }
     275           0 :             f_tcp_connection.reset();
     276             : 
     277             :             // connection failed... we will have to try again later
     278             :             //
     279             :             // WARNING: our logger is not multi-thread safe quiet yet
     280             :             //SNAP_LOG_ERROR
     281             :             //    << "connection to "
     282             :             //    << f_address
     283             :             //    << ":"
     284             :             //    << f_port
     285             :             //    << " failed with: "
     286             :             //    << f_last_error
     287             :             //    << " ("
     288             :             //    << error_name
     289             :             //    << ")"
     290             :             //    << SNAP_LOG_SEND;
     291             :         }
     292             : 
     293             : 
     294             :         /** \brief Retrieve the address to connect to.
     295             :          *
     296             :          * This function returns the address passed in on creation.
     297             :          *
     298             :          * \note
     299             :          * Since the variable is constant, it is likely to never change.
     300             :          * However, the c_str() function may change the buffer pointer.
     301             :          * Hence, to be 100% safe, you cannot call this function until
     302             :          * you make sure that the thread is fully stopped.
     303             :          *
     304             :          * \return The destination address.
     305             :          */
     306           0 :         std::string const & get_address() const
     307             :         {
     308           0 :             return f_address;
     309             :         }
     310             : 
     311             : 
     312             :         /** \brief Retrieve the port to connect to.
     313             :          *
     314             :          * This function returns the port passed in on creation.
     315             :          *
     316             :          * \note
     317             :          * Since the variable is constant, it never gets changed
     318             :          * which means it is always safe to use it between
     319             :          * both threads.
     320             :          *
     321             :          * \return The port to connect to.
     322             :          */
     323           0 :         int get_port() const
     324             :         {
     325           0 :             return f_port;
     326             :         }
     327             : 
     328             : 
     329             :         /** \brief Retrieve the client allocated and connected by the thread.
     330             :          *
     331             :          * This function returns the TCP connection object resulting from
     332             :          * connection attempts of the background thread.
     333             :          *
     334             :          * If the pointer is null, then you may get the corresponding
     335             :          * error message using the get_last_error() function.
     336             :          *
     337             :          * You can get the client TCP connection pointer once. After that
     338             :          * you always get a null pointer.
     339             :          *
     340             :          * \note
     341             :          * This function is guarded so the pointer and the object it
     342             :          * points to will be valid in another thread that retrieves it.
     343             :          *
     344             :          * \return The connection pointer.
     345             :          */
     346           0 :         tcp_bio_client::pointer_t release_client()
     347             :         {
     348           0 :             cppthread::guard g(f_mutex);
     349           0 :             tcp_bio_client::pointer_t tcp_connection;
     350           0 :             tcp_connection.swap(f_tcp_connection);
     351           0 :             return tcp_connection;
     352             :         }
     353             : 
     354             : 
     355             :         /** \brief Retrieve the last error message that happened.
     356             :          *
     357             :          * This function returns the last error message that was captured
     358             :          * when trying to connect to the socket. The message is the
     359             :          * e.what() message from the exception we captured.
     360             :          *
     361             :          * The message does not get cleared so the function can be called
     362             :          * any number of times. To know whether an error was generated
     363             :          * on the last attempt, make sure to first get the get_socket()
     364             :          * and if it returns -1, then this message is significant,
     365             :          * otherwise it is from a previous error.
     366             :          *
     367             :          * \warning
     368             :          * Remember that if the background thread was used the error will
     369             :          * NOT be available in the main thread until a full memory barrier
     370             :          * was executed. For that reason we make sure that the thread
     371             :          * was stopped when we detect an error.
     372             :          *
     373             :          * \return The last error message.
     374             :          */
     375           0 :         std::string const & get_last_error() const
     376             :         {
     377           0 :             return f_last_error;
     378             :         }
     379             : 
     380             : 
     381             :         /** \brief Close the connection.
     382             :          *
     383             :          * This function closes the connection. Since the f_tcp_connection
     384             :          * holds the socket to the remote server, we have get this function
     385             :          * called in order to completely disconnect.
     386             :          *
     387             :          * \note
     388             :          * This function does not clear the f_last_error parameter so it
     389             :          * can be read later.
     390             :          */
     391           0 :         void close()
     392             :         {
     393           0 :             f_tcp_connection.reset();
     394           0 :         }
     395             : 
     396             : 
     397             :     private:
     398             :         tcp_client_permanent_message_connection_impl *  f_parent_impl = nullptr;
     399             :         std::string const                               f_address;
     400             :         int const                                       f_port;
     401             :         tcp_bio_client::mode_t const                    f_mode;
     402             :         tcp_bio_client::pointer_t                       f_tcp_connection = tcp_bio_client::pointer_t();
     403             :         std::string                                     f_last_error = std::string();
     404             :     };
     405             : 
     406             : 
     407             :     /** \brief Initialize a permanent message connection implementation object.
