LCOV - code coverage report
Current view: top level - eventdispatcher - udp_server_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 13 7.7 %
Date: 2019-08-08 02:52:36 Functions: 2 7 28.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2019  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // This program is free software; you can redistribute it and/or modify
       4             : // it under the terms of the GNU General Public License as published by
       5             : // the Free Software Foundation; either version 2 of the License, or
       6             : // (at your option) any later version.
       7             : //
       8             : // This program is distributed in the hope that it will be useful,
       9             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      10             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      11             : // GNU General Public License for more details.
      12             : //
      13             : // You should have received a copy of the GNU General Public License
      14             : // along with this program; if not, write to the Free Software
      15             : // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      16             : 
      17             : /** \file
      18             :  * \brief Implementation of the Snap Communicator class.
      19             :  *
      20             :  * This class wraps the C poll() interface in a C++ object with many types
      21             :  * of objects:
      22             :  *
      23             :  * \li Server Connections; for software that want to offer a port to
      24             :  *     which clients can connect to; the server will call accept()
      25             :  *     once a new client connection is ready; this results in a
      26             :  *     Server/Client connection object
      27             :  * \li Client Connections; for software that want to connect to
      28             :  *     a server; these expect the IP address and port to connect to
      29             :  * \li Server/Client Connections; for the server when it accepts a new
      30             :  *     connection; in this case the server gets a socket from accept()
      31             :  *     and creates one of these objects to handle the connection
      32             :  *
      33             :  * Using the poll() function is the easiest and allows us to listen
      34             :  * on pretty much any number of sockets (on my server it is limited
      35             :  * at 16,768 and frankly over 1,000 we probably will start to have
      36             :  * real slowness issues on small VPN servers.)
      37             :  */
      38             : 
      39             : // to get the POLLRDHUP definition
      40             : #ifndef _GNU_SOURCE
      41             : #define _GNU_SOURCE
      42             : #endif
      43             : 
      44             : 
      45             : // self
      46             : //
      47             : #include "eventdispatcher/udp_server_connection.h"
      48             : 
      49             : //#include "eventdispatcher/snap_communicator_dispatcher.h"
      50             : //
      51             : //
      52             : //// snaplogger lib
      53             : ////
      54             : //#include "snaplogger/message.h"
      55             : //
      56             : //
      57             : //// snapdev lib
      58             : ////
      59             : //#include "snapdev/not_reached.h"
      60             : //#include "snapdev/not_used.h"
      61             : //#include "snapdev/string_replace_many.h"
      62             : //
      63             : //
      64             : //// libaddr lib
      65             : ////
      66             : //#include "libaddr/addr_parser.h"
      67             : //
      68             : //
      69             : //// C++ lib
      70             : ////
      71             : //#include <sstream>
      72             : //#include <limits>
      73             : //#include <atomic>
      74             : //
      75             : //
      76             : //// C lib
      77             : ////
      78             : //#include <fcntl.h>
      79             : //#include <poll.h>
      80             : //#include <unistd.h>
      81             : //#include <sys/eventfd.h>
      82             : //#include <sys/inotify.h>
      83             : //#include <sys/ioctl.h>
      84             : //#include <sys/resource.h>
      85             : //#include <sys/syscall.h>
      86             : //#include <sys/time.h>
      87             : 
      88             : 
      89             : // last include
      90             : //
      91             : #include <snapdev/poison.h>
      92             : 
      93             : 
      94             : 
      95             : namespace ed
      96             : {
      97             : 
      98             : 
      99             : 
     100             : 
     101             : /** \brief Initialize a UDP listener.
     102             :  *
     103             :  * This function is used to initialize a server connection, a UDP/IP
     104             :  * listener which wakes up whenever a send() is sent to this listener
     105             :  * address and port.
     106             :  *
     107             :  * \param[in] communicator  The snap communicator controlling this connection.
     108             :  * \param[in] addr  The address to listen on. It may be set to "0.0.0.0".
     109             :  * \param[in] port  The port to listen on.
     110             :  */
     111           0 : udp_server_connection::udp_server_connection(std::string const & addr, int port)
     112           0 :     : udp_server(addr, port)
     113             : {
     114           0 : }
     115             : 
     116             : 
     117             : /** \brief Check to know whether this UDP connection is a reader.
     118             :  *
     119             :  * This function returns true to say that this UDP connection is
     120             :  * indeed a reader.
     121             :  *
     122             :  * \return This function already returns true as we are likely to
     123             :  *         always want a UDP socket to be listening for incoming
     124             :  *         packets.
     125             :  */
     126           0 : bool udp_server_connection::is_reader() const
     127             : {
     128           0 :     return true;
     129             : }
     130             : 
     131             : 
     132             : /** \brief Retrieve the socket of this server connection.
     133             :  *
     134             :  * This function retrieves the socket this server connection. In this case
     135             :  * the socket is defined in the udp_server class.
     136             :  *
     137             :  * \return The socket of this client connection.
     138             :  */
     139           0 : int udp_server_connection::get_socket() const
     140             : {
     141           0 :     return udp_server::get_socket();
     142             : }
     143             : 
     144             : 
     145             : /** \brief Define a secret code.
     146             :  *
     147             :  * When receiving a message through this UDP socket, this secret code must
     148             :  * be included in the message. If not present, then the message gets
     149             :  * discarded.
     150             :  *
     151             :  * By default this parameter is an empty string. This means no secret
     152             :  * code is required and UDP communication can be done without it.
     153             :  *
     154             :  * \note
     155             :  * Secret codes are expected to be used only on connections between
     156             :  * computers. If the IP address is 127.0.0.1, you probably don't need
     157             :  * to have a secret code.
     158             :  *
     159             :  * \warning
     160             :  * Remember that UDP messages are limited in size. If too long, the
     161             :  * send_message() function throws an error. So your secret code should
     162             :  * remain relatively small.
     163             :  *
     164             :  * \todo
     165             :  * The secret_code string must be a valid UTF-8 string. At this point
     166             :  * this is not enforced.
     167             :  *
     168             :  * \param[in] secret_code  The secret code that has to be included in the
     169             :  * incoming messages for those to be accepted.
     170             :  */
     171           0 : void udp_server_connection::set_secret_code(std::string const & secret_code)
     172             : {
     173           0 :     f_secret_code = secret_code;
     174           0 : }
     175             : 
     176             : 
     177             : /** \brief Retrieve the server secret code.
     178             :  *
     179             :  * This function returns the server secret code as defined with the
     180             :  * set_secret_code() function. By default this parameter is set to
     181             :  * the empty string.
     182             :  *
     183             :  * Whenever a message is received, this code is checked. If defined
     184             :  * in the server and not equal to the code in the message, then the
     185             :  * message is discarded (hackers?)
     186             :  *
     187             :  * The message is also used when sending a message. It gets added
     188             :  * to the message if it is not the empty string.
     189             :  *
     190             :  * \return The secret code.
     191             :  */
     192           0 : std::string const & udp_server_connection::get_secret_code() const
     193             : {
     194           0 :     return f_secret_code;
     195             : }
     196             : 
     197             : 
     198             : 
     199           6 : } // namespace ed
     200             : // vim: ts=4 sw=4 et

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