LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_server_client_buffer_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 79 1.3 %
Date: 2019-08-08 02:52:36 Functions: 2 10 20.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2019  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // This program is free software; you can redistribute it and/or modify
       4             : // it under the terms of the GNU General Public License as published by
       5             : // the Free Software Foundation; either version 2 of the License, or
       6             : // (at your option) any later version.
       7             : //
       8             : // This program is distributed in the hope that it will be useful,
       9             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      10             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      11             : // GNU General Public License for more details.
      12             : //
      13             : // You should have received a copy of the GNU General Public License
      14             : // along with this program; if not, write to the Free Software
      15             : // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      16             : 
      17             : /** \file
      18             :  * \brief Implementation of the Snap Communicator class.
      19             :  *
      20             :  * This class wraps the C poll() interface in a C++ object with many types
      21             :  * of objects:
      22             :  *
      23             :  * \li Server Connections; for software that want to offer a port to
      24             :  *     which clients can connect to; the server will call accept()
      25             :  *     once a new client connection is ready; this results in a
      26             :  *     Server/Client connection object
      27             :  * \li Client Connections; for software that want to connect to
      28             :  *     a server; these expect the IP address and port to connect to
      29             :  * \li Server/Client Connections; for the server when it accepts a new
      30             :  *     connection; in this case the server gets a socket from accept()
      31             :  *     and creates one of these objects to handle the connection
      32             :  *
      33             :  * Using the poll() function is the easiest and allows us to listen
      34             :  * on pretty much any number of sockets (on my server it is limited
      35             :  * at 16,768 and frankly over 1,000 we probably will start to have
      36             :  * real slowness issues on small VPN servers.)
      37             :  */
      38             : 
      39             : // self
      40             : //
      41             : #include "eventdispatcher/tcp_server_client_buffer_connection.h"
      42             : 
      43             : #include "eventdispatcher/utils.h"
      44             : 
      45             : 
      46             : // snaplogger lib
      47             : //
      48             : #include "snaplogger/message.h"
      49             : 
      50             : 
      51             : // C++ lib
      52             : //
      53             : #include    <algorithm>
      54             : 
      55             : 
      56             : // last include
      57             : //
      58             : #include <snapdev/poison.h>
      59             : 
      60             : 
      61             : 
      62             : namespace ed
      63             : {
      64             : 
      65             : 
      66             : 
      67             : /** \brief Initialize a client socket.
      68             :  *
      69             :  * The client socket gets initialized with the specified 'socket'
      70             :  * parameter.
      71             :  *
      72             :  * If you are a pure client (opposed to a client that was just accepted)
      73             :  * you may want to consider using the snap_tcp_client_buffer_connection
      74             :  * instead. That gives you a way to open the socket from a set of address
      75             :  * and port definitions among other things.
      76             :  *
      77             :  * This initialization, so things work as expected in our environment,
      78             :  * the function marks the socket as non-blocking. This is important for
      79             :  * the reader and writer capabilities.
      80             :  *
      81             :  * \param[in] client  The client to be used for reading and writing.
      82             :  */
      83           0 : tcp_server_client_buffer_connection::tcp_server_client_buffer_connection(tcp_bio_client::pointer_t client)
      84           0 :     : tcp_server_client_connection(client)
      85             : {
      86           0 :     non_blocking();
      87           0 : }
      88             : 
      89             : 
      90             : /** \brief Check whether this connection still has some input in its buffer.
      91             :  *
      92             :  * This function returns true if there is partial incoming data in this
      93             :  * object's buffer.
      94             :  *
      95             :  * \return true if some buffered input is waiting for completion.
      96             :  */
      97           0 : bool tcp_server_client_buffer_connection::has_input() const
      98             : {
      99           0 :     return !f_line.empty();
     100             : }
     101             : 
     102             : 
     103             : 
     104             : /** \brief Check whether this connection still has some output in its buffer.
     105             :  *
     106             :  * This function returns true if there is still some output in the client
     107             :  * buffer. Output is added by the write() function, which is called by
     108             :  * the send_message() function.
     109             :  *
     110             :  * \return true if some buffered output is waiting to be sent out.