     408             :      *
     409             :      * This object manages the thread used to asynchronically connect to
     410             :      * the specified address and port.
     411             :      *
     412             :      * This class and its sub-classes may end up executing callbacks
     413             :      * of the tcp_client_permanent_message_connection object.
     414             :      * However, in all cases these are never run from the thread.
     415             :      *
     416             :      * \param[in] parent  A pointer to the owner of this
     417             :      * tcp_client_permanent_message_connection_impl object.
     418             :      * \param[in] address  The address we are to connect to.
     419             :      * \param[in] port  The port we are to connect to.
     420             :      * \param[in] mode  The mode used to connect.
     421             :      */
     422           0 :     tcp_client_permanent_message_connection_impl(
     423             :                   tcp_client_permanent_message_connection * parent
     424             :                 , std::string const & address
     425             :                 , int port
     426             :                 , tcp_bio_client::mode_t mode)
     427           0 :         : f_parent(parent)
     428             :         , f_thread_runner(this, address, port, mode)
     429           0 :         , f_thread("background connection handler thread", &f_thread_runner)
     430             :     {
     431           0 :     }
     432             : 
     433             : 
     434             :     tcp_client_permanent_message_connection_impl(tcp_client_permanent_message_connection_impl const & rhs) = delete;
     435             :     tcp_client_permanent_message_connection_impl & operator = (tcp_client_permanent_message_connection_impl const & rhs) = delete;
     436             : 
     437             :     /** \brief Destroy the permanent message connection.
     438             :      *
     439             :      * This function makes sure that the messenger was lost.
     440             :      */
     441           0 :     ~tcp_client_permanent_message_connection_impl()
     442           0 :     {
     443             :         // to make sure we can lose the messenger, first we want to be sure
     444             :         // that we do not have a thread running
     445             :         //
     446             :         try
     447             :         {
     448           0 :             f_thread.stop();
     449             :         }
     450           0 :         catch(cppthread::cppthread_mutex_failed_error const &)
     451             :         {
     452             :         }
     453           0 :         catch(cppthread::cppthread_invalid_error const &)
     454             :         {
     455             :         }
     456             : 
     457             :         // in this case we may still have an instance of the f_thread_done
     458             :         // which linger around, we want it out
     459             :         //
     460             :         // Note: the call is safe even if the f_thread_done is null
     461             :         //
     462           0 :         communicator::instance()->remove_connection(f_thread_done);
     463             : 
     464             :         // although the f_messenger variable gets reset automatically in
     465             :         // the destructor, it would not get removed from the
     466             :         // communicator instance if we were not doing it explicitly
     467             :         //
     468           0 :         disconnect();
     469           0 :     }
     470             : 
     471             : 
     472             :     /** \brief Direct connect to the messenger.
     473             :      *
     474             :      * In this case we try to connect without the thread. This allows
     475             :      * us to avoid the thread problems, but we are blocked until the
     476             :      * OS decides to time out or the connection worked.
     477             :      */
     478           0 :     void connect()
     479             :     {
     480           0 :         if(f_done)
     481             :         {
     482           0 :             SNAP_LOG_ERROR
     483             :                 << "Permanent connection marked done. Cannot attempt to reconnect."
     484             :                 << SNAP_LOG_SEND;
     485           0 :             return;
     486             :         }
     487             : 
     488             :         // call the thread connect() function from the main thread
     489             :         //
     490           0 :         f_thread_runner.connect();
     491             : 
     492             :         // simulate receiving the thread_done() signal
     493             :         //
     494           0 :         thread_done();
     495             :     }
     496             : 
     497             : 
     498             :     /** \brief Check whether the permanent connection is currently connected.
     499             :      *
     500             :      * This function returns true if the messenger exists, which means that
     501             :      * the connection is up.
     502             :      *
     503             :      * \return true if the connection is up.
     504             :      */
     505           0 :     bool is_connected()
     506             :     {
     507           0 :         return f_messenger != nullptr;
     508             :     }
     509             : 
     510             : 
     511             :     /** \brief Try to start the thread runner.
     512             :      *
     513             :      * This function tries to start the thread runner in order to initiate
     514             :      * a connection in the background. If the thread could not be started,
     515             :      * then the function returns false.
