LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_client_permanent_message_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 227 0.4 %
Date: 2021-09-19 09:06:58 Functions: 2 53 3.8 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2021  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License along
      17             : // with this program; if not, write to the Free Software Foundation, Inc.,
      18             : // 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the permanent TCP connection.
      22             :  *
      23             :  * This class is an extension of the TCP client message connection used
      24             :  * to handle a TCP connection which supports messages and will automatically
      25             :  * try to reconnect if the connection drops.
      26             :  *
      27             :  * The class will also try to connect with the next address if more than one
      28             :  * is available.
      29             :  */
      30             : 
      31             : 
      32             : // self
      33             : //
      34             : #include    "eventdispatcher/tcp_client_permanent_message_connection.h"
      35             : 
      36             : #include    "eventdispatcher/communicator.h"
      37             : #include    "eventdispatcher/exception.h"
      38             : #include    "eventdispatcher/tcp_server_client_message_connection.h"
      39             : #include    "eventdispatcher/thread_done_signal.h"
      40             : 
      41             : 
      42             : // snaplogger lib
      43             : //
      44             : #include    <snaplogger/message.h>
      45             : 
      46             : 
      47             : // snapdev lib
      48             : //
      49             : #include    <snapdev/not_used.h>
      50             : 
      51             : 
      52             : // cppthread lib
      53             : //
      54             : #include    <cppthread/exception.h>
      55             : #include    <cppthread/guard.h>
      56             : #include    <cppthread/runner.h>
      57             : #include    <cppthread/thread.h>
      58             : 
      59             : 
      60             : // C++ lib
      61             : //
      62             : #include    <cstring>
      63             : 
      64             : 
      65             : // C lib
      66             : //
      67             : #include    <sys/socket.h>
      68             : 
      69             : 
      70             : // last include
      71             : //
      72             : #include    <snapdev/poison.h>
      73             : 
      74             : 
      75             : 
      76             : namespace ed
      77             : {
      78             : 
      79             : 
      80             : 
      81             : namespace detail
      82             : {
      83             : 
      84             : 
      85             : /** \brief Internal implementation of the tcp_client_permanent_message_connection class.
      86             :  *
      87             :  * This class is used to handle a thread that will process a connection for
      88             :  * us. This allows us to connect in any amount of time required by the
      89             :  * Unix system to obtain the connection with the remote server.
      90             :  *
      91             :  * \todo
      92             :  * Having threads at the time we do a fork() is not safe. We may
      93             :  * want to reconsider offering this functionality here. Because at
      94             :  * this time we would have no control of when the thread is created
      95             :  * and thus a way to make sure that no such thread is running when
      96             :  * we call fork().
      97             :  */
      98             : class tcp_client_permanent_message_connection_impl
      99             : {
     100             : public:
     101           0 :     class messenger
     102             :         : public tcp_server_client_message_connection
     103             :     {
     104             :     public:
     105             :         typedef std::shared_ptr<messenger>      pointer_t;
     106             : 
     107           0 :         messenger(tcp_client_permanent_message_connection * parent, tcp_bio_client::pointer_t client)
     108           0 :             : tcp_server_client_message_connection(client)
     109           0 :             , f_parent(parent)
     110             :         {
     111           0 :             set_name("tcp_client_permanent_message_connection_impl::messenger");
     112           0 :         }
     113             : 
     114             :         messenger(messenger const & rhs) = delete;
     115             :         messenger & operator = (messenger const & rhs) = delete;
     116             : 
     117             :         // connection implementation
     118           0 :         virtual void process_empty_buffer()
     119             :         {
     120           0 :             tcp_server_client_message_connection::process_empty_buffer();
     121           0 :             f_parent->process_empty_buffer();
     122           0 :         }
     123             : 
     124             :         // connection implementation
     125           0 :         virtual void process_error()
     126             :         {
     127           0 :             tcp_server_client_message_connection::process_error();
     128           0 :             f_parent->process_error();
     129           0 :         }
     130             : 
     131             :         // connection implementation
     132           0 :         virtual void process_hup()
     133             :         {
     134           0 :             tcp_server_client_message_connection::process_hup();
     135           0 :             f_parent->process_hup();
     136           0 :         }
     137             : 
     138             :         // connection implementation
     139           0 :         virtual void process_invalid()
     140             :         {
     141           0 :             tcp_server_client_message_connection::process_invalid();
     142           0 :             f_parent->process_invalid();
     143           0 :         }
     144             : 
     145             :         // tcp_server_client_message_connection implementation
     146           0 :         virtual void process_message(message const & msg)
     147             :         {
     148             :             // We call the dispatcher from our parent since the child
     149             :             // (this messenger) is not given a dispatcher
     150             :             //
     151           0 :             message copy(msg);
     152           0 :             f_parent->dispatch_message(copy);
     153           0 :         }
     154             : 
     155             :     private:
     156             :         tcp_client_permanent_message_connection *  f_parent = nullptr;
     157             :     };
     158             : 
     159           0 :     class thread_signal_handler
     160             :         : public thread_done_signal
     161             :     {
     162             :     public:
     163             :         typedef std::shared_ptr<thread_signal_handler>   pointer_t;
     164             : 
     165           0 :         thread_signal_handler(tcp_client_permanent_message_connection_impl * parent_impl)
     166           0 :             : f_parent_impl(parent_impl)
     167             :         {
     168           0 :             set_name("tcp_client_permanent_message_connection_impl::thread_signal_handler");
     169           0 :         }
     170             : 
     171             :         thread_signal_handler(thread_signal_handler const & rhs) = delete;
     172             :         thread_signal_handler & operator = (thread_signal_handler const & rhs) = delete;
     173             : 
     174             :         /** \brief This signal was emitted.
