LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_client_permanent_message_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 227 0.4 %
Date: 2021-07-22 21:04:41 Functions: 2 53 3.8 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2021  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License
      17             : // along with this program; if not, write to the Free Software
      18             : // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the Snap Communicator class.
      22             :  *
      23             :  * This class wraps the C poll() interface in a C++ object with many types
      24             :  * of objects:
      25             :  *
      26             :  * \li Server Connections; for software that want to offer a port to
      27             :  *     which clients can connect to; the server will call accept()
      28             :  *     once a new client connection is ready; this results in a
      29             :  *     Server/Client connection object
      30             :  * \li Client Connections; for software that want to connect to
      31             :  *     a server; these expect the IP address and port to connect to
      32             :  * \li Server/Client Connections; for the server when it accepts a new
      33             :  *     connection; in this case the server gets a socket from accept()
      34             :  *     and creates one of these objects to handle the connection
      35             :  *
      36             :  * Using the poll() function is the easiest and allows us to listen
      37             :  * on pretty much any number of sockets (on my server it is limited
      38             :  * at 16,768 and frankly over 1,000 we probably will start to have
      39             :  * real slowness issues on small VPN servers.)
      40             :  */
      41             : 
      42             : 
      43             : // self
      44             : //
      45             : #include    "eventdispatcher/tcp_client_permanent_message_connection.h"
      46             : 
      47             : #include    "eventdispatcher/communicator.h"
      48             : #include    "eventdispatcher/exception.h"
      49             : #include    "eventdispatcher/tcp_server_client_message_connection.h"
      50             : #include    "eventdispatcher/thread_done_signal.h"
      51             : 
      52             : 
      53             : // snaplogger lib
      54             : //
      55             : #include    <snaplogger/message.h>
      56             : 
      57             : 
      58             : // snapdev lib
      59             : //
      60             : #include    <snapdev/not_used.h>
      61             : 
      62             : 
      63             : // cppthread lib
      64             : //
      65             : #include    <cppthread/exception.h>
      66             : #include    <cppthread/guard.h>
      67             : #include    <cppthread/runner.h>
      68             : #include    <cppthread/thread.h>
      69             : 
      70             : 
      71             : // C++ lib
      72             : //
      73             : #include    <cstring>
      74             : 
      75             : 
      76             : // C lib
      77             : //
      78             : #include    <sys/socket.h>
      79             : 
      80             : 
      81             : // last include
      82             : //
      83             : #include    <snapdev/poison.h>
      84             : 
      85             : 
      86             : 
      87             : namespace ed
      88             : {
      89             : 
      90             : 
      91             : 
      92             : namespace detail
      93             : {
      94             : 
      95             : 
      96             : /** \brief Internal implementation of the tcp_client_permanent_message_connection class.
      97             :  *
      98             :  * This class is used to handle a thread that will process a connection for
      99             :  * us. This allows us to connect in any amount of time required by the
     100             :  * Unix system to obtain the connection with the remote server.
     101             :  *
     102             :  * \todo
     103             :  * Having threads at the time we do a fork() is not safe. We may
     104             :  * want to reconsider offering this functionality here. Because at
     105             :  * this time we would have no control of when the thread is created
     106             :  * and thus a way to make sure that no such thread is running when
     107             :  * we call fork().
     108             :  */
     109             : class tcp_client_permanent_message_connection_impl
     110             : {
     111             : public:
     112           0 :     class messenger
     113             :         : public tcp_server_client_message_connection
     114             :     {
     115             :     public:
     116             :         typedef std::shared_ptr<messenger>      pointer_t;
     117             : 
     118           0 :         messenger(tcp_client_permanent_message_connection * parent, tcp_bio_client::pointer_t client)
     119           0 :             : tcp_server_client_message_connection(client)
     120           0 :             , f_parent(parent)
     121             :         {
     122           0 :             set_name("tcp_client_permanent_message_connection_impl::messenger");
     123           0 :         }
     124             : 
     125             :         messenger(messenger const & rhs) = delete;
     126             :         messenger & operator = (messenger const & rhs) = delete;
     127             : 
     128             :         // connection implementation
     129           0 :         virtual void process_empty_buffer()
     130             :         {
     131           0 :             tcp_server_client_message_connection::process_empty_buffer();
     132           0 :             f_parent->process_empty_buffer();
     133           0 :         }
     134             : 
     135             :         // connection implementation
     136           0 :         virtual void process_error()
     137             :         {
     138           0 :             tcp_server_client_message_connection::process_error();
     139           0 :             f_parent->process_error();
     140           0 :         }
     141             : 
     142             :         // connection implementation
     143           0 :         virtual void process_hup()
     144             :         {
     145           0 :             tcp_server_client_message_connection::process_hup();
     146           0 :             f_parent->process_hup();
     147           0 :         }
     148             : 
     149             :         // connection implementation
     150           0 :         virtual void process_invalid()
     151             :         {
     152           0 :             tcp_server_client_message_connection::process_invalid();
     153           0 :             f_parent->process_invalid();
     154           0 :         }
     155             : 
     156             :         // tcp_server_client_message_connection implementation
     157           0 :         virtual void process_message(message const & msg)
     158             :         {
     159             :             // We call the dispatcher from our parent since the child
     160             :             // (this messenger) is not given a dispatcher
     161             :             //
     162           0 :             message copy(msg);
     163           0 :             f_parent->dispatch_message(copy);
     164           0 :         }
     165             : 
     166             :     private:
     167             :         tcp_client_permanent_message_connection *  f_parent = nullptr;
     168             :     };
     169             : 
     170           0 :     class thread_signal_handler
     171             :         : public thread_done_signal
     172             :     {
     173             :     public:
     174             :         typedef std::shared_ptr<thread_signal_handler>   pointer_t;
     175             : 
     176           0 :         thread_signal_handler(tcp_client_permanent_message_connection_impl * parent_impl)
     177           0 :             : f_parent_impl(parent_impl)
     178             :         {
     179           0 :             set_name("tcp_client_permanent_message_connection_impl::thread_signal_handler");
     180           0 :         }
     181             : 
     182             :         thread_signal_handler(thread_signal_handler const & rhs) = delete;
     183             :         thread_signal_handler & operator = (thread_signal_handler const & rhs) = delete;
     184             : 
     185             :         /** \brief This signal was emitted.
