LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_client_buffer_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 80 1.2 %
Date: 2019-08-10 01:48:51 Functions: 2 10 20.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2019  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // https://snapwebsites.org/project/eventdispatcher
       4             : // contact@m2osw.com
       5             : //
       6             : // This program is free software; you can redistribute it and/or modify
       7             : // it under the terms of the GNU General Public License as published by
       8             : // the Free Software Foundation; either version 2 of the License, or
       9             : // (at your option) any later version.
      10             : //
      11             : // This program is distributed in the hope that it will be useful,
      12             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      14             : // GNU General Public License for more details.
      15             : //
      16             : // You should have received a copy of the GNU General Public License
      17             : // along with this program; if not, write to the Free Software
      18             : // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      19             : 
      20             : /** \file
      21             :  * \brief Implementation of the Snap Communicator class.
      22             :  *
      23             :  * This class wraps the C poll() interface in a C++ object with many types
      24             :  * of objects:
      25             :  *
      26             :  * \li Server Connections; for software that want to offer a port to
      27             :  *     which clients can connect to; the server will call accept()
      28             :  *     once a new client connection is ready; this results in a
      29             :  *     Server/Client connection object
      30             :  * \li Client Connections; for software that want to connect to
      31             :  *     a server; these expect the IP address and port to connect to
      32             :  * \li Server/Client Connections; for the server when it accepts a new
      33             :  *     connection; in this case the server gets a socket from accept()
      34             :  *     and creates one of these objects to handle the connection
      35             :  *
      36             :  * Using the poll() function is the easiest and allows us to listen
      37             :  * on pretty much any number of sockets (on my server it is limited
      38             :  * at 16,768 and frankly over 1,000 we probably will start to have
      39             :  * real slowness issues on small VPN servers.)
      40             :  */
      41             : 
      42             : 
      43             : // self
      44             : //
      45             : #include    "eventdispatcher/tcp_client_buffer_connection.h"
      46             : 
      47             : #include    "eventdispatcher/utils.h"
      48             : 
      49             : 
      50             : // snaplogger lib
      51             : //
      52             : #include    <snaplogger/message.h>
      53             : 
      54             : 
      55             : // last include
      56             : //
      57             : #include    <snapdev/poison.h>
      58             : 
      59             : 
      60             : 
      61             : namespace ed
      62             : {
      63             : 
      64             : 
      65             : 
      66             : /** \brief Initialize a client socket.
      67             :  *
      68             :  * The client socket gets initialized with the specified 'socket'
      69             :  * parameter.
      70             :  *
      71             :  * This constructor creates a writer connection too. This gives you
      72             :  * a read/write connection. You can get the writer with the writer()
      73             :  * function. So you may write data with:
      74             :  *
      75             :  * \code
      76             :  *      my_reader.writer().write(buf, buf_size);
      77             :  * \endcode
      78             :  *
      79             :  * \param[in] addr  The address to connect to.
      80             :  * \param[in] port  The port to connect to.
      81             :  * \param[in] mode  The mode to connect as (PLAIN or SECURE).
      82             :  * \param[in] blocking  If true, keep a blocking socket, other non-blocking.
      83             :  */
      84           0 : tcp_client_buffer_connection::tcp_client_buffer_connection(
      85             :               std::string const & addr
      86             :             , int const port
      87             :             , mode_t const mode
      88             :             , bool const blocking)
      89           0 :     : tcp_client_connection(addr, port, mode)
      90             : {
      91           0 :     if(!blocking)
      92             :     {
      93           0 :         non_blocking();
      94             :     }
      95           0 : }
      96             : 
      97             : 
      98             : /** \brief Check whether this connection still has some input in its buffer.
      99             :  *
     100             :  * This function returns true if there is partial incoming data in this
     101             :  * object's buffer.
     102             :  *
     103             :  * \return true if some buffered input is waiting for completion.
     104             :  */
     105           0 : bool tcp_client_buffer_connection::has_input() const
     106             : {
     107           0 :     return !f_line.empty();
     108             : }
     109             : 
     110             : 
     111             : 
     112             : /** \brief Check whether this connection still has some output in its buffer.
     113             :  *
     114             :  * This function returns true if there is still some output in the client
     115             :  * buffer. Output is added by the write() function, which is called by
     116             :  * the send_message() function.
     117             :  *
     118             :  * \return true if some buffered output is waiting to be sent out.
     119             :  */
     120           0 : bool tcp_client_buffer_connection::has_output() const
     121             : {
     122           0 :     return !f_output.empty();
     123             : }
     124             : 
     125             : 
     126             : 
     127             : /** \brief Write data to the connection.
     128             :  *
     129             :  * This function can be used to send data to this TCP/IP connection.