     175             :          *
     176             :          * This function gets called whenever the thread is just about to
     177             :          * quit. Calling f_thread.is_running() may still return true when
     178             :          * you get in the 'thread_done()' callback. However, an
     179             :          * f_thread.stop() will return very quickly.
     180             :          */
     181           0 :         virtual void process_read()
     182             :         {
     183           0 :             thread_done_signal::process_read();
     184             : 
     185           0 :             f_parent_impl->thread_done();
     186           0 :         }
     187             : 
     188             :     private:
     189             :         tcp_client_permanent_message_connection_impl *  f_parent_impl = nullptr;
     190             :     };
     191             : 
     192           0 :     class runner
     193             :         : public cppthread::runner
     194             :     {
     195             :     public:
     196           0 :         runner(
     197             :                       tcp_client_permanent_message_connection_impl * parent_impl
     198             :                     , std::string const & address
     199             :                     , int port
     200             :                     , tcp_bio_client::mode_t mode)
     201           0 :             : cppthread::runner("background tcp_client_permanent_message_connection for asynchronous connections")
     202             :             , f_parent_impl(parent_impl)
     203             :             , f_address(address)
     204             :             , f_port(port)
     205           0 :             , f_mode(mode)
     206             :         {
     207           0 :         }
     208             : 
     209             :         runner(runner const & rhs) = delete;
     210             :         runner & operator = (runner const & rhs) = delete;
     211             : 
     212             : 
     213             :         /** \brief This is the actual function run by the thread.
     214             :          *
     215             :          * This function calls the connect() function and then
     216             :          * tells the main thread we are done.
     217             :          */
     218           0 :         virtual void run()
     219             :         {
     220           0 :             connect();
     221             : 
     222             :             // tell the main thread that we are done
     223             :             //
     224           0 :             f_parent_impl->trigger_thread_done();
     225           0 :         }
     226             : 
     227             : 
     228             :         /** \brief This function attempts to connect.
     229             :          *
     230             :          * This function attempts a connection to the specified address
     231             :          * and port with the specified mode (i.e. plain or encrypted.)
     232             :          *
     233             :          * The function may take a long time to succeed connecting with
     234             :          * the server. The main thread will be awaken whenever this
     235             :          * thread dies.
     236             :          *
     237             :          * If an error occurs, then the f_socket variable member will
     238             :          * be set to -1. Otherwise it represents the socket that we
     239             :          * just connected with.
     240             :          */
     241           0 :         void connect()
     242             :         {
     243           0 :             char const * error_name(nullptr);
     244             :             try
     245             :             {
     246             :                 // create a socket using the bio_client class,
     247             :                 // but then just create a duplicate that we will
     248             :                 // use in a server-client TCP object (because
     249             :                 // we cannot directly create the right type of
     250             :                 // object otherwise...)
     251             :                 //
     252           0 :                 f_tcp_connection = std::make_shared<tcp_bio_client>(f_address, f_port, f_mode);
     253           0 :                 return;
     254             :             }
     255           0 :             catch(event_dispatcher_initialization_error const & e)
     256             :             {
     257           0 :                 error_name = "event_dispatcher_initialization_error";
     258           0 :                 f_last_error = e.what();
     259             :             }
     260           0 :             catch(event_dispatcher_runtime_error const & e)
     261             :             {
     262           0 :                 error_name = "event_dispatcher_runtime_error";
     263           0 :                 f_last_error = e.what();
     264             :             }
     265           0 :             catch(std::exception const & e)
     266             :             {
     267           0 :                 error_name = "std::exception";
     268           0 :                 f_last_error = e.what();
     269             :             }
     270           0 :             catch(...)
     271             :             {
     272           0 :                 error_name = "... (any other exception)";
     273           0 :                 f_last_error = "Unknown exception";
     274             :             }
     275           0 :             f_tcp_connection.reset();
     276             : 
     277             :             // connection failed... we will have to try again later
     278             :             //
     279             :             // WARNING: our logger is not multi-thread safe quiet yet
     280             :             //SNAP_LOG_ERROR
     281             :             //    << "connection to "
     282             :             //    << f_address
     283             :             //    << ":"
     284             :             //    << f_port
     285             :             //    << " failed with: "
     286             :             //    << f_last_error
     287             :             //    << " ("
     288             :             //    << error_name
     289             :             //    << ")"
     290             :             //    << SNAP_LOG_SEND;
     291             :         }
     292             : 
     293             : 
     294             :         /** \brief Retrieve the address to connect to.
     295             :          *
     296             :          * This function returns the address passed in on creation.
     297             :          *
     298             :          * \note
     299             :          * Since the variable is constant, it is likely to never change.
     300             :          * However, the c_str() function may change the buffer pointer.
     301             :          * Hence, to be 100% safe, you cannot call this function until
     302             :          * you make sure that the thread is fully stopped.
     303             :          */
     304           0 :         std::string const & get_address() const
     305             :         {
     306           0 :             return f_address;
     307             :         }
     308             : 
     309             : 
     310             :         /** \brief Retrieve the port to connect to.
     311             :          *
     312             :          * This function returns the port passed in on creation.
     313             :          *
     314             :          * \note
     315             :          * Since the variable is constant, it never gets changed
     316             :          * which means it is always safe to use it between
     317             :          * both threads.
     318             :          */
     319           0 :         int get_port() const
     320             :         {
     321           0 :             return f_port;
     322             :         }
     323             : 
     324             : 
     325             :         /** \brief Retrieve the client allocated and connected by the thread.
     326             :          *
     327             :          * This function returns the TCP connection object resulting from
     328             :          * connection attempts of the background thread.
     329             :          *
     330             :          * If the pointer is null, then you may get the corresponding
     331             :          * error message using the get_last_error() function.