     516             :      *
     517             :      * If the thread started, then the function returns true. This does
     518             :      * not mean that the connection was obtained. This is known once
     519             :      * the process_connected() function is called.
     520             :      *
     521             :      * \return true if the thread was successfully started.
     522             :      */
     523           0 :     bool background_connect()
     524             :     {
     525           0 :         if(f_done)
     526             :         {
     527           0 :             SNAP_LOG_ERROR
     528             :                 << "Permanent connection marked done. Cannot attempt to reconnect."
     529             :                 << SNAP_LOG_SEND;
     530           0 :             return false;
     531             :         }
     532             : 
     533           0 :         if(f_thread.is_running())
     534             :         {
     535           0 :             SNAP_LOG_ERROR
     536             :                 << "A background connection attempt is already in progress. Further requests are ignored."
     537             :                 << SNAP_LOG_SEND;
     538           0 :             return false;
     539             :         }
     540             : 
     541             :         // create the f_thread_done only when required
     542             :         //
     543           0 :         if(f_thread_done == nullptr)
     544             :         {
     545           0 :             f_thread_done = std::make_shared<thread_signal_handler>(this);
     546             :         }
     547             : 
     548           0 :         communicator::instance()->add_connection(f_thread_done);
     549             : 
     550           0 :         if(!f_thread.start())
     551             :         {
     552           0 :             SNAP_LOG_ERROR
     553             :                 << "The thread used to run the background connection process did not start."
     554             :                 << SNAP_LOG_SEND;
     555           0 :             return false;
     556             :         }
     557             : 
     558           0 :         return true;
     559             :     }
     560             : 
     561             : 
     562             :     /** \brief Tell the main thread that the background thread is done.
     563             :      *
     564             :      * This function is called by the thread so the thread_done()
     565             :      * function of the thread done object gets called. Only the
     566             :      * thread should call this function.
     567             :      *
     568             :      * As a result the thread_done() function of this class will be
     569             :      * called by the main thread.
     570             :      */
     571           0 :     void trigger_thread_done()
     572             :     {
     573           0 :         f_thread_done->thread_done();
     574           0 :     }
     575             : 
     576             : 
     577             :     /** \brief Signal that the background thread is done.
     578             :      *
     579             :      * This callback is called whenever the background thread sends
     580             :      * a signal to us. This is used to avoid calling end user functions
     581             :      * that would certainly cause a lot of problem if called from the
     582             :      * thread.
     583             :      *
     584             :      * The function calls the process_connection_failed() if the
     585             :      * connection did not happen.
     586             :      *
     587             :      * The function calls the process_connected() if the connection
     588             :      * did happen.
     589             :      *
     590             :      * \note
     591             :      * This is used only if the user requested that the connection
     592             :      * happen in the background (i.e. use_thread was set to true
     593             :      * in the tcp_client_permanent_message_connection object
     594             :      * constructor.)
     595             :      */
     596           0 :     void thread_done()
     597             :     {
     598             :         // if we used the thread we have to remove the signal used
     599             :         // to know that the thread was done
     600             :         //
     601           0 :         communicator::instance()->remove_connection(f_thread_done);
     602             : 
     603             :         // we will access the f_last_error member of the thread runner
     604             :         // which may not be available to the main thread yet, calling
     605             :         // stop forces a memory barrier so we are all good.
     606             :         //
     607             :         // calling stop() has no effect if we did not use the thread,
     608             :         // however, not calling stop() when we did use the thread
     609             :         // causes all sorts of other problems (especially, the thread
     610             :         // never gets joined)
     611             :         //
     612           0 :         f_thread.stop();
     613             : 
     614           0 :         tcp_bio_client::pointer_t client(f_thread_runner.release_client());
     615           0 :         if(f_done)
     616             :         {
     617             :             // already marked done, ignore the result and lose the
     618             :             // connection immediately
     619             :             //
     620             :             //f_thread_running.close(); -- not necessary, 'client' is the connection
     621           0 :             return;
     622             :         }
     623             : 
     624           0 :         if(client == nullptr)
     625             :         {
     626             :             // TODO: fix address in error message using a addr::addr so
     627             :             //       as to handle IPv6 seamlessly.