     186             :          *
     187             :          * This function gets called whenever the thread is just about to
     188             :          * quit. Calling f_thread.is_running() may still return true when
     189             :          * you get in the 'thread_done()' callback. However, an
     190             :          * f_thread.stop() will return very quickly.
     191             :          */
     192           0 :         virtual void process_read()
     193             :         {
     194           0 :             thread_done_signal::process_read();
     195             : 
     196           0 :             f_parent_impl->thread_done();
     197           0 :         }
     198             : 
     199             :     private:
     200             :         tcp_client_permanent_message_connection_impl *  f_parent_impl = nullptr;
     201             :     };
     202             : 
     203           0 :     class runner
     204             :         : public cppthread::runner
     205             :     {
     206             :     public:
     207           0 :         runner(
     208             :                       tcp_client_permanent_message_connection_impl * parent_impl
     209             :                     , std::string const & address
     210             :                     , int port
     211             :                     , tcp_bio_client::mode_t mode)
     212           0 :             : cppthread::runner("background tcp_client_permanent_message_connection for asynchronous connections")
     213             :             , f_parent_impl(parent_impl)
     214             :             , f_address(address)
     215             :             , f_port(port)
     216           0 :             , f_mode(mode)
     217             :         {
     218           0 :         }
     219             : 
     220             :         runner(runner const & rhs) = delete;
     221             :         runner & operator = (runner const & rhs) = delete;
     222             : 
     223             : 
     224             :         /** \brief This is the actual function run by the thread.
     225             :          *
     226             :          * This function calls the connect() function and then
     227             :          * tells the main thread we are done.
     228             :          */
     229           0 :         virtual void run()
     230             :         {
     231           0 :             connect();
     232             : 
     233             :             // tell the main thread that we are done
     234             :             //
     235           0 :             f_parent_impl->trigger_thread_done();
     236           0 :         }
     237             : 
     238             : 
     239             :         /** \brief This function attempts to connect.
     240             :          *
     241             :          * This function attempts a connection to the specified address
     242             :          * and port with the specified mode (i.e. plain or encrypted.)
     243             :          *
     244             :          * The function may take a long time to succeed connecting with
     245             :          * the server. The main thread will be awaken whenever this
     246             :          * thread dies.
     247             :          *
     248             :          * If an error occurs, then the f_socket variable member will
     249             :          * be set to -1. Otherwise it represents the socket that we
     250             :          * just connected with.
     251             :          */
     252           0 :         void connect()
     253             :         {
     254           0 :             char const * error_name(nullptr);
     255             :             try
     256             :             {
     257             :                 // create a socket using the bio_client class,
     258             :                 // but then just create a duplicate that we will
     259             :                 // use in a server-client TCP object (because
     260             :                 // we cannot directly create the right type of
     261             :                 // object otherwise...)
     262             :                 //
     263           0 :                 f_tcp_connection = std::make_shared<tcp_bio_client>(f_address, f_port, f_mode);
     264           0 :                 return;
     265             :             }
     266           0 :             catch(event_dispatcher_initialization_error const & e)
     267             :             {
     268           0 :                 error_name = "event_dispatcher_initialization_error";
     269           0 :                 f_last_error = e.what();
     270             :             }
     271           0 :             catch(event_dispatcher_runtime_error const & e)
     272             :             {
     273           0 :                 error_name = "event_dispatcher_runtime_error";
     274           0 :                 f_last_error = e.what();
     275             :             }
     276           0 :             catch(std::exception const & e)
     277             :             {
     278           0 :                 error_name = "std::exception";
     279           0 :                 f_last_error = e.what();
     280             :             }
     281           0 :             catch(...)
     282             :             {
     283           0 :                 error_name = "... (any other exception)";
     284           0 :                 f_last_error = "Unknown exception";
     285             :             }
     286           0 :             f_tcp_connection.reset();
     287             : 
     288             :             // connection failed... we will have to try again later
     289             :             //
     290             :             // WARNING: our logger is not multi-thread safe quiet yet
     291             :             //SNAP_LOG_ERROR
     292             :             //    << "connection to "
     293             :             //    << f_address
     294             :             //    << ":"
     295             :             //    << f_port
     296             :             //    << " failed with: "
     297             :             //    << f_last_error
     298             :             //    << " ("
     299             :             //    << error_name
     300             :             //    << ")"
     301             :             //    << SNAP_LOG_SEND;
     302             :         }
     303             : 
     304             : 
     305             :         /** \brief Retrieve the address to connect to.
     306             :          *
     307             :          * This function returns the address passed in on creation.
     308             :          *
     309             :          * \note
     310             :          * Since the variable is constant, it is likely to never change.
     311             :          * However, the c_str() function may change the buffer pointer.
     312             :          * Hence, to be 100% safe, you cannot call this function until
     313             :          * you make sure that the thread is fully stopped.
     314             :          */
     315           0 :         std::string const & get_address() const
     316             :         {
     317           0 :             return f_address;
     318             :         }
     319             : 
     320             : 
     321             :         /** \brief Retrieve the port to connect to.
     322             :          *
     323             :          * This function returns the port passed in on creation.
     324             :          *
     325             :          * \note
     326             :          * Since the variable is constant, it never gets changed
     327             :          * which means it is always safe to use it between
     328             :          * both threads.