     332             :          *
     333             :          * You can get the client TCP connection pointer once. After that
     334             :          * you always get a null pointer.
     335             :          *
     336             :          * \note
     337             :          * This function is guarded so the pointer and the object it
     338             :          * points to will be valid in another thread that retrieves it.
     339             :          *
     340             :          * \return The connection pointer.
     341             :          */
     342           0 :         tcp_bio_client::pointer_t release_client()
     343             :         {
     344           0 :             cppthread::guard g(f_mutex);
     345           0 :             tcp_bio_client::pointer_t tcp_connection;
     346           0 :             tcp_connection.swap(f_tcp_connection);
     347           0 :             return tcp_connection;
     348             :         }
     349             : 
     350             : 
     351             :         /** \brief Retrieve the last error message that happened.
     352             :          *
     353             :          * This function returns the last error message that was captured
     354             :          * when trying to connect to the socket. The message is the
     355             :          * e.what() message from the exception we captured.
     356             :          *
     357             :          * The message does not get cleared so the function can be called
     358             :          * any number of times. To know whether an error was generated
     359             :          * on the last attempt, make sure to first get the get_socket()
     360             :          * and if it returns -1, then this message is significant,
     361             :          * otherwise it is from a previous error.
     362             :          *
     363             :          * \warning
     364             :          * Remember that if the background thread was used the error will
     365             :          * NOT be available in the main thread until a full memory barrier
     366             :          * was executed. For that reason we make sure that the thread
     367             :          * was stopped when we detect an error.
     368             :          *
     369             :          * \return The last error message.
     370             :          */
     371           0 :         std::string const & get_last_error() const
     372             :         {
     373           0 :             return f_last_error;
     374             :         }
     375             : 
     376             : 
     377             :         /** \brief Close the connection.
     378             :          *
     379             :          * This function closes the connection. Since the f_tcp_connection
     380             :          * holds the socket to the remote server, we have get this function
     381             :          * called in order to completely disconnect.
     382             :          *
     383             :          * \note
     384             :          * This function does not clear the f_last_error parameter so it
     385             :          * can be read later.
     386             :          */
     387           0 :         void close()
     388             :         {
     389           0 :             f_tcp_connection.reset();
     390           0 :         }
     391             : 
     392             : 
     393             :     private:
     394             :         tcp_client_permanent_message_connection_impl *  f_parent_impl = nullptr;
     395             :         std::string const                               f_address;
     396             :         int const                                       f_port;
     397             :         tcp_bio_client::mode_t const                    f_mode;
     398             :         tcp_bio_client::pointer_t                       f_tcp_connection = tcp_bio_client::pointer_t();
     399             :         std::string                                     f_last_error = std::string();
     400             :     };
     401             : 
     402             : 
     403             :     /** \brief Initialize a permanent message connection implementation object.
     404             :      *
     405             :      * This object manages the thread used to asynchronically connect to
     406             :      * the specified address and port.
     407             :      *
     408             :      * This class and its sub-classes may end up executing callbacks
     409             :      * of the tcp_client_permanent_message_connection object.
     410             :      * However, in all cases these are never run from the thread.
     411             :      *
     412             :      * \param[in] client  A pointer to the owner of this
     413             :      *            tcp_client_permanent_message_connection_impl object.
     414             :      * \param[in] address  The address we are to connect to.
     415             :      * \param[in] port  The port we are to connect to.
     416             :      * \param[in] mode  The mode used to connect.
     417             :      */
     418           0 :     tcp_client_permanent_message_connection_impl(
     419             :                   tcp_client_permanent_message_connection * parent
     420             :                 , std::string const & address
     421             :                 , int port
     422             :                 , tcp_bio_client::mode_t mode)
     423           0 :         : f_parent(parent)
     424             :         , f_thread_runner(this, address, port, mode)
     425           0 :         , f_thread("background connection handler thread", &f_thread_runner)
     426             :     {
     427           0 :     }
     428             : 
     429             : 
     430             :     tcp_client_permanent_message_connection_impl(tcp_client_permanent_message_connection_impl const & rhs) = delete;
     431             :     tcp_client_permanent_message_connection_impl & operator = (tcp_client_permanent_message_connection_impl const & rhs) = delete;
     432             : 
     433             :     /** \brief Destroy the permanent message connection.
     434             :      *
     435             :      * This function makes sure that the messenger was lost.
     436             :      */
     437           0 :     ~tcp_client_permanent_message_connection_impl()
     438           0 :     {
     439             :         // to make sure we can lose the messenger, first we want to be sure
     440             :         // that we do not have a thread running
     441             :         //
     442             :         try
     443             :         {
     444           0 :             f_thread.stop();
     445             :         }
     446           0 :         catch(cppthread::cppthread_mutex_failed_error const &)
     447             :         {
     448             :         }
     449           0 :         catch(cppthread::cppthread_invalid_error const &)
     450             :         {
     451             :         }
     452             : 
     453             :         // in this case we may still have an instance of the f_thread_done
     454             :         // which linger around, we want it out
     455             :         //
     456             :         // Note: the call is safe even if the f_thread_done is null
     457             :         //
     458           0 :         communicator::instance()->remove_connection(f_thread_done);
     459             : 
     460             :         // although the f_messenger variable gets reset automatically in
     461             :         // the destructor, it would not get removed from the
     462             :         // communicator instance if we were not doing it explicitly
     463             :         //
     464           0 :         disconnect();
     465           0 :     }
     466             : 
     467             : 
     468             :     /** \brief Direct connect to the messenger.
     469             :      *
     470             :      * In this case we try to connect without the thread. This allows
     471             :      * us to avoid the thread problems, but we are blocked until the
     472             :      * OS decides to time out or the connection worked.