     130             :  * The data is bufferized and as soon as the connection can WRITE
     131             :  * to the socket, it will wake up and send the data. In other words,
     132             :  * we cannot just sleep and wait for an answer. The transfer will
     133             :  * be asynchroneous.
     134             :  *
     135             :  * \todo
     136             :  * Optimization: look into writing the \p data buffer directly in
     137             :  * the socket if the f_output cache is empty. If that works then
     138             :  * we can completely bypass our intermediate cache. This works only
     139             :  * if we make sure that the socket is non-blocking, though.
     140             :  *
     141             :  * \todo
     142             :  * Determine whether we may end up with really large buffers that
     143             :  * grow for a long time. This function only inserts and the
     144             :  * process_signal() function only reads some of the bytes but it
     145             :  * does not reduce the size of the buffer until all the data was
     146             :  * sent.
     147             :  *
     148             :  * \param[in] data  The pointer to the buffer of data to be sent.
     149             :  * \param[out] length  The number of bytes to send.
     150             :  *
     151             :  * \return The number of bytes that were saved in our buffer, 0 if
     152             :  *         no data was written to the buffer (i.e. the socket is
     153             :  *         closed, length is zero, or data is a null pointer.)
     154             :  */
     155           0 : ssize_t tcp_client_buffer_connection::write(void const * data, size_t length)
     156             : {
     157           0 :     if(get_socket() == -1)
     158             :     {
     159           0 :         errno = EBADF;
     160           0 :         return -1;
     161             :     }
     162             : 
     163           0 :     if(data != nullptr && length > 0)
     164             :     {
     165           0 :         char const * d(reinterpret_cast<char const *>(data));
     166           0 :         f_output.insert(f_output.end(), d, d + length);
     167           0 :         return length;
     168             :     }
     169             : 
     170           0 :     return 0;
     171             : }
     172             : 
     173             : 
     174             : /** \brief The buffer is a writer when the output buffer is not empty.
     175             :  *
     176             :  * This function returns true as long as the output buffer of this
     177             :  * client connection is not empty.
     178             :  *
     179             :  * \return true if the output buffer is not empty, false otherwise.
     180             :  */
     181           0 : bool tcp_client_buffer_connection::is_writer() const
     182             : {
     183           0 :     return get_socket() != -1 && !f_output.empty();
     184             : }
     185             : 
     186             : 
     187             : /** \brief Instantiation of process_read().
     188             :  *
     189             :  * This function reads incoming data from a socket.
     190             :  *
     191             :  * The function is what manages our low level TCP/IP connection protocol
     192             :  * which is to read one line of data (i.e. bytes up to the next '\n'
     193             :  * character; note that '\r' are not understood.)
     194             :  *
     195             :  * Once a complete line of data was read, it is converted to UTF-8 and
     196             :  * sent to the next layer using the process_line() function passing
     197             :  * the line it just read (without the '\n') to that callback.
     198             :  *
     199             :  * \sa process_write()
     200             :  * \sa process_line()
     201             :  */
     202           0 : void tcp_client_buffer_connection::process_read()
     203             : {
     204             :     // we read one character at a time until we get a '\n'
     205             :     // since we have a non-blocking socket we can read as
     206             :     // much as possible and then check for a '\n' and keep
     207             :     // any extra data in a cache.
     208             :     //
     209           0 :     if(get_socket() != -1)
     210             :     {
     211           0 :         int count_lines(0);
     212           0 :         std::int64_t const date_limit(get_current_date() + get_processing_time_limit());
     213           0 :         std::vector<char> buffer;
     214           0 :         buffer.resize(1024);
     215           0 :         for(;;)
     216             :         {
     217           0 :             errno = 0;
     218           0 :             ssize_t const r(read(&buffer[0], buffer.size()));
     219           0 :             if(r > 0)
     220             :             {
     221           0 :                 for(ssize_t position(0); position < r; )
     222             :                 {
     223           0 :                     std::vector<char>::const_iterator it(std::find(buffer.begin() + position, buffer.begin() + r, '\n'));
     224           0 :                     if(it == buffer.begin() + r)
     225             :                     {
     226             :                         // no newline, just add the whole thing
     227           0 :                         f_line += std::string(&buffer[position], r - position);
     228           0 :                         break; // do not waste time, we know we are done
     229             :                     }
     230             : 
     231             :                     // retrieve the characters up to the newline
     232             :                     // character and process the line
     233             :                     //
     234           0 :                     f_line += std::string(&buffer[position], it - buffer.begin() - position);
     235           0 :                     process_line(f_line);
     236           0 :                     ++count_lines;
     237             : 
     238             :                     // done with that line
     239             :                     //
     240           0 :                     f_line.clear();
     241             : 
     242             :                     // we had a newline, we may still have some data
     243             :                     // in that buffer; (+1 to skip the '\n' itself)
     244             :                     //
     245           0 :                     position = it - buffer.begin() + 1;
     246             :                 }
     247             : 
