LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_client_buffer_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 77 1.3 %
Date: 2021-09-19 09:06:58 Functions: 2 10 20.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2021  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License
      17             : // along with this program; if not, write to the Free Software
      18             : // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the Snap Communicator class.
      22             :  *
      23             :  * This class wraps the C poll() interface in a C++ object with many types
      24             :  * of objects:
      25             :  *
      26             :  * \li Server Connections; for software that want to offer a port to
      27             :  *     which clients can connect to; the server will call accept()
      28             :  *     once a new client connection is ready; this results in a
      29             :  *     Server/Client connection object
      30             :  * \li Client Connections; for software that want to connect to
      31             :  *     a server; these expect the IP address and port to connect to
      32             :  * \li Server/Client Connections; for the server when it accepts a new
      33             :  *     connection; in this case the server gets a socket from accept()
      34             :  *     and creates one of these objects to handle the connection
      35             :  *
      36             :  * Using the poll() function is the easiest and allows us to listen
      37             :  * on pretty much any number of sockets (on my server it is limited
      38             :  * at 16,768 and frankly over 1,000 we probably will start to have
      39             :  * real slowness issues on small VPN servers.)
      40             :  */
      41             : 
      42             : 
      43             : // self
      44             : //
      45             : #include    "eventdispatcher/tcp_client_buffer_connection.h"
      46             : 
      47             : #include    "eventdispatcher/utils.h"
      48             : 
      49             : 
      50             : // snaplogger lib
      51             : //
      52             : #include    <snaplogger/message.h>
      53             : 
      54             : 
      55             : // C++ lib
      56             : //
      57             : #include    <algorithm>
      58             : #include    <cstring>
      59             : 
      60             : 
      61             : // last include
      62             : //
      63             : #include    <snapdev/poison.h>
      64             : 
      65             : 
      66             : 
      67             : namespace ed
      68             : {
      69             : 
      70             : 
      71             : 
      72             : /** \brief Initialize a client socket.
      73             :  *
      74             :  * The client socket gets initialized with the specified 'socket'
      75             :  * parameter.
      76             :  *
      77             :  * This constructor creates a writer connection too. This gives you
      78             :  * a read/write connection. You can get the writer with the writer()
      79             :  * function. So you may write data with:
      80             :  *
      81             :  * \code
      82             :  *      my_reader.writer().write(buf, buf_size);
      83             :  * \endcode
      84             :  *
      85             :  * \param[in] addr  The address to connect to.
      86             :  * \param[in] port  The port to connect to.
      87             :  * \param[in] mode  The mode to connect as (PLAIN or SECURE).
      88             :  * \param[in] blocking  If true, keep a blocking socket, other non-blocking.
      89             :  */
      90           0 : tcp_client_buffer_connection::tcp_client_buffer_connection(
      91             :               std::string const & addr
      92             :             , int const port
      93             :             , mode_t const mode
      94           0 :             , bool const blocking)
      95           0 :     : tcp_client_connection(addr, port, mode)
      96             : {
      97           0 :     if(!blocking)
      98             :     {
      99           0 :         non_blocking();
     100             :     }
     101           0 : }
     102             : 
     103             : 
     104             : /** \brief Check whether this connection still has some input in its buffer.
     105             :  *
     106             :  * This function returns true if there is partial incoming data in this
     107             :  * object's buffer.
     108             :  *
     109             :  * \return true if some buffered input is waiting for completion.
     110             :  */
     111           0 : bool tcp_client_buffer_connection::has_input() const
     112             : {
     113           0 :     return !f_line.empty();
     114             : }
     115             : 
     116             : 
     117             : 
     118             : /** \brief Check whether this connection still has some output in its buffer.
     119             :  *
     120             :  * This function returns true if there is still some output in the client
     121             :  * buffer. Output is added by the write() function, which is called by
     122             :  * the send_message() function.
     123             :  *
     124             :  * \return true if some buffered output is waiting to be sent out.
     125             :  */
     126           0 : bool tcp_client_buffer_connection::has_output() const
     127             : {
     128           0 :     return !f_output.empty();
     129             : }
     130             : 
     131             : 
     132             : 
     133             : /** \brief Write data to the connection.
     134             :  *
     135             :  * This function can be used to send data to this TCP/IP connection.
     136             :  * The data is bufferized and as soon as the connection can WRITE
     137             :  * to the socket, it will wake up and send the data. In other words,
     138             :  * we cannot just sleep and wait for an answer. The transfer will
     139             :  * be asynchronous.
     140             :  *
     141             :  * \todo
     142             :  * Optimization: look into writing the \p data buffer directly in
     143             :  * the socket if the f_output cache is empty. If that works then
     144             :  * we can completely bypass our intermediate cache. This works only
     145             :  * if we make sure that the socket is non-blocking, though.