     329             :          */
     330           0 :         int get_port() const
     331             :         {
     332           0 :             return f_port;
     333             :         }
     334             : 
     335             : 
     336             :         /** \brief Retrieve the client allocated and connected by the thread.
     337             :          *
     338             :          * This function returns the TCP connection object resulting from
     339             :          * connection attempts of the background thread.
     340             :          *
     341             :          * If the pointer is null, then you may get the corresponding
     342             :          * error message using the get_last_error() function.
     343             :          *
     344             :          * You can get the client TCP connection pointer once. After that
     345             :          * you always get a null pointer.
     346             :          *
     347             :          * \note
     348             :          * This function is guarded so the pointer and the object it
     349             :          * points to will be valid in another thread that retrieves it.
     350             :          *
     351             :          * \return The connection pointer.
     352             :          */
     353           0 :         tcp_bio_client::pointer_t release_client()
     354             :         {
     355           0 :             cppthread::guard g(f_mutex);
     356           0 :             tcp_bio_client::pointer_t tcp_connection;
     357           0 :             tcp_connection.swap(f_tcp_connection);
     358           0 :             return tcp_connection;
     359             :         }
     360             : 
     361             : 
     362             :         /** \brief Retrieve the last error message that happened.
     363             :          *
     364             :          * This function returns the last error message that was captured
     365             :          * when trying to connect to the socket. The message is the
     366             :          * e.what() message from the exception we captured.
     367             :          *
     368             :          * The message does not get cleared so the function can be called
     369             :          * any number of times. To know whether an error was generated
     370             :          * on the last attempt, make sure to first get the get_socket()
     371             :          * and if it returns -1, then this message is significant,
     372             :          * otherwise it is from a previous error.
     373             :          *
     374             :          * \warning
     375             :          * Remember that if the background thread was used the error will
     376             :          * NOT be available in the main thread until a full memory barrier
     377             :          * was executed. For that reason we make sure that the thread
     378             :          * was stopped when we detect an error.
     379             :          *
     380             :          * \return The last error message.
     381             :          */
     382           0 :         std::string const & get_last_error() const
     383             :         {
     384           0 :             return f_last_error;
     385             :         }
     386             : 
     387             : 
     388             :         /** \brief Close the connection.
     389             :          *
     390             :          * This function closes the connection. Since the f_tcp_connection
     391             :          * holds the socket to the remote server, we have get this function
     392             :          * called in order to completely disconnect.
     393             :          *
     394             :          * \note
     395             :          * This function does not clear the f_last_error parameter so it
     396             :          * can be read later.
     397             :          */
     398           0 :         void close()
     399             :         {
     400           0 :             f_tcp_connection.reset();
     401           0 :         }
     402             : 
     403             : 
     404             :     private:
     405             :         tcp_client_permanent_message_connection_impl *  f_parent_impl = nullptr;
     406             :         std::string const                               f_address;
     407             :         int const                                       f_port;
     408             :         tcp_bio_client::mode_t const                    f_mode;
     409             :         tcp_bio_client::pointer_t                       f_tcp_connection = tcp_bio_client::pointer_t();
     410             :         std::string                                     f_last_error = std::string();
     411             :     };
     412             : 
     413             : 
     414             :     /** \brief Initialize a permanent message connection implementation object.
     415             :      *
     416             :      * This object manages the thread used to asynchronically connect to
     417             :      * the specified address and port.
     418             :      *
     419             :      * This class and its sub-classes may end up executing callbacks
     420             :      * of the tcp_client_permanent_message_connection object.
     421             :      * However, in all cases these are never run from the thread.
     422             :      *
     423             :      * \param[in] client  A pointer to the owner of this
     424             :      *            tcp_client_permanent_message_connection_impl object.
     425             :      * \param[in] address  The address we are to connect to.
     426             :      * \param[in] port  The port we are to connect to.
     427             :      * \param[in] mode  The mode used to connect.
     428             :      */
     429           0 :     tcp_client_permanent_message_connection_impl(
     430             :                   tcp_client_permanent_message_connection * parent
     431             :                 , std::string const & address
     432             :                 , int port
     433             :                 , tcp_bio_client::mode_t mode)
     434           0 :         : f_parent(parent)
     435             :         , f_thread_runner(this, address, port, mode)
     436           0 :         , f_thread("background connection handler thread", &f_thread_runner)
     437             :     {
     438           0 :     }
     439             : 
     440             : 
     441             :     tcp_client_permanent_message_connection_impl(tcp_client_permanent_message_connection_impl const & rhs) = delete;
     442             :     tcp_client_permanent_message_connection_impl & operator = (tcp_client_permanent_message_connection_impl const & rhs) = delete;
     443             : 
     444             :     /** \brief Destroy the permanent message connection.
     445             :      *
     446             :      * This function makes sure that the messenger was lost.
     447             :      */
     448           0 :     ~tcp_client_permanent_message_connection_impl()
     449           0 :     {
     450             :         // to make sure we can lose the messenger, first we want to be sure
     451             :         // that we do not have a thread running
     452             :         //
     453             :         try
     454             :         {
     455           0 :             f_thread.stop();
     456             :         }
     457           0 :         catch(cppthread::cppthread_mutex_failed_error const &)
     458             :         {
     459             :         }
     460           0 :         catch(cppthread::cppthread_invalid_error const &)
     461             :         {
     462             :         }
     463             : 
     464             :         // in this case we may still have an instance of the f_thread_done
     465             :         // which linger around, we want it out
     466             :         //
     467             :         // Note: the call is safe even if the f_thread_done is null
     468             :         //
     469           0 :         communicator::instance()->remove_connection(f_thread_done);
     470             : 
     471             :         // although the f_messenger variable gets reset automatically in
     472             :         // the destructor, it would not get removed from the
     473             :         // communicator instance if we were not doing it explicitly
     474             :         //
     475           0 :         disconnect();
     476           0 :     }
     477             : 
     478             : 
     479             :     /** \brief Direct connect to the messenger.
