LCOV - code coverage report
Current view: top level - eventdispatcher - local_stream_server_client_message_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 14 17 82.4 %
Date: 2021-09-19 09:06:58 Functions: 5 5 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2021  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License along
      17             : // with this program; if not, write to the Free Software Foundation, Inc.,
      18             : // 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the Snap Communicator class.
      22             :  *
      23             :  * This class wraps the C poll() interface in a C++ object with many types
      24             :  * of objects:
      25             :  *
      26             :  * \li Server Connections; for software that want to offer a port to
      27             :  *     which clients can connect to; the server will call accept()
      28             :  *     once a new client connection is ready; this results in a
      29             :  *     Server/Client connection object
      30             :  * \li Client Connections; for software that want to connect to
      31             :  *     a server; these expect the IP address and port to connect to
      32             :  * \li Server/Client Connections; for the server when it accepts a new
      33             :  *     connection; in this case the server gets a socket from accept()
      34             :  *     and creates one of these objects to handle the connection
      35             :  *
      36             :  * Using the poll() function is the easiest and allows us to listen
      37             :  * on pretty much any number of sockets (on my server it is limited
      38             :  * at 16,768 and frankly over 1,000 we probably will start to have
      39             :  * real slowness issues on small VPN servers.)
      40             :  */
      41             : 
      42             : // self
      43             : //
      44             : #include    "eventdispatcher/local_stream_server_client_message_connection.h"
      45             : 
      46             : //#include    "eventdispatcher/exception.h"
      47             : 
      48             : 
      49             : // snaplogger lib
      50             : //
      51             : #include    <snaplogger/message.h>
      52             : 
      53             : 
      54             : // C++ lib
      55             : //
      56             : //#include    <cstring>
      57             : 
      58             : 
      59             : // C lib
      60             : //
      61             : //#include    <arpa/inet.h>
      62             : //#include    <sys/socket.h>
      63             : 
      64             : 
      65             : // last include
      66             : //
      67             : #include    <snapdev/poison.h>
      68             : 
      69             : 
      70             : 
      71             : namespace ed
      72             : {
      73             : 
      74             : 
      75             : 
      76             : /** \brief Initializes a client to read messages from a socket.
      77             :  *
      78             :  * This implementation creates a message in/out client.
      79             :  *
      80             :  * This is the most useful client on a server in our Snap! environment
      81             :  * as it directly sends and receives messages.
      82             :  *
      83             :  * \param[in] client  The client representing the in/out socket.
      84             :  */
      85           1 : local_stream_server_client_message_connection::local_stream_server_client_message_connection(snap::raii_fd_t client)
      86           1 :     : local_stream_server_client_buffer_connection(std::move(client))
      87             : {
      88           1 : }
      89             : 
      90             : 
      91             : /** \brief Process a line (string) just received.
      92             :  *
      93             :  * The function parses the line as a message and then calls the
      94             :  * process_message() function if the line was a valid message.
      95             :  *
      96             :  * \param[in] line  The line of text that was just read.
      97             :  */
      98           2 : void local_stream_server_client_message_connection::process_line(std::string const & line)
      99             : {
     100             :     // empty lines should not occur, but just in case, just ignore
     101           2 :     if(line.empty())
     102             :     {
     103           0 :         return;
     104             :     }
     105             : 
     106           4 :     message msg;
     107           2 :     if(msg.from_message(line))
     108             :     {
     109           2 :         dispatch_message(msg);
     110             :     }
     111             :     else
     112             :     {
     113             :         // TODO: what to do here? This could because the version changed
     114             :         //       and the messages are not compatible anymore.
     115             :         //
     116           0 :         SNAP_LOG_ERROR
     117           0 :             << "process_line() was asked to process an invalid message ("
     118             :             << line
     119             :             << ")"
     120             :             << SNAP_LOG_SEND;
     121             :     }
     122             : }
     123             : 
     124             : 
     125             : /** \brief Send a message.
     126             :  *
     127             :  * This function sends a message to the client on the other side
     128             :  * of this connection.
     129             :  *
     130             :  * \exception event_dispatcher_runtime_error
     131             :  * This function throws this exception if the write() to the pipe
     132             :  * fails to write the entire message. This should only happen if
     133             :  * the pipe gets severed.
     134             :  *
     135             :  * \param[in] message  The message to be processed.
     136             :  * \param[in] cache  Whether to cache the message if there is no connection.
     137             :  *                   (Ignore because a client socket has to be there until
     138             :  *                   closed and then it can't be reopened by the server.)
     139             :  *
     140             :  * \return Always true, although if an error occurs the function throws.
     141             :  */
     142           1 : bool local_stream_server_client_message_connection::send_message(message const & msg, bool cache)
     143             : {
     144           1 :     snap::NOT_USED(cache);
     145             : 
     146             :     // transform the message to a string and write to the socket
     147             :     // the writing is asynchronous so the message is saved in a cache
     148             :     // and transferred only later when the run() loop is hit again
     149             :     //
     150           2 :     std::string buf(msg.to_message());
     151           1 :     buf += '\n';
     152           2 :     return write(buf.c_str(), buf.length()) == static_cast<ssize_t>(buf.length());
     153             : }
     154             : 
     155             : 
     156           6 : } // namespace ed
     157             : // vim: ts=4 sw=4 et

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