Line data Source code
1 : // Copyright (c) 2012-2021 Made to Order Software Corp. All Rights Reserved
2 : //
3 : // https://snapwebsites.org/project/eventdispatcher
4 : // contact@m2osw.com
5 : //
6 : // This program is free software; you can redistribute it and/or modify
7 : // it under the terms of the GNU General Public License as published by
8 : // the Free Software Foundation; either version 2 of the License, or
9 : // (at your option) any later version.
10 : //
11 : // This program is distributed in the hope that it will be useful,
12 : // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 : // GNU General Public License for more details.
15 : //
16 : // You should have received a copy of the GNU General Public License along
17 : // with this program; if not, write to the Free Software Foundation, Inc.,
18 : // 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 :
20 : /** \file
21 : * \brief The Unix base socket implementing support for messages.
22 : *
23 : * This class wraps the C poll() interface in a C++ object with many types
24 : * of objects:
25 : *
26 : * \li Server Connections; for software that want to offer a port to
27 : * which clients can connect to; the server will call accept()
28 : * once a new client connection is ready; this results in a
29 : * Server/Client connection object
30 : * \li Client Connections; for software that want to connect to
31 : * a server; these expect the IP address and port to connect to
32 : * \li Server/Client Connections; for the server when it accepts a new
33 : * connection; in this case the server gets a socket from accept()
34 : * and creates one of these objects to handle the connection
35 : *
36 : * Using the poll() function is the easiest and allows us to listen
37 : * on pretty much any number of sockets (on my server it is limited
38 : * at 16,768 and frankly over 1,000 we probably will start to have
39 : * real slowness issues on small VPN servers.)
40 : */
41 :
42 :
43 : // self
44 : //
45 : #include "eventdispatcher/local_stream_client_message_connection.h"
46 :
47 :
48 : // snaplogger lib
49 : //
50 : #include <snaplogger/message.h>
51 :
52 :
53 : // snapdev lib
54 : //
55 : #include <snapdev/not_used.h>
56 :
57 :
58 : // last include
59 : //
60 : #include <snapdev/poison.h>
61 :
62 :
63 :
64 : namespace ed
65 : {
66 :
67 :
68 :
69 : /** \brief Initializes a client to read messages from a socket.
70 : *
71 : * This implementation creates a message in/out client.
72 : * This is the most useful client in our Snap! Communicator
73 : * as it directly sends and receives messages.
74 : *
75 : * \param[in] address The address to connect to.
76 : * \param[in] blocking Whether to keep the socket blocking or make it
77 : * non-blocking.
78 : * \param[in] close_on_exec Whether to close the socket on execve().
79 : */
80 1 : local_stream_client_message_connection::local_stream_client_message_connection(
81 : addr::unix const & address
82 : , bool const blocking
83 1 : , bool const close_on_exec)
84 : : local_stream_client_buffer_connection(
85 : address
86 : , blocking
87 1 : , close_on_exec)
88 : {
89 1 : }
90 :
91 :
92 : /** \brief Process a line (string) just received.
93 : *
94 : * The function parses the line as a message and then calls the
95 : * process_message() function if the line was valid.
96 : *
97 : * \param[in] line The line of text that was just read.
98 : */
99 1 : void local_stream_client_message_connection::process_line(std::string const & line)
100 : {
101 1 : if(line.empty())
102 : {
103 0 : return;
104 : }
105 :
106 2 : message msg;
107 1 : if(msg.from_message(line))
108 : {
109 1 : dispatch_message(msg);
110 : }
111 : else
112 : {
113 : // TODO: what to do here? This could be that the version changed
114 : // and the messages are not compatible anymore.
115 : //
116 0 : SNAP_LOG_ERROR
117 0 : << "local_stream_client_message_connection::process_line() was asked to process an invalid message ("
118 : << line
119 : << ")"
120 : << SNAP_LOG_SEND;
121 : }
122 : }
123 :
124 :
125 : /** \brief Send a message.
126 : *
127 : * This function sends a message to the client on the other side
128 : * of this connection.
129 : *
130 : * \param[in] message The message to be sent.
131 : * \param[in] cache Ignored.
132 : *
133 : * \return Always true, although if an error occurs the function throws.
134 : */
135 2 : bool local_stream_client_message_connection::send_message(message const & msg, bool cache)
136 : {
137 2 : snap::NOT_USED(cache);
138 :
139 : // transform the message to a string and write to the socket
140 : // the writing is asynchronous so the message is saved in a cache
141 : // and transferred only later when the run() loop is hit again
142 : //
143 4 : std::string buf(msg.to_message());
144 2 : buf += '\n';
145 4 : return write(buf.c_str(), buf.length()) == static_cast<ssize_t>(buf.length());
146 : }
147 :
148 :
149 :
150 6 : } // namespace ed
151 : // vim: ts=4 sw=4 et
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