     480             :      *
     481             :      * In this case we try to connect without the thread. This allows
     482             :      * us to avoid the thread problems, but we are blocked until the
     483             :      * OS decides to time out or the connection worked.
     484             :      */
     485           0 :     void connect()
     486             :     {
     487           0 :         if(f_done)
     488             :         {
     489           0 :             SNAP_LOG_ERROR
     490           0 :                 << "Permanent connection marked done. Cannot attempt to reconnect."
     491             :                 << SNAP_LOG_SEND;
     492           0 :             return;
     493             :         }
     494             : 
     495             :         // call the thread connect() function from the main thread
     496             :         //
     497           0 :         f_thread_runner.connect();
     498             : 
     499             :         // simulate receiving the thread_done() signal
     500             :         //
     501           0 :         thread_done();
     502             :     }
     503             : 
     504             : 
     505             :     /** \brief Check whether the permanent connection is currently connected.
     506             :      *
     507             :      * This function returns true if the messenger exists, which means that
     508             :      * the connection is up.
     509             :      *
     510             :      * \return true if the connection is up.
     511             :      */
     512           0 :     bool is_connected()
     513             :     {
     514           0 :         return f_messenger != nullptr;
     515             :     }
     516             : 
     517             : 
     518             :     /** \brief Try to start the thread runner.
     519             :      *
     520             :      * This function tries to start the thread runner in order to initiate
     521             :      * a connection in the background. If the thread could not be started,
     522             :      * then the function returns false.
     523             :      *
     524             :      * If the thread started, then the function returns true. This does
     525             :      * not mean that the connection was obtained. This is known once
     526             :      * the process_connected() function is called.
     527             :      *
     528             :      * \return true if the thread was successfully started.
     529             :      */
     530           0 :     bool background_connect()
     531             :     {
     532           0 :         if(f_done)
     533             :         {
     534           0 :             SNAP_LOG_ERROR
     535           0 :                 << "Permanent connection marked done. Cannot attempt to reconnect."
     536             :                 << SNAP_LOG_SEND;
     537           0 :             return false;
     538             :         }
     539             : 
     540           0 :         if(f_thread.is_running())
     541             :         {
     542           0 :             SNAP_LOG_ERROR
     543           0 :                 << "A background connection attempt is already in progress. Further requests are ignored."
     544             :                 << SNAP_LOG_SEND;
     545           0 :             return false;
     546             :         }
     547             : 
     548             :         // create the f_thread_done only when required
     549             :         //
     550           0 :         if(f_thread_done == nullptr)
     551             :         {
     552           0 :             f_thread_done = std::make_shared<thread_signal_handler>(this);
     553             :         }
     554             : 
     555           0 :         communicator::instance()->add_connection(f_thread_done);
     556             : 
     557           0 :         if(!f_thread.start())
     558             :         {
     559           0 :             SNAP_LOG_ERROR
     560           0 :                 << "The thread used to run the background connection process did not start."
     561             :                 << SNAP_LOG_SEND;
     562           0 :             return false;
     563             :         }
     564             : 
     565           0 :         return true;
     566             :     }
     567             : 
     568             : 
     569             :     /** \brief Tell the main thread that the background thread is done.
     570             :      *
     571             :      * This function is called by the thread so the thread_done()
     572             :      * function of the thread done object gets called. Only the
     573             :      * thread should call this function.
     574             :      *
     575             :      * As a result the thread_done() function of this class will be
     576             :      * called by the main thread.
     577             :      */
     578           0 :     void trigger_thread_done()
     579             :     {
     580           0 :         f_thread_done->thread_done();
     581           0 :     }
     582             : 
     583             : 
     584             :     /** \brief Signal that the background thread is done.
     585             :      *
     586             :      * This callback is called whenever the background thread sends
     587             :      * a signal to us. This is used to avoid calling end user functions
     588             :      * that would certainly cause a lot of problem if called from the
     589             :      * thread.
     590             :      *
     591             :      * The function calls the process_connection_failed() if the
     592             :      * connection did not happen.
     593             :      *
     594             :      * The function calls the process_connected() if the connection
     595             :      * did happen.
     596             :      *
     597             :      * \note
     598             :      * This is used only if the user requested that the connection
     599             :      * happen in the background (i.e. use_thread was set to true
     600             :      * in the tcp_client_permanent_message_connection object
     601             :      * constructor.)
     602             :      */
     603           0 :     void thread_done()
     604             :     {
     605             :         // if we used the thread we have to remove the signal used
     606             :         // to know that the thread was done
     607             :         //
     608           0 :         communicator::instance()->remove_connection(f_thread_done);
     609             : 
     610             :         // we will access the f_last_error member of the thread runner
     611             :         // which may not be available to the main thread yet, calling
     612             :         // stop forces a memory barrier so we are all good.
     613             :         //
     614             :         // calling stop() has no effect if we did not use the thread,
     615             :         // however, not calling stop() when we did use the thread
     616             :         // causes all sorts of other problems (especially, the thread
     617             :         // never gets joined)
     618             :         //
     619           0 :         f_thread.stop();
     620             : 
     621           0 :         tcp_bio_client::pointer_t client(f_thread_runner.release_client());
     622           0 :         if(f_done)
     623             :         {
     624             :             // already marked done, ignore the result and lose the
     625             :             // connection immediately
     626             :             //
     627             :             //f_thread_running.close(); -- not necessary, 'client' is the connection
     628           0 :             return;
     629             :         }
     630             : 
     631           0 :         if(client == nullptr)
     632             :         {
     633             :             // TODO: fix address in error message using a snap::addr so
     634             :             //       as to handle IPv6 seamlessly.