     628             :             //
     629           0 :             SNAP_LOG_ERROR
     630             :                 << "connection to "
     631           0 :                 << f_thread_runner.get_address()
     632           0 :                 << ":"
     633             :                 << f_thread_runner.get_port()
     634             :                 << " failed with: "
     635           0 :                 << f_thread_runner.get_last_error()
     636             :                 << SNAP_LOG_SEND;
     637             : 
     638             :             // signal that an error occurred
     639             :             //
     640           0 :             f_parent->process_connection_failed(f_thread_runner.get_last_error());
     641             :         }
     642             :         else
     643             :         {
     644           0 :             f_messenger = std::make_shared<messenger>(f_parent, client);
     645             : 
     646             :             // add the messenger to the communicator
     647             :             //
     648           0 :             communicator::instance()->add_connection(f_messenger);
     649             : 
     650             :             // if some messages were cached, process them immediately
     651             :             //
     652           0 :             while(!f_message_cache.empty())
     653             :             {
     654           0 :                 f_messenger->send_message(f_message_cache[0]);
     655           0 :                 f_message_cache.erase(f_message_cache.begin());
     656             :             }
     657             : 
     658             :             // let the client know we are now connected
     659             :             //
     660           0 :             f_parent->process_connected();
     661             :         }
     662             :     }
     663             : 
     664             :     /** \brief Send a message to the connection.
     665             :      *
     666             :      * This implementation function actually sends the message to the
     667             :      * connection, assuming that the connection exists. Otherwise, it
     668             :      * may cache the message (if cache is true.)
     669             :      *
     670             :      * Note that the message does not get cached if mark_done() was
     671             :      * called earlier since we are trying to close the whole connection.
     672             :      *
     673             :      * \param[in] msg  The message to send.
     674             :      * \param[in] cache  Whether to cache the message if the connection is
     675             :      *                   currently down.
     676             :      *
     677             :      * \return true if the message was forwarded, false if the message
     678             :      *         was ignored or cached.
     679             :      */
     680           0 :     bool send_message(message const & msg, bool cache)
     681             :     {
     682           0 :         if(f_messenger != nullptr)
     683             :         {
     684           0 :             return f_messenger->send_message(msg);
     685             :         }
     686             : 
     687           0 :         if(cache && !f_done)
     688             :         {
     689           0 :             f_message_cache.push_back(msg);
     690             :         }
     691             : 
     692           0 :         return false;
     693             :     }
     694             : 
     695             : 
     696             :     /** \brief Forget about the messenger connection.
     697             :      *
     698             :      * This function is used to fully disconnect from the messenger.
     699             :      *
     700             :      * If there is a messenger, this means:
     701             :      *
     702             :      * \li Removing the messenger from the communicator instance.
     703             :      * \li Closing the connection in the thread object.
     704             :      *
     705             :      * In most cases, it is called when an error occur, also it happens
     706             :      * that we call it explicitly through the disconnect() function
     707             :      * of the permanent connection class.
     708             :      *
     709             :      * \note
     710             :      * This is safe, even though it is called from the messenger itself
     711             :      * because it will not get deleted yet. This is because the run()
     712             :      * loop has a copy in its own temporary copy of the vector of
     713             :      * connections.
     714             :      */
     715           0 :     void disconnect()
     716             :     {
     717           0 :         if(f_messenger != nullptr)
     718             :         {
     719           0 :             communicator::instance()->remove_connection(f_messenger);
     720           0 :             f_messenger.reset();
     721             : 
     722             :             // just the messenger does not close the TCP connection because
     723             :             // we may have another in the thread runner
     724             :             //
     725           0 :             f_thread_runner.close();
     726             :         }
     727           0 :     }
     728             : 
     729             : 
     730             :     /** \brief Return the address and size of the remote computer.
     731             :      *
     732             :      * This function retrieve the socket address.
     733             :      *
     734             :      * \param[out] address  The binary address of the remote computer.
     735             :      *
     736             :      * \return The size of the sockaddr structure, 0 if no address is available.
     737             :      */
     738           0 :     size_t get_client_address(sockaddr_storage & address) const
     739             :     {
     740           0 :         if(f_messenger != nullptr)
     741             :         {
     742           0 :             return f_messenger->get_client_address(address);
     743             :         }
     744           0 :         memset(&address, 0, sizeof(address));
     745           0 :         return 0;
     746             :     }
     747             : 
     748             : 
     749             :     /** \brief Return the address of the f_message object.
     750             :      *
     751             :      * This function returns the address of the message object.
     752             :      *
     753             :      * \return The address of the remote computer.
     754             :      */
     755           0 :     std::string get_client_addr() const
     756             :     {
     757           0 :         if(f_messenger != nullptr)
     758             :         {
     759           0 :             return f_messenger->get_client_addr();
     760             :         }
     761           0 :         return std::string();
     762             :     }
     763             : 
     764             : 
     765             :     /** \brief Mark the messenger as done.
     766             :      *
     767             :      * This function is used to mark the messenger as done. This means it
     768             :      * will get removed from the communicator instance as soon as it
     769             :      * is done with its current write buffer if there is one.