     473             :      */
     474           0 :     void connect()
     475             :     {
     476           0 :         if(f_done)
     477             :         {
     478           0 :             SNAP_LOG_ERROR
     479           0 :                 << "Permanent connection marked done. Cannot attempt to reconnect."
     480             :                 << SNAP_LOG_SEND;
     481           0 :             return;
     482             :         }
     483             : 
     484             :         // call the thread connect() function from the main thread
     485             :         //
     486           0 :         f_thread_runner.connect();
     487             : 
     488             :         // simulate receiving the thread_done() signal
     489             :         //
     490           0 :         thread_done();
     491             :     }
     492             : 
     493             : 
     494             :     /** \brief Check whether the permanent connection is currently connected.
     495             :      *
     496             :      * This function returns true if the messenger exists, which means that
     497             :      * the connection is up.
     498             :      *
     499             :      * \return true if the connection is up.
     500             :      */
     501           0 :     bool is_connected()
     502             :     {
     503           0 :         return f_messenger != nullptr;
     504             :     }
     505             : 
     506             : 
     507             :     /** \brief Try to start the thread runner.
     508             :      *
     509             :      * This function tries to start the thread runner in order to initiate
     510             :      * a connection in the background. If the thread could not be started,
     511             :      * then the function returns false.
     512             :      *
     513             :      * If the thread started, then the function returns true. This does
     514             :      * not mean that the connection was obtained. This is known once
     515             :      * the process_connected() function is called.
     516             :      *
     517             :      * \return true if the thread was successfully started.
     518             :      */
     519           0 :     bool background_connect()
     520             :     {
     521           0 :         if(f_done)
     522             :         {
     523           0 :             SNAP_LOG_ERROR
     524           0 :                 << "Permanent connection marked done. Cannot attempt to reconnect."
     525             :                 << SNAP_LOG_SEND;
     526           0 :             return false;
     527             :         }
     528             : 
     529           0 :         if(f_thread.is_running())
     530             :         {
     531           0 :             SNAP_LOG_ERROR
     532           0 :                 << "A background connection attempt is already in progress. Further requests are ignored."
     533             :                 << SNAP_LOG_SEND;
     534           0 :             return false;
     535             :         }
     536             : 
     537             :         // create the f_thread_done only when required
     538             :         //
     539           0 :         if(f_thread_done == nullptr)
     540             :         {
     541           0 :             f_thread_done = std::make_shared<thread_signal_handler>(this);
     542             :         }
     543             : 
     544           0 :         communicator::instance()->add_connection(f_thread_done);
     545             : 
     546           0 :         if(!f_thread.start())
     547             :         {
     548           0 :             SNAP_LOG_ERROR
     549           0 :                 << "The thread used to run the background connection process did not start."
     550             :                 << SNAP_LOG_SEND;
     551           0 :             return false;
     552             :         }
     553             : 
     554           0 :         return true;
     555             :     }
     556             : 
     557             : 
     558             :     /** \brief Tell the main thread that the background thread is done.
     559             :      *
     560             :      * This function is called by the thread so the thread_done()
     561             :      * function of the thread done object gets called. Only the
     562             :      * thread should call this function.
     563             :      *
     564             :      * As a result the thread_done() function of this class will be
     565             :      * called by the main thread.
     566             :      */
     567           0 :     void trigger_thread_done()
     568             :     {
     569           0 :         f_thread_done->thread_done();
     570           0 :     }
     571             : 
     572             : 
     573             :     /** \brief Signal that the background thread is done.
     574             :      *
     575             :      * This callback is called whenever the background thread sends
     576             :      * a signal to us. This is used to avoid calling end user functions
     577             :      * that would certainly cause a lot of problem if called from the
     578             :      * thread.
     579             :      *
     580             :      * The function calls the process_connection_failed() if the
     581             :      * connection did not happen.
     582             :      *
     583             :      * The function calls the process_connected() if the connection
     584             :      * did happen.
     585             :      *
     586             :      * \note
     587             :      * This is used only if the user requested that the connection
     588             :      * happen in the background (i.e. use_thread was set to true
     589             :      * in the tcp_client_permanent_message_connection object
     590             :      * constructor.)
     591             :      */
     592           0 :     void thread_done()
     593             :     {
     594             :         // if we used the thread we have to remove the signal used
     595             :         // to know that the thread was done
     596             :         //
     597           0 :         communicator::instance()->remove_connection(f_thread_done);
     598             : 
     599             :         // we will access the f_last_error member of the thread runner
     600             :         // which may not be available to the main thread yet, calling
     601             :         // stop forces a memory barrier so we are all good.
     602             :         //
     603             :         // calling stop() has no effect if we did not use the thread,
     604             :         // however, not calling stop() when we did use the thread
     605             :         // causes all sorts of other problems (especially, the thread
     606             :         // never gets joined)
     607             :         //
     608           0 :         f_thread.stop();
     609             : 
     610           0 :         tcp_bio_client::pointer_t client(f_thread_runner.release_client());
     611           0 :         if(f_done)
     612             :         {
     613             :             // already marked done, ignore the result and lose the
     614             :             // connection immediately
     615             :             //
     616             :             //f_thread_running.close(); -- not necessary, 'client' is the connection
     617           0 :             return;
     618             :         }
     619             : 
     620           0 :         if(client == nullptr)
     621             :         {
     622             :             // TODO: fix address in error message using a snap::addr so
     623             :             //       as to handle IPv6 seamlessly.