     635             :             //
     636           0 :             SNAP_LOG_ERROR
     637           0 :                 << "connection to "
     638           0 :                 << f_thread_runner.get_address()
     639           0 :                 << ":"
     640             :                 << f_thread_runner.get_port()
     641             :                 << " failed with: "
     642           0 :                 << f_thread_runner.get_last_error()
     643             :                 << SNAP_LOG_SEND;
     644             : 
     645             :             // signal that an error occurred
     646             :             //
     647           0 :             f_parent->process_connection_failed(f_thread_runner.get_last_error());
     648             :         }
     649             :         else
     650             :         {
     651           0 :             f_messenger = std::make_shared<messenger>(f_parent, client);
     652             : 
     653             :             // add the messenger to the communicator
     654             :             //
     655           0 :             communicator::instance()->add_connection(f_messenger);
     656             : 
     657             :             // if some messages were cached, process them immediately
     658             :             //
     659           0 :             while(!f_message_cache.empty())
     660             :             {
     661           0 :                 f_messenger->send_message(f_message_cache[0]);
     662           0 :                 f_message_cache.erase(f_message_cache.begin());
     663             :             }
     664             : 
     665             :             // let the client know we are now connected
     666             :             //
     667           0 :             f_parent->process_connected();
     668             :         }
     669             :     }
     670             : 
     671             :     /** \brief Send a message to the connection.
     672             :      *
     673             :      * This implementation function actually sends the message to the
     674             :      * connection, assuming that the connection exists. Otherwise, it
     675             :      * may cache the message (if cache is true.)
     676             :      *
     677             :      * Note that the message does not get cached if mark_done() was
     678             :      * called earlier since we are trying to close the whole connection.
     679             :      *
     680             :      * \param[in] message  The message to send.
     681             :      * \param[in] cache  Whether to cache the message if the connection is
     682             :      *                   currently down.
     683             :      *
     684             :      * \return true if the message was forwarded, false if the message
     685             :      *         was ignored or cached.
     686             :      */
     687           0 :     bool send_message(message const & msg, bool cache)
     688             :     {
     689           0 :         if(f_messenger != nullptr)
     690             :         {
     691           0 :             return f_messenger->send_message(msg);
     692             :         }
     693             : 
     694           0 :         if(cache && !f_done)
     695             :         {
     696           0 :             f_message_cache.push_back(msg);
     697             :         }
     698             : 
     699           0 :         return false;
     700             :     }
     701             : 
     702             : 
     703             :     /** \brief Forget about the messenger connection.
     704             :      *
     705             :      * This function is used to fully disconnect from the messenger.
     706             :      *
     707             :      * If there is a messenger, this means:
     708             :      *
     709             :      * \li Removing the messenger from the communicator instance.
     710             :      * \li Closing the connection in the thread object.
     711             :      *
     712             :      * In most cases, it is called when an error occur, also it happens
     713             :      * that we call it explicitly through the disconnect() function
     714             :      * of the permanent connection class.
     715             :      *
     716             :      * \note
     717             :      * This is safe, even though it is called from the messenger itself
     718             :      * because it will not get deleted yet. This is because the run()
     719             :      * loop has a copy in its own temporary copy of the vector of
     720             :      * connections.
     721             :      */
     722           0 :     void disconnect()
     723             :     {
     724           0 :         if(f_messenger != nullptr)
     725             :         {
     726           0 :             communicator::instance()->remove_connection(f_messenger);
     727           0 :             f_messenger.reset();
     728             : 
     729             :             // just the messenger does not close the TCP connection because
     730             :             // we may have another in the thread runner
     731             :             //
     732           0 :             f_thread_runner.close();
     733             :         }
     734           0 :     }
     735             : 
     736             : 
     737             :     /** \brief Return the address and size of the remote computer.
     738             :      *
     739             :      * This function retrieve the socket address.
     740             :      *
     741             :      * \param[out] address  The binary address of the remote computer.
     742             :      *
     743             :      * \return The size of the sockaddr structure, 0 if no address is available.
     744             :      */
     745           0 :     size_t get_client_address(sockaddr_storage & address) const
     746             :     {
     747           0 :         if(f_messenger != nullptr)
     748             :         {
     749           0 :             return f_messenger->get_client_address(address);
     750             :         }
     751           0 :         memset(&address, 0, sizeof(address));
     752           0 :         return 0;
     753             :     }
     754             : 
     755             : 
     756             :     /** \brief Return the address of the f_message object.
     757             :      *
     758             :      * This function returns the address of the message object.
     759             :      *
     760             :      * \return The address of the remote computer.
     761             :      */
     762           0 :     std::string get_client_addr() const
     763             :     {
     764           0 :         if(f_messenger != nullptr)
     765             :         {
     766           0 :             return f_messenger->get_client_addr();
     767             :         }
     768           0 :         return std::string();
     769             :     }
     770             : 
     771             : 
     772             :     /** \brief Mark the messenger as done.
     773             :      *
     774             :      * This function is used to mark the messenger as done. This means it
     775             :      * will get removed from the communicator instance as soon as it
     776             :      * is done with its current write buffer if there is one.
     777             :      *
     778             :      * You may also want to call the disconnection() function to actually
     779             :      * reset the pointer along the way.