     770             :      *
     771             :      * You may also want to call the disconnection() function to actually
     772             :      * reset the pointer along the way.
     773             :      */
     774           0 :     void mark_done()
     775             :     {
     776           0 :         f_done = true;
     777             : 
     778             :         // once done we don't attempt to reconnect so we can as well
     779             :         // get rid of our existing cache immediately to save some
     780             :         // memory
     781             :         //
     782           0 :         f_message_cache.clear();
     783             : 
     784           0 :         if(f_messenger != nullptr)
     785             :         {
     786           0 :             f_messenger->mark_done();
     787             :         }
     788           0 :     }
     789             : 
     790             : 
     791             : private:
     792             :     tcp_client_permanent_message_connection *   f_parent = nullptr;
     793             :     thread_signal_handler::pointer_t            f_thread_done = thread_signal_handler::pointer_t();
     794             :     runner                                      f_thread_runner;
     795             :     cppthread::thread                           f_thread;
     796             :     messenger::pointer_t                        f_messenger = messenger::pointer_t();
     797             :     message::vector_t                           f_message_cache = message::vector_t();
     798             :     bool                                        f_done = false;
     799             : };
     800             : 
     801             : 
     802             : 
     803             : }
     804             : // namespace detail
     805             : 
     806             : 
     807             : 
     808             : /** \brief Initializes this TCP client message connection.
     809             :  *
     810             :  * This implementation creates what we call a permanent connection.
     811             :  * Such a connection may fail once in a while. In such circumstances,
     812             :  * the class automatically requests for a reconnection (see various
     813             :  * parameters in the regard below.) However, this causes one issue:
     814             :  * by default, the connection just never ends. When you are about
     815             :  * ready to close the connection, you must call the mark_done()
     816             :  * function first. This will tell the various error functions to
     817             :  * drop this connection instead of restarting it after a small pause.
     818             :  *
     819             :  * This constructor makes sure to initialize the timer and saves
     820             :  * the address, port, mode, pause, and use_thread parameters.
     821             :  *
     822             :  * The timer is first set to trigger immediately. This means the TCP
     823             :  * connection will be attempted as soon as possible (the next time
     824             :  * the run() loop is entered, it will time out immediately.) You
     825             :  * are free to call set_timeout_date() with a date in the future if
     826             :  * you prefer that the connect be attempted a little later.
     827             :  *
     828             :  * The \p pause parameter is used if the connection is lost and this
     829             :  * timer is used again to attempt a new connection. It will be reused
     830             :  * as long as the connection fails (as a delay). It has to be at least
     831             :  * 10 microseconds, although really you should not use less than 1
     832             :  * second (1000000). You may set the pause parameter to 0 in which case
     833             :  * you are responsible to set the delay (by default there will be no
     834             :  * delay and thus the timer will never time out.)
     835             :  *
     836             :  * To start with a delay, instead of trying to connect immediately,
     837             :  * you may pass a negative pause parameter. So for example to get the
     838             :  * first attempt 5 seconds after you created this object, you use
     839             :  * -5000000LL as the pause parameter.
     840             :  *
     841             :  * The \p use_thread parameter determines whether the connection should
     842             :  * be attempted in a thread (asynchronously) or immediately (which means
     843             :  * the timeout callback may block for a while.) If the connection is to
     844             :  * a local server with an IP address specified as numbers (i.e. 127.0.0.1),
     845             :  * the thread is probably not required. For connections to a remote
     846             :  * computer, though, it certainly is important.
     847             :  *
     848             :  * \param[in] address  The address to listen on. It may be set to "0.0.0.0".
     849             :  * \param[in] port  The port to listen on.
     850             :  * \param[in] mode  The mode to use to open the connection.
     851             :  * \param[in] pause  The amount of time to wait before attempting a new
     852             :  *                   connection after a failure, in microseconds, or 0.
     853             :  * \param[in] use_thread  Whether a thread is used to connect to the
     854             :  *                        server.
     855             :  */
     856           0 : tcp_client_permanent_message_connection::tcp_client_permanent_message_connection(
     857             :             std::string const & address
     858             :           , int port
     859             :           , tcp_bio_client::mode_t mode
     860             :           , std::int64_t const pause
     861           0 :           , bool const use_thread)
     862             :     : timer(pause < 0 ? -pause : 0)
     863             :     , f_impl(std::make_shared<detail::tcp_client_permanent_message_connection_impl>(this, address, port, mode))
     864           0 :     , f_pause(llabs(pause))
     865           0 :     , f_use_thread(use_thread)
     866             : {
     867           0 : }
     868             : 
     869             : 
     870             : /** \brief Destroy instance.