     146             :  *
     147             :  * \todo
     148             :  * Determine whether we may end up with really large buffers that
     149             :  * grow for a long time. This function only inserts and the
     150             :  * process_signal() function only reads some of the bytes but it
     151             :  * does not reduce the size of the buffer until all the data was
     152             :  * sent.
     153             :  *
     154             :  * \param[in] data  The pointer to the buffer of data to be sent.
     155             :  * \param[out] length  The number of bytes to send.
     156             :  *
     157             :  * \return The number of bytes that were saved in our buffer, 0 if
     158             :  *         no data was written to the buffer (i.e. length is zero or data
     159             :  *         is a null pointer). Or -1 on an error (i.e. the socket is closed).
     160             :  */
     161           0 : ssize_t tcp_client_buffer_connection::write(void const * data, size_t length)
     162             : {
     163           0 :     if(get_socket() == -1)
     164             :     {
     165           0 :         errno = EBADF;
     166           0 :         return -1;
     167             :     }
     168             : 
     169           0 :     if(data != nullptr && length > 0)
     170             :     {
     171           0 :         char const * d(reinterpret_cast<char const *>(data));
     172           0 :         f_output.insert(f_output.end(), d, d + length);
     173           0 :         return length;
     174             :     }
     175             : 
     176           0 :     return 0;
     177             : }
     178             : 
     179             : 
     180             : /** \brief The buffer is a writer when the output buffer is not empty.
     181             :  *
     182             :  * This function returns true as long as the output buffer of this
     183             :  * client connection is not empty.
     184             :  *
     185             :  * \return true if the output buffer is not empty, false otherwise.
     186             :  */
     187           0 : bool tcp_client_buffer_connection::is_writer() const
     188             : {
     189           0 :     return get_socket() != -1 && !f_output.empty();
     190             : }
     191             : 
     192             : 
     193             : /** \brief Instantiation of process_read().
     194             :  *
     195             :  * This function reads incoming data from a socket.
     196             :  *
     197             :  * The function is what manages our low level TCP/IP connection protocol
     198             :  * which is to read one line of data (i.e. bytes up to the next '\n'
     199             :  * character; note that '\r' are not understood.)
     200             :  *
     201             :  * Once a complete line of data was read, it is converted to UTF-8 and
     202             :  * sent to the next layer using the process_line() function passing
     203             :  * the line it just read (without the '\n') to that callback.
     204             :  *
     205             :  * \sa process_write()
     206             :  * \sa process_line()
     207             :  */
     208           0 : void tcp_client_buffer_connection::process_read()
     209             : {
     210             :     // we read one character at a time until we get a '\n'
     211             :     // since we have a non-blocking socket we can read as
     212             :     // much as possible and then check for a '\n' and keep
     213             :     // any extra data in a cache.
     214             :     //
     215           0 :     if(get_socket() != -1)
     216             :     {
     217           0 :         int count_lines(0);
     218           0 :         std::int64_t const date_limit(get_current_date() + get_processing_time_limit());
     219           0 :         std::vector<char> buffer;
     220           0 :         buffer.resize(1024);
     221             :         for(;;)
     222             :         {
     223           0 :             errno = 0;
     224           0 :             ssize_t const r(read(&buffer[0], buffer.size()));
     225           0 :             if(r > 0)
     226             :             {
     227           0 :                 for(ssize_t position(0); position < r; )
     228             :                 {
     229           0 :                     std::vector<char>::const_iterator it(std::find(buffer.begin() + position, buffer.begin() + r, '\n'));
     230           0 :                     if(it == buffer.begin() + r)
     231             :                     {
     232             :                         // no newline, just add the whole thing
     233           0 :                         f_line += std::string(&buffer[position], r - position);
     234           0 :                         break; // do not waste time, we know we are done
     235             :                     }
     236             : 
     237             :                     // retrieve the characters up to the newline
     238             :                     // character and process the line
     239             :                     //
     240           0 :                     f_line += std::string(&buffer[position], it - buffer.begin() - position);
     241           0 :                     process_line(f_line);
     242           0 :                     ++count_lines;
     243             : 
     244             :                     // done with that line
     245             :                     //
     246           0 :                     f_line.clear();
     247             : 
     248             :                     // we had a newline, we may still have some data
     249             :                     // in that buffer; (+1 to skip the '\n' itself)
     250             :                     //
     251           0 :                     position = it - buffer.begin() + 1;
     252             :                 }
     253             : 
     254             :                 // when we reach here all the data read in `buffer` is
     255             :                 // now either fully processed or in f_line
     256             :                 //
     257             :                 // TODO: change the way this works so we can test the
     258             :                 //       limit after each process_line() call
     259             :                 //
     260           0 :                 if(count_lines >= get_event_limit()
     261           0 :                 || get_current_date() >= date_limit)
     262             :                 {
     263             :                     // we reach one or both limits, stop processing so
     264             :                     // the other events have a chance to run
     265             :                     //
     266           0 :                     break;
     267             :                 }
     268             :             }
     269           0 :             else if(r == 0 || errno == 0 || errno == EAGAIN || errno == EWOULDBLOCK)
     270             :             {
     271             :                 // no more data available at this time
     272             :                 break;
     273             :             }
     274             :             else //if(r < 0)
     275             :             {
     276             :                 // TODO: do something about the error
     277           0 :                 int const e(errno);
     278           0 :                 SNAP_LOG_ERROR
     279           0 :                     << "an error occurred while reading from socket (errno: "
     280             :                     << e
     281             :                     << " -- "
     282           0 :                     << strerror(e)
     283             :                     << ")."