     780             :      */
     781           0 :     void mark_done()
     782             :     {
     783           0 :         f_done = true;
     784             : 
     785             :         // once done we don't attempt to reconnect so we can as well
     786             :         // get rid of our existing cache immediately to save some
     787             :         // memory
     788             :         //
     789           0 :         f_message_cache.clear();
     790             : 
     791           0 :         if(f_messenger != nullptr)
     792             :         {
     793           0 :             f_messenger->mark_done();
     794             :         }
     795           0 :     }
     796             : 
     797             : 
     798             : private:
     799             :     tcp_client_permanent_message_connection *   f_parent = nullptr;
     800             :     thread_signal_handler::pointer_t            f_thread_done = thread_signal_handler::pointer_t();
     801             :     runner                                      f_thread_runner;
     802             :     cppthread::thread                           f_thread;
     803             :     messenger::pointer_t                        f_messenger = messenger::pointer_t();
     804             :     message::vector_t                           f_message_cache = message::vector_t();
     805             :     bool                                        f_done = false;
     806             : };
     807             : 
     808             : 
     809             : 
     810             : }
     811             : // namespace detail
     812             : 
     813             : 
     814             : 
     815             : /** \brief Initializes this TCP client message connection.
     816             :  *
     817             :  * This implementation creates what we call a permanent connection.
     818             :  * Such a connection may fail once in a while. In such circumstances,
     819             :  * the class automatically requests for a reconnection (see various
     820             :  * parameters in the regard below.) However, this causes one issue:
     821             :  * by default, the connection just never ends. When you are about
     822             :  * ready to close the connection, you must call the mark_done()
     823             :  * function first. This will tell the various error functions to
     824             :  * drop this connection instead of restarting it after a small pause.
     825             :  *
     826             :  * This constructor makes sure to initialize the timer and saves
     827             :  * the address, port, mode, pause, and use_thread parameters.
     828             :  *
     829             :  * The timer is first set to trigger immediately. This means the TCP
     830             :  * connection will be attempted as soon as possible (the next time
     831             :  * the run() loop is entered, it will time out immediately.) You
     832             :  * are free to call set_timeout_date() with a date in the future if
     833             :  * you prefer that the connect be attempted a little later.
     834             :  *
     835             :  * The \p pause parameter is used if the connection is lost and this
     836             :  * timer is used again to attempt a new connection. It will be reused
     837             :  * as long as the connection fails (as a delay). It has to be at least
     838             :  * 10 microseconds, although really you should not use less than 1
     839             :  * second (1000000). You may set the pause parameter to 0 in which case
     840             :  * you are responsible to set the delay (by default there will be no
     841             :  * delay and thus the timer will never time out.)
     842             :  *
     843             :  * To start with a delay, instead of trying to connect immediately,
     844             :  * you may pass a negative pause parameter. So for example to get the
     845             :  * first attempt 5 seconds after you created this object, you use
     846             :  * -5000000LL as the pause parameter.
     847             :  *
     848             :  * The \p use_thread parameter determines whether the connection should
     849             :  * be attempted in a thread (asynchronously) or immediately (which means
     850             :  * the timeout callback may block for a while.) If the connection is to
     851             :  * a local server with an IP address specified as numbers (i.e. 127.0.0.1),
     852             :  * the thread is probably not required. For connections to a remote
     853             :  * computer, though, it certainly is important.
     854             :  *
     855             :  * \param[in] address  The address to listen on. It may be set to "0.0.0.0".
     856             :  * \param[in] port  The port to listen on.
     857             :  * \param[in] mode  The mode to use to open the connection.
     858             :  * \param[in] pause  The amount of time to wait before attempting a new
     859             :  *                   connection after a failure, in microseconds, or 0.
     860             :  * \param[in] use_thread  Whether a thread is used to connect to the
     861             :  *                        server.
     862             :  */
     863           0 : tcp_client_permanent_message_connection::tcp_client_permanent_message_connection(
     864             :             std::string const & address
     865             :           , int port
     866             :           , tcp_bio_client::mode_t mode
     867             :           , std::int64_t const pause
     868           0 :           , bool const use_thread)
     869             :     : timer(pause < 0 ? -pause : 0)
     870             :     , f_impl(std::make_shared<detail::tcp_client_permanent_message_connection_impl>(this, address, port, mode))
     871           0 :     , f_pause(llabs(pause))
     872           0 :     , f_use_thread(use_thread)
     873             : {
     874           0 : }
     875             : 
     876             : 
     877             : /** \brief Destroy instance.
     878             :  *
     879             :  * This function cleans up everything in the permanent message object.
     880             :  */
     881           0 : tcp_client_permanent_message_connection::~tcp_client_permanent_message_connection()
     882             : {
     883             :     // Does nothing
     884           0 : }
     885             : 
     886             : 
     887             : /** \brief Attempt to send a message to this connection.
     888             :  *
     889             :  * If the connection is currently enabled, the message is sent immediately.
     890             :  * Otherwise, it may be cached if the \p cache parameter is set to true.
     891             :  * A cached message is forwarded as soon as a new successful connection
     892             :  * happens, which can be a problem if messages need to happen in a very
     893             :  * specific order (For example, after a reconnection to snapcommunicator
     894             :  * you first need to REGISTER or CONNECT...)
     895             :  *
     896             :  * \param[in] message  The message to send to the connected server.
     897             :  * \param[in] cache  Whether the message should be cached.
     898             :  *
     899             :  * \return true if the message was sent, false if it was not sent, although
     900             :  *         if cache was true, it was cached
     901             :  */
     902           0 : bool tcp_client_permanent_message_connection::send_message(message const & msg, bool cache)
     903             : {
     904           0 :     return f_impl->send_message(msg, cache);
     905             : }
     906             : 
     907             : 
     908             : /** \brief Check whether the connection is up.
     909             :  *
     910             :  * This function returns true if the connection is considered to be up.
     911             :  * This means sending messages will work quickly instead of being
     912             :  * cached up until an actual TCP/IP connection gets established.
     913             :  *
     914             :  * Note that the connection may have hanged up since, and the system
     915             :  * may not have yet detected the fact (i.e. the connection is going
     916             :  * to receive the process_hup() call after the event in which you are
     917             :  * working.)
     918             :  *
     919             :  * \return true if connected
     920             :  */
     921           0 : bool tcp_client_permanent_message_connection::is_connected() const
     922             : {
     923           0 :     return f_impl->is_connected();
     924             : }
     925             : 
     926             : 
     927             : /** \brief Disconnect the messenger now.