     248             :                 // when we reach here all the data read in `buffer` is
     249             :                 // now either fully processed or in f_line
     250             :                 //
     251             :                 // TODO: change the way this works so we can test the
     252             :                 //       limit after each process_line() call
     253             :                 //
     254           0 :                 if(count_lines >= get_event_limit()
     255           0 :                 || get_current_date() >= date_limit)
     256             :                 {
     257             :                     // we reach one or both limits, stop processing so
     258             :                     // the other events have a chance to run
     259             :                     //
     260           0 :                     break;
     261             :                 }
     262             :             }
     263           0 :             else if(r == 0 || errno == 0 || errno == EAGAIN || errno == EWOULDBLOCK)
     264             :             {
     265             :                 // no more data available at this time
     266             :                 break;
     267             :             }
     268             :             else //if(r < 0)
     269             :             {
     270             :                 // TODO: do something about the error
     271           0 :                 int const e(errno);
     272             :                 SNAP_LOG_ERROR
     273           0 :                     << "an error occurred while reading from socket (errno: "
     274           0 :                     << e
     275           0 :                     << " -- "
     276           0 :                     << strerror(e)
     277           0 :                     << ").";
     278           0 :                 process_error();
     279           0 :                 return;
     280             :             }
     281             :         }
     282             :     }
     283             : 
     284             :     // process next level too
     285           0 :     tcp_client_connection::process_read();
     286             : }
     287             : 
     288             : 
     289             : /** \brief Instantiation of process_write().
     290             :  *
     291             :  * This function writes outgoing data to a socket.
     292             :  *
     293             :  * This function manages our own internal cache, which we use to allow
     294             :  * for out of synchronization (non-blocking) output.
     295             :  *
     296             :  * When the output buffer goes empty, this function calls the
     297             :  * process_empty_buffer() callback.
     298             :  *
     299             :  * \sa write()
     300             :  * \sa process_read()
     301             :  * \sa process_empty_buffer()
     302             :  */
     303           0 : void tcp_client_buffer_connection::process_write()
     304             : {
     305           0 :     if(get_socket() != -1)
     306             :     {
     307           0 :         errno = 0;
     308           0 :         ssize_t const r(tcp_client_connection::write(&f_output[f_position], f_output.size() - f_position));
     309           0 :         if(r > 0)
     310             :         {
     311             :             // some data was written
     312           0 :             f_position += r;
     313           0 :             if(f_position >= f_output.size())
     314             :             {
     315           0 :                 f_output.clear();
     316           0 :                 f_position = 0;
     317           0 :                 process_empty_buffer();
     318             :             }
     319             :         }
     320           0 :         else if(r < 0 && errno != 0 && errno != EAGAIN && errno != EWOULDBLOCK)
     321             :         {
     322             :             // connection is considered bad, generate an error
     323             :             //
     324           0 :             int const e(errno);
     325             :             SNAP_LOG_ERROR
     326           0 :                 << "an error occurred while writing to socket of \""
     327           0 :                 << get_name()
     328           0 :                 << "\" (errno: "
     329           0 :                 << e
     330           0 :                 << " -- "
     331           0 :                 << strerror(e)
     332           0 :                 << ").";
     333           0 :             process_error();
     334           0 :             return;
     335             :         }
     336             :     }
     337             : 
     338             :     // process next level too
     339           0 :     tcp_client_connection::process_write();
     340             : }
     341             : 
     342             : 
     343             : /** \brief The hang up event occurred.
     344             :  *
     345             :  * This function closes the socket and then calls the previous level
     346             :  * hang up code which removes this connection from the snap_communicator
     347             :  * object it was last added in.
     348             :  */
     349           0 : void tcp_client_buffer_connection::process_hup()
     350             : {
     351             :     // this connection is dead...
     352             :     //
     353           0 :     close();
     354             : 
     355             :     // process next level too
     356           0 :     tcp_client_connection::process_hup();
     357           0 : }
     358             : 
     359             : 
     360             : /** \fn tcp_client_buffer_connection::process_line(std::string const & line);
     361             :  * \brief Process a line of data.
     362             :  *
     363             :  * This is the default virtual class that can be overridden to implement
     364             :  * your own processing. By default this function does nothing.
     365             :  *
     366             :  * \note
     367             :  * At this point I implemented this function so one can instantiate
     368             :  * a snap_tcp_server_client_buffer_connection without having to
     369             :  * derive it, although I do not think that is 100% proper.
     370             :  *
     371             :  * \param[in] line  The line of data that was just read from the input
     372             :  *                  socket.
     373             :  */
     374             : 
     375             : 
     376             : 
     377           6 : } // namespace ed
     378             : // vim: ts=4 sw=4 et

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