     284             :                     << SNAP_LOG_SEND;
     285           0 :                 process_error();
     286           0 :                 return;
     287             :             }
     288           0 :         }
     289             :     }
     290             : 
     291             :     // process next level too
     292           0 :     tcp_client_connection::process_read();
     293             : }
     294             : 
     295             : 
     296             : /** \brief Instantiation of process_write().
     297             :  *
     298             :  * This function writes outgoing data to a socket.
     299             :  *
     300             :  * This function manages our own internal cache, which we use to allow
     301             :  * for out of synchronization (non-blocking) output.
     302             :  *
     303             :  * When the output buffer goes empty, this function calls the
     304             :  * process_empty_buffer() callback.
     305             :  *
     306             :  * \sa write()
     307             :  * \sa process_read()
     308             :  * \sa process_empty_buffer()
     309             :  */
     310           0 : void tcp_client_buffer_connection::process_write()
     311             : {
     312           0 :     if(get_socket() != -1)
     313             :     {
     314           0 :         errno = 0;
     315           0 :         ssize_t const r(tcp_client_connection::write(&f_output[f_position], f_output.size() - f_position));
     316           0 :         if(r > 0)
     317             :         {
     318             :             // some data was written
     319           0 :             f_position += r;
     320           0 :             if(f_position >= f_output.size())
     321             :             {
     322           0 :                 f_output.clear();
     323           0 :                 f_position = 0;
     324           0 :                 process_empty_buffer();
     325             :             }
     326             :         }
     327           0 :         else if(r < 0 && errno != 0 && errno != EAGAIN && errno != EWOULDBLOCK)
     328             :         {
     329             :             // connection is considered bad, generate an error
     330             :             //
     331           0 :             int const e(errno);
     332           0 :             SNAP_LOG_ERROR
     333           0 :                 << "an error occurred while writing to socket of \""
     334           0 :                 << get_name()
     335           0 :                 << "\" (errno: "
     336             :                 << e
     337             :                 << " -- "
     338           0 :                 << strerror(e)
     339             :                 << ")."
     340             :                 << SNAP_LOG_SEND;
     341           0 :             process_error();
     342           0 :             return;
     343             :         }
     344             :     }
     345             : 
     346             :     // process next level too
     347           0 :     tcp_client_connection::process_write();
     348             : }
     349             : 
     350             : 
     351             : /** \brief The hang up event occurred.
     352             :  *
     353             :  * This function closes the socket and then calls the previous level
     354             :  * hang up code which removes this connection from the communicator
     355             :  * object it was last added in.
     356             :  */
     357           0 : void tcp_client_buffer_connection::process_hup()
     358             : {
     359             :     // this connection is dead...
     360             :     //
     361           0 :     close();
     362             : 
     363             :     // process next level too
     364           0 :     tcp_client_connection::process_hup();
     365           0 : }
     366             : 
     367             : 
     368             : /** \fn tcp_client_buffer_connection::process_line(std::string const & line);
     369             :  * \brief Process a line of data.
     370             :  *
     371             :  * This is the default virtual class that can be overridden to implement
     372             :  * your own processing. By default this function does nothing.
     373             :  *
     374             :  * \note
     375             :  * At this point I implemented this function so one can instantiate
     376             :  * a tcp_server_client_buffer_connection without having to
     377             :  * derive it, although I do not think that is 100% proper.
     378             :  *
     379             :  * \param[in] line  The line of data that was just read from the input
     380             :  *                  socket.
     381             :  */
     382             : 
     383             : 
     384             : 
     385           6 : } // namespace ed
     386             : // vim: ts=4 sw=4 et

Generated by: LCOV version 1.13