     624             :             //
     625           0 :             SNAP_LOG_ERROR
     626           0 :                 << "connection to "
     627           0 :                 << f_thread_runner.get_address()
     628           0 :                 << ":"
     629             :                 << f_thread_runner.get_port()
     630             :                 << " failed with: "
     631           0 :                 << f_thread_runner.get_last_error()
     632             :                 << SNAP_LOG_SEND;
     633             : 
     634             :             // signal that an error occurred
     635             :             //
     636           0 :             f_parent->process_connection_failed(f_thread_runner.get_last_error());
     637             :         }
     638             :         else
     639             :         {
     640           0 :             f_messenger = std::make_shared<messenger>(f_parent, client);
     641             : 
     642             :             // add the messenger to the communicator
     643             :             //
     644           0 :             communicator::instance()->add_connection(f_messenger);
     645             : 
     646             :             // if some messages were cached, process them immediately
     647             :             //
     648           0 :             while(!f_message_cache.empty())
     649             :             {
     650           0 :                 f_messenger->send_message(f_message_cache[0]);
     651           0 :                 f_message_cache.erase(f_message_cache.begin());
     652             :             }
     653             : 
     654             :             // let the client know we are now connected
     655             :             //
     656           0 :             f_parent->process_connected();
     657             :         }
     658             :     }
     659             : 
     660             :     /** \brief Send a message to the connection.
     661             :      *
     662             :      * This implementation function actually sends the message to the
     663             :      * connection, assuming that the connection exists. Otherwise, it
     664             :      * may cache the message (if cache is true.)
     665             :      *
     666             :      * Note that the message does not get cached if mark_done() was
     667             :      * called earlier since we are trying to close the whole connection.
     668             :      *
     669             :      * \param[in] message  The message to send.
     670             :      * \param[in] cache  Whether to cache the message if the connection is
     671             :      *                   currently down.
     672             :      *
     673             :      * \return true if the message was forwarded, false if the message
     674             :      *         was ignored or cached.
     675             :      */
     676           0 :     bool send_message(message const & msg, bool cache)
     677             :     {
     678           0 :         if(f_messenger != nullptr)
     679             :         {
     680           0 :             return f_messenger->send_message(msg);
     681             :         }
     682             : 
     683           0 :         if(cache && !f_done)
     684             :         {
     685           0 :             f_message_cache.push_back(msg);
     686             :         }
     687             : 
     688           0 :         return false;
     689             :     }
     690             : 
     691             : 
     692             :     /** \brief Forget about the messenger connection.
     693             :      *
     694             :      * This function is used to fully disconnect from the messenger.
     695             :      *
     696             :      * If there is a messenger, this means:
     697             :      *
     698             :      * \li Removing the messenger from the communicator instance.
     699             :      * \li Closing the connection in the thread object.
     700             :      *
     701             :      * In most cases, it is called when an error occur, also it happens
     702             :      * that we call it explicitly through the disconnect() function
     703             :      * of the permanent connection class.
     704             :      *
     705             :      * \note
     706             :      * This is safe, even though it is called from the messenger itself
     707             :      * because it will not get deleted yet. This is because the run()
     708             :      * loop has a copy in its own temporary copy of the vector of
     709             :      * connections.
     710             :      */
     711           0 :     void disconnect()
     712             :     {
     713           0 :         if(f_messenger != nullptr)
     714             :         {
     715           0 :             communicator::instance()->remove_connection(f_messenger);
     716           0 :             f_messenger.reset();
     717             : 
     718             :             // just the messenger does not close the TCP connection because
     719             :             // we may have another in the thread runner
     720             :             //
     721           0 :             f_thread_runner.close();
     722             :         }
     723           0 :     }
     724             : 
     725             : 
     726             :     /** \brief Return the address and size of the remote computer.
     727             :      *
     728             :      * This function retrieve the socket address.
     729             :      *
     730             :      * \param[out] address  The binary address of the remote computer.
     731             :      *
     732             :      * \return The size of the sockaddr structure, 0 if no address is available.
     733             :      */
     734           0 :     size_t get_client_address(sockaddr_storage & address) const
     735             :     {
     736           0 :         if(f_messenger != nullptr)
     737             :         {
     738           0 :             return f_messenger->get_client_address(address);
     739             :         }
     740           0 :         memset(&address, 0, sizeof(address));
     741           0 :         return 0;
     742             :     }
     743             : 
     744             : 
     745             :     /** \brief Return the address of the f_message object.
     746             :      *
     747             :      * This function returns the address of the message object.
     748             :      *
     749             :      * \return The address of the remote computer.
     750             :      */
     751           0 :     std::string get_client_addr() const
     752             :     {
     753           0 :         if(f_messenger != nullptr)
     754             :         {
     755           0 :             return f_messenger->get_client_addr();
     756             :         }
     757           0 :         return std::string();
     758             :     }
     759             : 
     760             : 
     761             :     /** \brief Mark the messenger as done.
     762             :      *
     763             :      * This function is used to mark the messenger as done. This means it
     764             :      * will get removed from the communicator instance as soon as it
     765             :      * is done with its current write buffer if there is one.
     766             :      *
     767             :      * You may also want to call the disconnection() function to actually
     768             :      * reset the pointer along the way.
     769             :      */
     770           0 :     void mark_done()
     771             :     {
     772           0 :         f_done = true;
     773             : 
     774             :         // once done we don't attempt to reconnect so we can as well
     775             :         // get rid of our existing cache immediately to save some
     776             :         // memory
     777             :         //
     778           0 :         f_message_cache.clear();
     779             : 
     780           0 :         if(f_messenger != nullptr)
     781             :         {
     782           0 :             f_messenger->mark_done();
     783             :         }
     784           0 :     }
     785             : 
     786             : 
     787             : private:
     788             :     tcp_client_permanent_message_connection *   f_parent = nullptr;
     789             :     thread_signal_handler::pointer_t            f_thread_done = thread_signal_handler::pointer_t();
     790             :     runner                                      f_thread_runner;
     791             :     cppthread::thread                           f_thread;
     792             :     messenger::pointer_t                        f_messenger = messenger::pointer_t();
     793             :     message::vector_t                           f_message_cache = message::vector_t();
     794             :     bool                                        f_done = false;
     795             : };
     796             : 
     797             : 
     798             : 
     799             : }
     800             : // namespace detail
     801             : 
     802             : 
     803             : 
     804             : /** \brief Initializes this TCP client message connection.