     871             :  *
     872             :  * This function cleans up everything in the permanent message object.
     873             :  */
     874           0 : tcp_client_permanent_message_connection::~tcp_client_permanent_message_connection()
     875             : {
     876             :     // Does nothing
     877           0 : }
     878             : 
     879             : 
     880             : /** \brief Attempt to send a message to this connection.
     881             :  *
     882             :  * If the connection is currently enabled, the message is sent immediately.
     883             :  * Otherwise, it may be cached if the \p cache parameter is set to true.
     884             :  * A cached message is forwarded as soon as a new successful connection
     885             :  * happens, which can be a problem if messages need to happen in a very
     886             :  * specific order (For example, after a reconnection to snapcommunicator
     887             :  * you first need to REGISTER or CONNECT...)
     888             :  *
     889             :  * \param[in] msg  The message to send to the connected server.
     890             :  * \param[in] cache  Whether the message should be cached.
     891             :  *
     892             :  * \return true if the message was sent, false if it was not sent, although
     893             :  *         if cache was true, it was cached
     894             :  */
     895           0 : bool tcp_client_permanent_message_connection::send_message(
     896             :           message const & msg
     897             :         , bool cache)
     898             : {
     899           0 :     return f_impl->send_message(msg, cache);
     900             : }
     901             : 
     902             : 
     903             : /** \brief Check whether the connection is up.
     904             :  *
     905             :  * This function returns true if the connection is considered to be up.
     906             :  * This means sending messages will work quickly instead of being
     907             :  * cached up until an actual TCP/IP connection gets established.
     908             :  *
     909             :  * Note that the connection may have hanged up since, and the system
     910             :  * may not have yet detected the fact (i.e. the connection is going
     911             :  * to receive the process_hup() call after the event in which you are
     912             :  * working.)
     913             :  *
     914             :  * \return true if connected
     915             :  */
     916           0 : bool tcp_client_permanent_message_connection::is_connected() const
     917             : {
     918           0 :     return f_impl->is_connected();
     919             : }
     920             : 
     921             : 
     922             : /** \brief Disconnect the messenger now.
     923             :  *
     924             :  * This function kills the current connection.
     925             :  *
     926             :  * There are a few cases where two daemons communicate between each others
     927             :  * and at some point one of them wants to exit and needs to disconnect. This
     928             :  * function can be used in that one situation assuming that you have an
     929             :  * acknowledgement from the other daemon.
     930             :  *
     931             :  * Say you have daemon A and B. B wants to quit and before doing so sends
     932             :  * a form of "I'm quitting" message to A. In that situation, B is not closing
     933             :  * the messenger connection, A is responsible for that (i.e. A acknowledges
     934             :  * receipt of the "I'm quitting" message from B by closing the connection.)
     935             :  *
     936             :  * B also wants to call the mark_done() function to make sure that it
     937             :  * does not reconnected a split second later and instead the permanent
     938             :  * connection gets removed from the communicator list of connections.
     939             :  */
     940           0 : void tcp_client_permanent_message_connection::disconnect()
     941             : {
     942           0 :     f_impl->disconnect();
     943           0 : }
     944             : 
     945             : 
     946             : /** \brief Overload so we do not have to use namespace everywhere.
     947             :  *
     948             :  * This function overloads the connection::mark_done() function so
     949             :  * we can call it without the need to use timer::mark_done()
     950             :  * everywhere.
     951             :  */
     952           0 : void tcp_client_permanent_message_connection::mark_done()
     953             : {
     954           0 :     timer::mark_done();
     955           0 : }
     956             : 
     957             : 
     958             : /** \brief Mark connection as done.
     959             :  *
     960             :  * This function allows you to mark the permanent connection and the
     961             :  * messenger as done.
     962             :  *
     963             :  * Note that calling this function with false is the same as calling the
     964             :  * base class mark_done() function.
     965             :  *
     966             :  * If the \p message parameter is set to true, we suggest you also call
     967             :  * the disconnect() function. That way the messenger will truly get
     968             :  * removed from everyone quickly.
     969             :  *
     970             :  * \param[in] messenger  If true, also mark the messenger as done.
     971             :  */
     972           0 : void tcp_client_permanent_message_connection::mark_done(bool messenger)
     973             : {
     974           0 :     timer::mark_done();
     975           0 :     if(messenger)
     976             :     {
     977           0 :         f_impl->mark_done();
     978             :     }
     979           0 : }
     980             : 
     981             : 
     982             : /** \brief Retrieve a copy of the client's address.
