LCOV - code coverage report
Current view: top level - eventdispatcher - udp_server_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 13 7.7 %
Date: 2019-08-10 01:48:51 Functions: 2 7 28.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2019  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License
      17             : // along with this program; if not, write to the Free Software
      18             : // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the Snap Communicator class.
      22             :  *
      23             :  * This class wraps the C poll() interface in a C++ object with many types
      24             :  * of objects:
      25             :  *
      26             :  * \li Server Connections; for software that want to offer a port to
      27             :  *     which clients can connect to; the server will call accept()
      28             :  *     once a new client connection is ready; this results in a
      29             :  *     Server/Client connection object
      30             :  * \li Client Connections; for software that want to connect to
      31             :  *     a server; these expect the IP address and port to connect to
      32             :  * \li Server/Client Connections; for the server when it accepts a new
      33             :  *     connection; in this case the server gets a socket from accept()
      34             :  *     and creates one of these objects to handle the connection
      35             :  *
      36             :  * Using the poll() function is the easiest and allows us to listen
      37             :  * on pretty much any number of sockets (on my server it is limited
      38             :  * at 16,768 and frankly over 1,000 we probably will start to have
      39             :  * real slowness issues on small VPN servers.)
      40             :  */
      41             : 
      42             : 
      43             : // self
      44             : //
      45             : #include    "eventdispatcher/udp_server_connection.h"
      46             : 
      47             : 
      48             : // last include
      49             : //
      50             : #include    <snapdev/poison.h>
      51             : 
      52             : 
      53             : 
      54             : namespace ed
      55             : {
      56             : 
      57             : 
      58             : 
      59             : /** \brief Initialize a UDP listener.
      60             :  *
      61             :  * This function is used to initialize a server connection, a UDP/IP
      62             :  * listener which wakes up whenever a send() is sent to this listener
      63             :  * address and port.
      64             :  *
      65             :  * \param[in] communicator  The snap communicator controlling this connection.
      66             :  * \param[in] addr  The address to listen on. It may be set to "0.0.0.0".
      67             :  * \param[in] port  The port to listen on.
      68             :  */
      69           0 : udp_server_connection::udp_server_connection(std::string const & addr, int port)
      70           0 :     : udp_server(addr, port)
      71             : {
      72           0 : }
      73             : 
      74             : 
      75             : /** \brief Check to know whether this UDP connection is a reader.
      76             :  *
      77             :  * This function returns true to say that this UDP connection is
      78             :  * indeed a reader.
      79             :  *
      80             :  * \return This function already returns true as we are likely to
      81             :  *         always want a UDP socket to be listening for incoming
      82             :  *         packets.
      83             :  */
      84           0 : bool udp_server_connection::is_reader() const
      85             : {
      86           0 :     return true;
      87             : }
      88             : 
      89             : 
      90             : /** \brief Retrieve the socket of this server connection.
      91             :  *
      92             :  * This function retrieves the socket this server connection. In this case
      93             :  * the socket is defined in the udp_server class.
      94             :  *
      95             :  * \return The socket of this client connection.
      96             :  */
      97           0 : int udp_server_connection::get_socket() const
      98             : {
      99           0 :     return udp_server::get_socket();
     100             : }
     101             : 
     102             : 
     103             : /** \brief Define a secret code.
     104             :  *
     105             :  * When receiving a message through this UDP socket, this secret code must
     106             :  * be included in the message. If not present, then the message gets
     107             :  * discarded.
     108             :  *
     109             :  * By default this parameter is an empty string. This means no secret
     110             :  * code is required and UDP communication can be done without it.
     111             :  *
     112             :  * \note
     113             :  * Secret codes are expected to be used only on connections between
     114             :  * computers. If the IP address is 127.0.0.1, you probably don't need
     115             :  * to have a secret code.
     116             :  *
     117             :  * \warning
     118             :  * Remember that UDP messages are limited in size. If too long, the
     119             :  * send_message() function throws an error. So your secret code should
     120             :  * remain relatively small.
     121             :  *
     122             :  * \todo
     123             :  * The secret_code string must be a valid UTF-8 string. At this point
     124             :  * this is not enforced.
     125             :  *
     126             :  * \param[in] secret_code  The secret code that has to be included in the
     127             :  * incoming messages for those to be accepted.
     128             :  */
     129           0 : void udp_server_connection::set_secret_code(std::string const & secret_code)
     130             : {
     131           0 :     f_secret_code = secret_code;
     132           0 : }
     133             : 
     134             : 
     135             : /** \brief Retrieve the server secret code.
     136             :  *
     137             :  * This function returns the server secret code as defined with the
     138             :  * set_secret_code() function. By default this parameter is set to
     139             :  * the empty string.
     140             :  *
     141             :  * Whenever a message is received, this code is checked. If defined
     142             :  * in the server and not equal to the code in the message, then the
     143             :  * message is discarded (hackers?)
     144             :  *
     145             :  * The message is also used when sending a message. It gets added
     146             :  * to the message if it is not the empty string.
     147             :  *
     148             :  * \return The secret code.
     149             :  */
     150           0 : std::string const & udp_server_connection::get_secret_code() const
     151             : {
     152           0 :     return f_secret_code;
     153             : }
     154             : 
     155             : 
     156             : 
     157           6 : } // namespace ed
     158             : // vim: ts=4 sw=4 et

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