     928             :  *
     929             :  * This function kills the current connection.
     930             :  *
     931             :  * There are a few cases where two daemons communicate between each others
     932             :  * and at some point one of them wants to exit and needs to disconnect. This
     933             :  * function can be used in that one situation assuming that you have an
     934             :  * acknowledgement from the other daemon.
     935             :  *
     936             :  * Say you have daemon A and B. B wants to quit and before doing so sends
     937             :  * a form of "I'm quitting" message to A. In that situation, B is not closing
     938             :  * the messenger connection, A is responsible for that (i.e. A acknowledges
     939             :  * receipt of the "I'm quitting" message from B by closing the connection.)
     940             :  *
     941             :  * B also wants to call the mark_done() function to make sure that it
     942             :  * does not reconnected a split second later and instead the permanent
     943             :  * connection gets removed from the communicator list of connections.
     944             :  */
     945           0 : void tcp_client_permanent_message_connection::disconnect()
     946             : {
     947           0 :     f_impl->disconnect();
     948           0 : }
     949             : 
     950             : 
     951             : /** \brief Overload so we do not have to use namespace everywhere.
     952             :  *
     953             :  * This function overloads the connection::mark_done() function so
     954             :  * we can call it without the need to use timer::mark_done()
     955             :  * everywhere.
     956             :  */
     957           0 : void tcp_client_permanent_message_connection::mark_done()
     958             : {
     959           0 :     timer::mark_done();
     960           0 : }
     961             : 
     962             : 
     963             : /** \brief Mark connection as done.
     964             :  *
     965             :  * This function allows you to mark the permanent connection and the
     966             :  * messenger as done.
     967             :  *
     968             :  * Note that calling this function with false is the same as calling the
     969             :  * base class mark_done() function.
     970             :  *
     971             :  * If the \p message parameter is set to true, we suggest you also call
     972             :  * the disconnect() function. That way the messenger will truly get
     973             :  * removed from everyone quickly.
     974             :  *
     975             :  * \param[in] messenger  If true, also mark the messenger as done.
     976             :  */
     977           0 : void tcp_client_permanent_message_connection::mark_done(bool messenger)
     978             : {
     979           0 :     timer::mark_done();
     980           0 :     if(messenger)
     981             :     {
     982           0 :         f_impl->mark_done();
     983             :     }
     984           0 : }
     985             : 
     986             : 
     987             : /** \brief Retrieve a copy of the client's address.
     988             :  *
     989             :  * This function makes a copy of the address of this client connection
     990             :  * to the \p address parameter and returns the length.
     991             :  *
     992             :  * \param[in] address  The reference to an address variable where the
     993             :  *                     address gets copied.
     994             :  *
     995             :  * \return Return the length of the address which may be smaller than
     996             :  *         sizeof(struct sockaddr). If zero, then no address is defined.
     997             :  *
     998             :  * \sa get_addr()
     999             :  */
    1000           0 : size_t tcp_client_permanent_message_connection::get_client_address(sockaddr_storage & address) const
    1001             : {
    1002           0 :     return f_impl->get_client_address(address);
    1003             : }
    1004             : 
    1005             : 
    1006             : /** \brief Retrieve the remote computer address as a string.
    1007             :  *
    1008             :  * This function returns the address of the remote computer as a string.
    1009             :  * It will be a canonicalized IP address.
    1010             :  *
    1011             :  * \return The canonicalized IP address.
    1012             :  */
    1013           0 : std::string tcp_client_permanent_message_connection::get_client_addr() const
    1014             : {
    1015           0 :     return f_impl->get_client_addr();
    1016             : }
    1017             : 
    1018             : 
    1019             : /** \brief Internal timeout callback implementation.
    1020             :  *
    1021             :  * This callback implements the guts of this class: it attempts to connect
    1022             :  * to the specified address and port, optionally after creating a thread
    1023             :  * so the attempt can happen asynchronously.
    1024             :  *
    1025             :  * When the connection fails, the timer is used to try again pause
    1026             :  * microseconds later (pause as specified in the constructor).
    1027             :  *
    1028             :  * When a connection succeeds, the timer is disabled until you detect
    1029             :  * an error while using the connection and re-enable the timer.
    1030             :  *
    1031             :  * \warning
    1032             :  * This function changes the timeout delay to the pause amount
    1033             :  * as defined with the constructor. If you want to change that
    1034             :  * amount, you can do so an any point after this function call
    1035             :  * using the set_timeout_delay() function. If the pause parameter
    1036             :  * was set to -1, then the timeout never gets changed.
    1037             :  * However, you should not use a permanent message timer as your
    1038             :  * own or you will interfere with the internal use of the timer.
    1039             :  */
    1040           0 : void tcp_client_permanent_message_connection::process_timeout()
    1041             : {
    1042             :     // got a spurious call when already marked done
    1043             :     //
    1044           0 :     if(is_done())
    1045             :     {
    1046           0 :         return;
    1047             :     }
    1048             : 
    1049             :     // change the timeout delay although we will not use it immediately
    1050             :     // if we start the thread or attempt an immediate connection, but
    1051             :     // that way the user can change it by calling set_timeout_delay()
    1052             :     // at any time after the first process_timeout() call
    1053             :     //
    1054           0 :     if(f_pause > 0)
    1055             :     {
    1056           0 :         set_timeout_delay(f_pause);
    1057           0 :         f_pause = 0;
    1058             :     }
    1059             : 
    1060           0 :     if(f_use_thread)
    1061             :     {
    1062             :         // in this case we create a thread, run it and know whether the
    1063             :         // connection succeeded only when the thread tells us it did
    1064             :         //
    1065             :         // TODO: the background_connect() may return false in two situations:
    1066             :         //       1) when the thread is already running and then the behavior
    1067             :         //          we have below is INCORRECT
    1068             :         //       2) when the thread cannot be started (i.e. could not
    1069             :         //          allocate the stack?) in which case the if() below
    1070             :         //          is the correct behavior
    1071             :         //
    1072           0 :         if(f_impl->background_connect())
    1073             :         {
    1074             :             // we started the thread successfully, so block the timer
    1075             :             //
    1076           0 :             set_enable(false);
    1077             :         }
    1078             :     }
    1079             :     else
    1080             :     {
    1081             :         // the success is noted when we receive a call to
    1082             :         // process_connected(); there we do set_enable(false)
    1083             :         // so the timer stops
    1084             :         //
    1085           0 :         f_impl->connect();
    1086             :     }
    1087             : }
    1088             : 
    1089             : 
    1090             : /** \brief Process an error.