     805             :  *
     806             :  * This implementation creates what we call a permanent connection.
     807             :  * Such a connection may fail once in a while. In such circumstances,
     808             :  * the class automatically requests for a reconnection (see various
     809             :  * parameters in the regard below.) However, this causes one issue:
     810             :  * by default, the connection just never ends. When you are about
     811             :  * ready to close the connection, you must call the mark_done()
     812             :  * function first. This will tell the various error functions to
     813             :  * drop this connection instead of restarting it after a small pause.
     814             :  *
     815             :  * This constructor makes sure to initialize the timer and saves
     816             :  * the address, port, mode, pause, and use_thread parameters.
     817             :  *
     818             :  * The timer is first set to trigger immediately. This means the TCP
     819             :  * connection will be attempted as soon as possible (the next time
     820             :  * the run() loop is entered, it will time out immediately.) You
     821             :  * are free to call set_timeout_date() with a date in the future if
     822             :  * you prefer that the connect be attempted a little later.
     823             :  *
     824             :  * The \p pause parameter is used if the connection is lost and this
     825             :  * timer is used again to attempt a new connection. It will be reused
     826             :  * as long as the connection fails (as a delay). It has to be at least
     827             :  * 10 microseconds, although really you should not use less than 1
     828             :  * second (1000000). You may set the pause parameter to 0 in which case
     829             :  * you are responsible to set the delay (by default there will be no
     830             :  * delay and thus the timer will never time out.)
     831             :  *
     832             :  * To start with a delay, instead of trying to connect immediately,
     833             :  * you may pass a negative pause parameter. So for example to get the
     834             :  * first attempt 5 seconds after you created this object, you use
     835             :  * -5000000LL as the pause parameter.
     836             :  *
     837             :  * The \p use_thread parameter determines whether the connection should
     838             :  * be attempted in a thread (asynchronously) or immediately (which means
     839             :  * the timeout callback may block for a while.) If the connection is to
     840             :  * a local server with an IP address specified as numbers (i.e. 127.0.0.1),
     841             :  * the thread is probably not required. For connections to a remote
     842             :  * computer, though, it certainly is important.
     843             :  *
     844             :  * \param[in] address  The address to listen on. It may be set to "0.0.0.0".
     845             :  * \param[in] port  The port to listen on.
     846             :  * \param[in] mode  The mode to use to open the connection.
     847             :  * \param[in] pause  The amount of time to wait before attempting a new
     848             :  *                   connection after a failure, in microseconds, or 0.
     849             :  * \param[in] use_thread  Whether a thread is used to connect to the
     850             :  *                        server.
     851             :  */
     852           0 : tcp_client_permanent_message_connection::tcp_client_permanent_message_connection(
     853             :             std::string const & address
     854             :           , int port
     855             :           , tcp_bio_client::mode_t mode
     856             :           , std::int64_t const pause
     857           0 :           , bool const use_thread)
     858             :     : timer(pause < 0 ? -pause : 0)
     859             :     , f_impl(std::make_shared<detail::tcp_client_permanent_message_connection_impl>(this, address, port, mode))
     860           0 :     , f_pause(llabs(pause))
     861           0 :     , f_use_thread(use_thread)
     862             : {
     863           0 : }
     864             : 
     865             : 
     866             : /** \brief Destroy instance.
     867             :  *
     868             :  * This function cleans up everything in the permanent message object.
     869             :  */
     870           0 : tcp_client_permanent_message_connection::~tcp_client_permanent_message_connection()
     871             : {
     872             :     // Does nothing
     873           0 : }
     874             : 
     875             : 
     876             : /** \brief Attempt to send a message to this connection.
     877             :  *
     878             :  * If the connection is currently enabled, the message is sent immediately.
     879             :  * Otherwise, it may be cached if the \p cache parameter is set to true.
     880             :  * A cached message is forwarded as soon as a new successful connection
     881             :  * happens, which can be a problem if messages need to happen in a very
     882             :  * specific order (For example, after a reconnection to snapcommunicator
     883             :  * you first need to REGISTER or CONNECT...)
     884             :  *
     885             :  * \param[in] message  The message to send to the connected server.
     886             :  * \param[in] cache  Whether the message should be cached.
     887             :  *
     888             :  * \return true if the message was sent, false if it was not sent, although
     889             :  *         if cache was true, it was cached
     890             :  */
     891           0 : bool tcp_client_permanent_message_connection::send_message(message const & msg, bool cache)
     892             : {
     893           0 :     return f_impl->send_message(msg, cache);
     894             : }
     895             : 
     896             : 
     897             : /** \brief Check whether the connection is up.
     898             :  *
     899             :  * This function returns true if the connection is considered to be up.
     900             :  * This means sending messages will work quickly instead of being
     901             :  * cached up until an actual TCP/IP connection gets established.
     902             :  *
     903             :  * Note that the connection may have hanged up since, and the system
     904             :  * may not have yet detected the fact (i.e. the connection is going
     905             :  * to receive the process_hup() call after the event in which you are
     906             :  * working.)
     907             :  *
     908             :  * \return true if connected
     909             :  */
     910           0 : bool tcp_client_permanent_message_connection::is_connected() const
     911             : {
     912           0 :     return f_impl->is_connected();
     913             : }
     914             : 
     915             : 
     916             : /** \brief Disconnect the messenger now.