     983             :  *
     984             :  * This function makes a copy of the address of this client connection
     985             :  * to the \p address parameter and returns the length.
     986             :  *
     987             :  * \param[in] address  The reference to an address variable where the
     988             :  *                     address gets copied.
     989             :  *
     990             :  * \return Return the length of the address which may be smaller than
     991             :  *         sizeof(struct sockaddr). If zero, then no address is defined.
     992             :  *
     993             :  * \sa get_addr()
     994             :  */
     995           0 : size_t tcp_client_permanent_message_connection::get_client_address(sockaddr_storage & address) const
     996             : {
     997           0 :     return f_impl->get_client_address(address);
     998             : }
     999             : 
    1000             : 
    1001             : /** \brief Retrieve the remote computer address as a string.
    1002             :  *
    1003             :  * This function returns the address of the remote computer as a string.
    1004             :  * It will be a canonicalized IP address.
    1005             :  *
    1006             :  * \return The canonicalized IP address.
    1007             :  */
    1008           0 : std::string tcp_client_permanent_message_connection::get_client_addr() const
    1009             : {
    1010           0 :     return f_impl->get_client_addr();
    1011             : }
    1012             : 
    1013             : 
    1014             : /** \brief Internal timeout callback implementation.
    1015             :  *
    1016             :  * This callback implements the guts of this class: it attempts to connect
    1017             :  * to the specified address and port, optionally after creating a thread
    1018             :  * so the attempt can happen asynchronously.
    1019             :  *
    1020             :  * When the connection fails, the timer is used to try again pause
    1021             :  * microseconds later (pause as specified in the constructor).
    1022             :  *
    1023             :  * When a connection succeeds, the timer is disabled until you detect
    1024             :  * an error while using the connection and re-enable the timer.
    1025             :  *
    1026             :  * \warning
    1027             :  * This function changes the timeout delay to the pause amount
    1028             :  * as defined with the constructor. If you want to change that
    1029             :  * amount, you can do so an any point after this function call
    1030             :  * using the set_timeout_delay() function. If the pause parameter
    1031             :  * was set to -1, then the timeout never gets changed.
    1032             :  * However, you should not use a permanent message timer as your
    1033             :  * own or you will interfere with the internal use of the timer.
    1034             :  */
    1035           0 : void tcp_client_permanent_message_connection::process_timeout()
    1036             : {
    1037             :     // got a spurious call when already marked done
    1038             :     //
    1039           0 :     if(is_done())
    1040             :     {
    1041           0 :         return;
    1042             :     }
    1043             : 
    1044             :     // change the timeout delay although we will not use it immediately
    1045             :     // if we start the thread or attempt an immediate connection, but
    1046             :     // that way the user can change it by calling set_timeout_delay()
    1047             :     // at any time after the first process_timeout() call
    1048             :     //
    1049           0 :     if(f_pause > 0)
    1050             :     {
    1051           0 :         set_timeout_delay(f_pause);
    1052           0 :         f_pause = 0;
    1053             :     }
    1054             : 
    1055           0 :     if(f_use_thread)
    1056             :     {
    1057             :         // in this case we create a thread, run it and know whether the
    1058             :         // connection succeeded only when the thread tells us it did
    1059             :         //
    1060             :         // TODO: the background_connect() may return false in two situations:
    1061             :         //       1) when the thread is already running and then the behavior
    1062             :         //          we have below is INCORRECT
    1063             :         //       2) when the thread cannot be started (i.e. could not
    1064             :         //          allocate the stack?) in which case the if() below
    1065             :         //          is the correct behavior
    1066             :         //
    1067           0 :         if(f_impl->background_connect())
    1068             :         {
    1069             :             // we started the thread successfully, so block the timer
    1070             :             //
    1071           0 :             set_enable(false);
    1072             :         }
    1073             :     }
    1074             :     else
    1075             :     {
    1076             :         // the success is noted when we receive a call to
    1077             :         // process_connected(); there we do set_enable(false)
    1078             :         // so the timer stops
    1079             :         //
    1080           0 :         f_impl->connect();
    1081             :     }
    1082             : }
    1083             : 
    1084             : 
    1085             : /** \brief Process an error.
    1086             :  *
    1087             :  * When an error occurs, we restart the timer so we can attempt to reconnect
    1088             :  * to that server.
    1089             :  *
    1090             :  * If you overload this function, make sure to either call this
    1091             :  * implementation or enable the timer yourselves.