    1091             :  *
    1092             :  * When an error occurs, we restart the timer so we can attempt to reconnect
    1093             :  * to that server.
    1094             :  *
    1095             :  * If you overload this function, make sure to either call this
    1096             :  * implementation or enable the timer yourselves.
    1097             :  *
    1098             :  * \warning
    1099             :  * This function does not call the timer::process_error() function
    1100             :  * which means that this connection is not automatically removed from
    1101             :  * the communicator object on failures.
    1102             :  */
    1103           0 : void tcp_client_permanent_message_connection::process_error()
    1104             : {
    1105           0 :     if(is_done())
    1106             :     {
    1107           0 :         timer::process_error();
    1108             :     }
    1109             :     else
    1110             :     {
    1111           0 :         f_impl->disconnect();
    1112           0 :         set_enable(true);
    1113             :     }
    1114           0 : }
    1115             : 
    1116             : 
    1117             : /** \brief Process a hang up.
    1118             :  *
    1119             :  * When a hang up occurs, we restart the timer so we can attempt to reconnect
    1120             :  * to that server.
    1121             :  *
    1122             :  * If you overload this function, make sure to either call this
    1123             :  * implementation or enable the timer yourselves.
    1124             :  *
    1125             :  * \warning
    1126             :  * This function does not call the timer::process_hup() function
    1127             :  * which means that this connection is not automatically removed from
    1128             :  * the communicator object on failures.
    1129             :  */
    1130           0 : void tcp_client_permanent_message_connection::process_hup()
    1131             : {
    1132           0 :     if(is_done())
    1133             :     {
    1134           0 :         timer::process_hup();
    1135             :     }
    1136             :     else
    1137             :     {
    1138           0 :         f_impl->disconnect();
    1139           0 :         set_enable(true);
    1140             :     }
    1141           0 : }
    1142             : 
    1143             : 
    1144             : /** \brief Process an invalid signal.
    1145             :  *
    1146             :  * When an invalid signal occurs, we restart the timer so we can attempt
    1147             :  * to reconnect to that server.
    1148             :  *
    1149             :  * If you overload this function, make sure to either call this
    1150             :  * implementation or enable the timer yourselves.
    1151             :  *
    1152             :  * \warning
    1153             :  * This function does not call the timer::process_invalid() function
    1154             :  * which means that this connection is not automatically removed from
    1155             :  * the communicator object on failures.
    1156             :  */
    1157           0 : void tcp_client_permanent_message_connection::process_invalid()
    1158             : {
    1159           0 :     if(is_done())
    1160             :     {
    1161           0 :         timer::process_invalid();
    1162             :     }
    1163             :     else
    1164             :     {
    1165           0 :         f_impl->disconnect();
    1166           0 :         set_enable(true);
    1167             :     }
    1168           0 : }
    1169             : 
    1170             : 
    1171             : /** \brief Make sure that the messenger connection gets removed.
    1172             :  *
    1173             :  * This function makes sure that the messenger sub-connection also gets
    1174             :  * removed from the communicator. Otherwise it would lock the system
    1175             :  * since connections are saved in the communicator object as shared
    1176             :  * pointers.
    1177             :  */
    1178           0 : void tcp_client_permanent_message_connection::connection_removed()
    1179             : {
    1180           0 :     f_impl->disconnect();
    1181           0 : }
    1182             : 
    1183             : 
    1184             : /** \brief Process a connection failed callback.
    1185             :  *
    1186             :  * When a connection attempt fails, we restart the timer so we can
    1187             :  * attempt to reconnect to that server.
    1188             :  *
    1189             :  * If you overload this function, make sure to either call this
    1190             :  * implementation or enable the timer yourselves.
    1191             :  *
    1192             :  * \param[in] error_message  The error message that triggered this callback.
    1193             :  */
    1194           0 : void tcp_client_permanent_message_connection::process_connection_failed(std::string const & error_message)
    1195             : {
    1196           0 :     snap::NOT_USED(error_message);
    1197           0 :     set_enable(true);
    1198           0 : }
    1199             : 
    1200             : 
    1201             : /** \brief The connection is ready.
    1202             :  *
    1203             :  * This callback gets called whenever the connection succeeded and is
    1204             :  * ready to be used.
    1205             :  *
    1206             :  * You should implement this virtual function if you have to initiate
    1207             :  * the communication. For example, the snapserver has to send a
    1208             :  * REGISTER to the snapcommunicator system and thus implements this
    1209             :  * function.
    1210             :  *
    1211             :  * The default implementation makes sure that the timer gets turned off
    1212             :  * so we do not try to reconnect every minute or so.
    1213             :  */
    1214           0 : void tcp_client_permanent_message_connection::process_connected()
    1215             : {
    1216           0 :     set_enable(false);
    1217           0 : }
    1218             : 
    1219             : 
    1220             : 
    1221           6 : } // namespace ed
    1222             : // vim: ts=4 sw=4 et

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