     917             :  *
     918             :  * This function kills the current connection.
     919             :  *
     920             :  * There are a few cases where two daemons communicate between each others
     921             :  * and at some point one of them wants to exit and needs to disconnect. This
     922             :  * function can be used in that one situation assuming that you have an
     923             :  * acknowledgement from the other daemon.
     924             :  *
     925             :  * Say you have daemon A and B. B wants to quit and before doing so sends
     926             :  * a form of "I'm quitting" message to A. In that situation, B is not closing
     927             :  * the messenger connection, A is responsible for that (i.e. A acknowledges
     928             :  * receipt of the "I'm quitting" message from B by closing the connection.)
     929             :  *
     930             :  * B also wants to call the mark_done() function to make sure that it
     931             :  * does not reconnected a split second later and instead the permanent
     932             :  * connection gets removed from the communicator list of connections.
     933             :  */
     934           0 : void tcp_client_permanent_message_connection::disconnect()
     935             : {
     936           0 :     f_impl->disconnect();
     937           0 : }
     938             : 
     939             : 
     940             : /** \brief Overload so we do not have to use namespace everywhere.
     941             :  *
     942             :  * This function overloads the connection::mark_done() function so
     943             :  * we can call it without the need to use timer::mark_done()
     944             :  * everywhere.
     945             :  */
     946           0 : void tcp_client_permanent_message_connection::mark_done()
     947             : {
     948           0 :     timer::mark_done();
     949           0 : }
     950             : 
     951             : 
     952             : /** \brief Mark connection as done.
     953             :  *
     954             :  * This function allows you to mark the permanent connection and the
     955             :  * messenger as done.
     956             :  *
     957             :  * Note that calling this function with false is the same as calling the
     958             :  * base class mark_done() function.
     959             :  *
     960             :  * If the \p message parameter is set to true, we suggest you also call
     961             :  * the disconnect() function. That way the messenger will truly get
     962             :  * removed from everyone quickly.
     963             :  *
     964             :  * \param[in] messenger  If true, also mark the messenger as done.
     965             :  */
     966           0 : void tcp_client_permanent_message_connection::mark_done(bool messenger)
     967             : {
     968           0 :     timer::mark_done();
     969           0 :     if(messenger)
     970             :     {
     971           0 :         f_impl->mark_done();
     972             :     }
     973           0 : }
     974             : 
     975             : 
     976             : /** \brief Retrieve a copy of the client's address.
     977             :  *
     978             :  * This function makes a copy of the address of this client connection
     979             :  * to the \p address parameter and returns the length.
     980             :  *
     981             :  * \param[in] address  The reference to an address variable where the
     982             :  *                     address gets copied.
     983             :  *
     984             :  * \return Return the length of the address which may be smaller than
     985             :  *         sizeof(struct sockaddr). If zero, then no address is defined.
     986             :  *
     987             :  * \sa get_addr()
     988             :  */
     989           0 : size_t tcp_client_permanent_message_connection::get_client_address(sockaddr_storage & address) const
     990             : {
     991           0 :     return f_impl->get_client_address(address);
     992             : }
     993             : 
     994             : 
     995             : /** \brief Retrieve the remote computer address as a string.
     996             :  *
     997             :  * This function returns the address of the remote computer as a string.
     998             :  * It will be a canonicalized IP address.
     999             :  *
    1000             :  * \return The canonicalized IP address.
    1001             :  */
    1002           0 : std::string tcp_client_permanent_message_connection::get_client_addr() const
    1003             : {
    1004           0 :     return f_impl->get_client_addr();
    1005             : }
    1006             : 
    1007             : 
    1008             : /** \brief Internal timeout callback implementation.
    1009             :  *
    1010             :  * This callback implements the guts of this class: it attempts to connect
    1011             :  * to the specified address and port, optionally after creating a thread
    1012             :  * so the attempt can happen asynchronously.
    1013             :  *
    1014             :  * When the connection fails, the timer is used to try again pause
    1015             :  * microseconds later (pause as specified in the constructor).
    1016             :  *
    1017             :  * When a connection succeeds, the timer is disabled until you detect
    1018             :  * an error while using the connection and re-enable the timer.
    1019             :  *
    1020             :  * \warning
    1021             :  * This function changes the timeout delay to the pause amount
    1022             :  * as defined with the constructor. If you want to change that
    1023             :  * amount, you can do so an any point after this function call
    1024             :  * using the set_timeout_delay() function. If the pause parameter
    1025             :  * was set to -1, then the timeout never gets changed.
    1026             :  * However, you should not use a permanent message timer as your
    1027             :  * own or you will interfere with the internal use of the timer.
    1028             :  */
    1029           0 : void tcp_client_permanent_message_connection::process_timeout()
    1030             : {
    1031             :     // got a spurious call when already marked done
    1032             :     //
    1033           0 :     if(is_done())
    1034             :     {
    1035           0 :         return;
    1036             :     }
    1037             : 
    1038             :     // change the timeout delay although we will not use it immediately
    1039             :     // if we start the thread or attempt an immediate connection, but
    1040             :     // that way the user can change it by calling set_timeout_delay()
    1041             :     // at any time after the first process_timeout() call
    1042             :     //
    1043           0 :     if(f_pause > 0)
    1044             :     {
    1045           0 :         set_timeout_delay(f_pause);
    1046           0 :         f_pause = 0;
    1047             :     }
    1048             : 
    1049           0 :     if(f_use_thread)
    1050             :     {
    1051             :         // in this case we create a thread, run it and know whether the
    1052             :         // connection succeeded only when the thread tells us it did
    1053             :         //
    1054             :         // TODO: the background_connect() may return false in two situations:
    1055             :         //       1) when the thread is already running and then the behavior
    1056             :         //          we have below is INCORRECT
    1057             :         //       2) when the thread cannot be started (i.e. could not
    1058             :         //          allocate the stack?) in which case the if() below
    1059             :         //          is the correct behavior
    1060             :         //
    1061           0 :         if(f_impl->background_connect())
    1062             :         {
    1063             :             // we started the thread successfully, so block the timer
    1064             :             //
    1065           0 :             set_enable(false);
    1066             :         }
    1067             :     }
    1068             :     else
    1069             :     {
    1070             :         // the success is noted when we receive a call to
    1071             :         // process_connected(); there we do set_enable(false)
    1072             :         // so the timer stops
    1073             :         //
    1074           0 :         f_impl->connect();
    1075             :     }
    1076             : }
    1077             : 
    1078             : 
    1079             : /** \brief Process an error.