    1092             :  *
    1093             :  * \warning
    1094             :  * This function does not call the timer::process_error() function
    1095             :  * which means that this connection is not automatically removed from
    1096             :  * the communicator object on failures.
    1097             :  */
    1098           0 : void tcp_client_permanent_message_connection::process_error()
    1099             : {
    1100           0 :     if(is_done())
    1101             :     {
    1102           0 :         timer::process_error();
    1103             :     }
    1104             :     else
    1105             :     {
    1106           0 :         f_impl->disconnect();
    1107           0 :         set_enable(true);
    1108             :     }
    1109           0 : }
    1110             : 
    1111             : 
    1112             : /** \brief Process a hang up.
    1113             :  *
    1114             :  * When a hang up occurs, we restart the timer so we can attempt to reconnect
    1115             :  * to that server.
    1116             :  *
    1117             :  * If you overload this function, make sure to either call this
    1118             :  * implementation or enable the timer yourselves.
    1119             :  *
    1120             :  * \warning
    1121             :  * This function does not call the timer::process_hup() function
    1122             :  * which means that this connection is not automatically removed from
    1123             :  * the communicator object on failures.
    1124             :  */
    1125           0 : void tcp_client_permanent_message_connection::process_hup()
    1126             : {
    1127           0 :     if(is_done())
    1128             :     {
    1129           0 :         timer::process_hup();
    1130             :     }
    1131             :     else
    1132             :     {
    1133           0 :         f_impl->disconnect();
    1134           0 :         set_enable(true);
    1135             :     }
    1136           0 : }
    1137             : 
    1138             : 
    1139             : /** \brief Process an invalid signal.
    1140             :  *
    1141             :  * When an invalid signal occurs, we restart the timer so we can attempt
    1142             :  * to reconnect to that server.
    1143             :  *
    1144             :  * If you overload this function, make sure to either call this
    1145             :  * implementation or enable the timer yourselves.
    1146             :  *
    1147             :  * \warning
    1148             :  * This function does not call the timer::process_invalid() function
    1149             :  * which means that this connection is not automatically removed from
    1150             :  * the communicator object on failures.
    1151             :  */
    1152           0 : void tcp_client_permanent_message_connection::process_invalid()
    1153             : {
    1154           0 :     if(is_done())
    1155             :     {
    1156           0 :         timer::process_invalid();
    1157             :     }
    1158             :     else
    1159             :     {
    1160           0 :         f_impl->disconnect();
    1161           0 :         set_enable(true);
    1162             :     }
    1163           0 : }
    1164             : 
    1165             : 
    1166             : /** \brief Make sure that the messenger connection gets removed.
    1167             :  *
    1168             :  * This function makes sure that the messenger sub-connection also gets
    1169             :  * removed from the communicator. Otherwise it would lock the system
    1170             :  * since connections are saved in the communicator object as shared
    1171             :  * pointers.
    1172             :  */
    1173           0 : void tcp_client_permanent_message_connection::connection_removed()
    1174             : {
    1175           0 :     f_impl->disconnect();
    1176           0 : }
    1177             : 
    1178             : 
    1179             : /** \brief Process a connection failed callback.
    1180             :  *
    1181             :  * When a connection attempt fails, we restart the timer so we can
    1182             :  * attempt to reconnect to that server.
    1183             :  *
    1184             :  * If you overload this function, make sure to either call this
    1185             :  * implementation or enable the timer yourselves.
    1186             :  *
    1187             :  * \param[in] error_message  The error message that triggered this callback.
    1188             :  */
    1189           0 : void tcp_client_permanent_message_connection::process_connection_failed(std::string const & error_message)
    1190             : {
    1191           0 :     snapdev::NOT_USED(error_message);
    1192           0 :     set_enable(true);
    1193           0 : }
    1194             : 
    1195             : 
    1196             : /** \brief The connection is ready.
    1197             :  *
    1198             :  * This callback gets called whenever the connection succeeded and is
    1199             :  * ready to be used.
    1200             :  *
    1201             :  * You should implement this virtual function if you have to initiate
    1202             :  * the communication. For example, the snapserver has to send a
    1203             :  * REGISTER to the snapcommunicator system and thus implements this
    1204             :  * function.
    1205             :  *
    1206             :  * The default implementation makes sure that the timer gets turned off
    1207             :  * so we do not try to reconnect every minute or so.
    1208             :  */
    1209           0 : void tcp_client_permanent_message_connection::process_connected()
    1210             : {
    1211           0 :     set_enable(false);
    1212           0 : }
    1213             : 
    1214             : 
    1215             : 
    1216           6 : } // namespace ed
    1217             : // vim: ts=4 sw=4 et

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