     111             :  */
     112           0 : bool tcp_server_client_buffer_connection::has_output() const
     113             : {
     114           0 :     return !f_output.empty();
     115             : }
     116             : 
     117             : 
     118             : 
     119             : /** \brief Tells that this connection is a writer when we have data to write.
     120             :  *
     121             :  * This function checks to know whether there is data to be writen to
     122             :  * this connection socket. If so then the function returns true. Otherwise
     123             :  * it just returns false.
     124             :  *
     125             :  * This happens whenever you called the write() function and our cache
     126             :  * is not empty yet.
     127             :  *
     128             :  * \return true if there is data to write to the socket, false otherwise.
     129             :  */
     130           0 : bool tcp_server_client_buffer_connection::is_writer() const
     131             : {
     132           0 :     return get_socket() != -1 && !f_output.empty();
     133             : }
     134             : 
     135             : 
     136             : /** \brief Write data to the connection.
     137             :  *
     138             :  * This function can be used to send data to this TCP/IP connection.
     139             :  * The data is bufferized and as soon as the connection can WRITE
     140             :  * to the socket, it will wake up and send the data. In other words,
     141             :  * we cannot just sleep and wait for an answer. The transfer will
     142             :  * be asynchroneous.
     143             :  *
     144             :  * \todo
     145             :  * Determine whether we may end up with really large buffers that
     146             :  * grow for a long time. This function only inserts and the
     147             :  * process_signal() function only reads some of the bytes but it
     148             :  * does not reduce the size of the buffer until all the data was
     149             :  * sent.
     150             :  *
     151             :  * \param[in] data  The pointer to the buffer of data to be sent.
     152             :  * \param[out] length  The number of bytes to send.
     153             :  */
     154           0 : ssize_t tcp_server_client_buffer_connection::write(void const * data, size_t const length)
     155             : {
     156           0 :     if(get_socket() == -1)
     157             :     {
     158           0 :         errno = EBADF;
     159           0 :         return -1;
     160             :     }
     161             : 
     162           0 :     if(data != nullptr && length > 0)
     163             :     {
     164           0 :         char const * d(reinterpret_cast<char const *>(data));
     165           0 :         f_output.insert(f_output.end(), d, d + length);
     166           0 :         return length;
     167             :     }
     168             : 
     169           0 :     return 0;
     170             : }
     171             : 
     172             : 
     173             : /** \brief Read and process as much data as possible.
     174             :  *
     175             :  * This function reads as much incoming data as possible and processes
     176             :  * it.
     177             :  *
     178             :  * If the input includes a newline character ('\n') then this function
     179             :  * calls the process_line() callback which can further process that
     180             :  * line of data.
     181             :  *
     182             :  * \todo
     183             :  * Look into a way, if possible, to have a single instantiation since
     184             :  * as far as I know this code matches the one written in the
     185             :  * process_read() of the snap_tcp_client_buffer_connection and
     186             :  * the snap_pipe_buffer_connection classes.
     187             :  */
     188           0 : void tcp_server_client_buffer_connection::process_read()
     189             : {
     190             :     // we read one character at a time until we get a '\n'
     191             :     // since we have a non-blocking socket we can read as
     192             :     // much as possible and then check for a '\n' and keep
     193             :     // any extra data in a cache.