    1080             :  *
    1081             :  * When an error occurs, we restart the timer so we can attempt to reconnect
    1082             :  * to that server.
    1083             :  *
    1084             :  * If you overload this function, make sure to either call this
    1085             :  * implementation or enable the timer yourselves.
    1086             :  *
    1087             :  * \warning
    1088             :  * This function does not call the timer::process_error() function
    1089             :  * which means that this connection is not automatically removed from
    1090             :  * the communicator object on failures.
    1091             :  */
    1092           0 : void tcp_client_permanent_message_connection::process_error()
    1093             : {
    1094           0 :     if(is_done())
    1095             :     {
    1096           0 :         timer::process_error();
    1097             :     }
    1098             :     else
    1099             :     {
    1100           0 :         f_impl->disconnect();
    1101           0 :         set_enable(true);
    1102             :     }
    1103           0 : }
    1104             : 
    1105             : 
    1106             : /** \brief Process a hang up.
    1107             :  *
    1108             :  * When a hang up occurs, we restart the timer so we can attempt to reconnect
    1109             :  * to that server.
    1110             :  *
    1111             :  * If you overload this function, make sure to either call this
    1112             :  * implementation or enable the timer yourselves.
    1113             :  *
    1114             :  * \warning
    1115             :  * This function does not call the timer::process_hup() function
    1116             :  * which means that this connection is not automatically removed from
    1117             :  * the communicator object on failures.
    1118             :  */
    1119           0 : void tcp_client_permanent_message_connection::process_hup()
    1120             : {
    1121           0 :     if(is_done())
    1122             :     {
    1123           0 :         timer::process_hup();
    1124             :     }
    1125             :     else
    1126             :     {
    1127           0 :         f_impl->disconnect();
    1128           0 :         set_enable(true);
    1129             :     }
    1130           0 : }
    1131             : 
    1132             : 
    1133             : /** \brief Process an invalid signal.
    1134             :  *
    1135             :  * When an invalid signal occurs, we restart the timer so we can attempt
    1136             :  * to reconnect to that server.
    1137             :  *
    1138             :  * If you overload this function, make sure to either call this
    1139             :  * implementation or enable the timer yourselves.
    1140             :  *
    1141             :  * \warning
    1142             :  * This function does not call the timer::process_invalid() function
    1143             :  * which means that this connection is not automatically removed from
    1144             :  * the communicator object on failures.
    1145             :  */
    1146           0 : void tcp_client_permanent_message_connection::process_invalid()
    1147             : {
    1148           0 :     if(is_done())
    1149             :     {
    1150           0 :         timer::process_invalid();
    1151             :     }
    1152             :     else
    1153             :     {
    1154           0 :         f_impl->disconnect();
    1155           0 :         set_enable(true);
    1156             :     }
    1157           0 : }
    1158             : 
    1159             : 
    1160             : /** \brief Make sure that the messenger connection gets removed.
    1161             :  *
    1162             :  * This function makes sure that the messenger sub-connection also gets
    1163             :  * removed from the communicator. Otherwise it would lock the system
    1164             :  * since connections are saved in the communicator object as shared
    1165             :  * pointers.
    1166             :  */
    1167           0 : void tcp_client_permanent_message_connection::connection_removed()
    1168             : {
    1169           0 :     f_impl->disconnect();
    1170           0 : }
    1171             : 
    1172             : 
    1173             : /** \brief Process a connection failed callback.
    1174             :  *
    1175             :  * When a connection attempt fails, we restart the timer so we can
    1176             :  * attempt to reconnect to that server.
    1177             :  *
    1178             :  * If you overload this function, make sure to either call this
    1179             :  * implementation or enable the timer yourselves.
    1180             :  *
    1181             :  * \param[in] error_message  The error message that triggered this callback.
    1182             :  */
    1183           0 : void tcp_client_permanent_message_connection::process_connection_failed(std::string const & error_message)
    1184             : {
    1185           0 :     snap::NOT_USED(error_message);
    1186           0 :     set_enable(true);
    1187           0 : }
    1188             : 
    1189             : 
    1190             : /** \brief The connection is ready.
    1191             :  *
    1192             :  * This callback gets called whenever the connection succeeded and is
    1193             :  * ready to be used.
    1194             :  *
    1195             :  * You should implement this virtual function if you have to initiate
    1196             :  * the communication. For example, the snapserver has to send a
    1197             :  * REGISTER to the snapcommunicator system and thus implements this
    1198             :  * function.
    1199             :  *
    1200             :  * The default implementation makes sure that the timer gets turned off
    1201             :  * so we do not try to reconnect every minute or so.
    1202             :  */
    1203           0 : void tcp_client_permanent_message_connection::process_connected()
    1204             : {
    1205           0 :     set_enable(false);
    1206           0 : }
    1207             : 
    1208             : 
    1209             : 
    1210           6 : } // namespace ed
    1211             : // vim: ts=4 sw=4 et

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