     194             :     //
     195           0 :     if(get_socket() != -1)
     196             :     {
     197           0 :         int count_lines(0);
     198           0 :         std::int64_t const date_limit(get_current_date() + get_processing_time_limit());
     199           0 :         std::vector<char> buffer;
     200           0 :         buffer.resize(1024);
     201           0 :         for(;;)
     202             :         {
     203           0 :             errno = 0;
     204           0 :             ssize_t const r(read(&buffer[0], buffer.size()));
     205           0 :             if(r > 0)
     206             :             {
     207           0 :                 for(ssize_t position(0); position < r; )
     208             :                 {
     209           0 :                     std::vector<char>::const_iterator it(std::find(buffer.begin() + position, buffer.begin() + r, '\n'));
     210           0 :                     if(it == buffer.begin() + r)
     211             :                     {
     212             :                         // no newline, just add the whole thing
     213           0 :                         f_line += std::string(&buffer[position], r - position);
     214           0 :                         break; // do not waste time, we know we are done
     215             :                     }
     216             : 
     217             :                     // retrieve the characters up to the newline
     218             :                     // character and process the line
     219             :                     //
     220           0 :                     f_line += std::string(&buffer[position], it - buffer.begin() - position);
     221           0 :                     process_line(f_line);
     222           0 :                     ++count_lines;
     223             : 
     224             :                     // done with that line
     225             :                     //
     226           0 :                     f_line.clear();
     227             : 
     228             :                     // we had a newline, we may still have some data
     229             :                     // in that buffer; (+1 to skip the '\n' itself)
     230             :                     //
     231           0 :                     position = it - buffer.begin() + 1;
     232             :                 }
     233             : 
     234             :                 // when we reach here all the data read in `buffer` is
     235             :                 // now either fully processed or in f_line
     236             :                 //
     237             :                 // TODO: change the way this works so we can test the
     238             :                 //       limit after each process_line() call
     239             :                 //
     240           0 :                 if(count_lines >= get_event_limit()
     241           0 :                 || get_current_date() >= date_limit)
     242             :                 {
     243             :                     // we reach one or both limits, stop processing so
     244             :                     // the other events have a chance to run
     245             :                     //
     246           0 :                     break;
     247             :                 }
     248             :             }
     249           0 :             else if(r == 0 || errno == 0 || errno == EAGAIN || errno == EWOULDBLOCK)
     250             :             {
     251             :                 // no more data available at this time
     252             :                 break;
     253             :             }
     254             :             else //if(r < 0)
     255             :             {
     256           0 :                 int const e(errno);
     257             :                 SNAP_LOG_WARNING
     258           0 :                     << "an error occurred while reading from socket (errno: "
     259           0 :                     << e
     260           0 :                     << " -- "
     261           0 :                     << strerror(e)
     262           0 :                     << ").";
     263           0 :                 process_error();
     264           0 :                 return;
     265             :             }
     266             :         }
     267             :     }
     268             : 
     269             :     // process next level too
     270           0 :     tcp_server_client_connection::process_read();
     271             : }
     272             : 
     273             : 
     274             : /** \brief Write to the connection's socket.
     275             :  *
     276             :  * This function implementation writes as much data as possible to the
     277             :  * connection's socket.
     278             :  *
     279             :  * This function calls the process_empty_buffer() callback whenever the
     280             :  * output buffer goes empty.
     281             :  */
     282           0 : void tcp_server_client_buffer_connection::process_write()
     283             : {
     284           0 :     if(get_socket() != -1)
     285             :     {
     286           0 :         errno = 0;
     287           0 :         ssize_t const r(tcp_server_client_connection::write(&f_output[f_position], f_output.size() - f_position));
     288           0 :         if(r > 0)
     289             :         {
     290             :             // some data was written
     291           0 :             f_position += r;
     292           0 :             if(f_position >= f_output.size())
     293             :             {
     294           0 :                 f_output.clear();
     295           0 :                 f_position = 0;
     296           0 :                 process_empty_buffer();
     297             :             }
     298             :         }
     299           0 :         else if(r != 0 && errno != 0 && errno != EAGAIN && errno != EWOULDBLOCK)
     300             :         {
     301             :             // connection is considered bad, get rid of it
     302             :             //
     303           0 :             int const e(errno);
     304             :             SNAP_LOG_ERROR
     305           0 :                 << "an error occurred while writing to socket of \""
     306           0 :                 << get_name()
     307           0 :                 << "\" (errno: "
     308           0 :                 << e
     309           0 :                 << " -- "
     310           0 :                 << strerror(e)
     311           0 :                 << ").";
     312           0 :             process_error();
     313           0 :             return;
     314             :         }
     315             :     }
     316             : 
     317             :     // process next level too
     318           0 :     tcp_server_client_connection::process_write();
     319             : }
     320             : 
     321             : 
     322             : /** \brief The remote hanged up.
     323             :  *
     324             :  * This function makes sure that the local connection gets closed properly.
     325             :  */
     326           0 : void tcp_server_client_buffer_connection::process_hup()
     327             : {
     328             :     // this connection is dead...
     329             :     //
     330           0 :     close();
     331             : 
     332           0 :     tcp_server_client_connection::process_hup();
     333           0 : }
     334             : 
     335             : 
     336             : 
     337           6 : } // namespace ed
     338             : // vim: ts=4 sw=4 et

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