LCOV - code coverage report
Current view: top level - eventdispatcher - tcp_client_buffer_connection.cpp (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 80 1.2 %
Date: 2019-08-08 02:52:36 Functions: 2 10 20.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // Copyright (c) 2012-2019  Made to Order Software Corp.  All Rights Reserved
       2             : //
       3             : // This program is free software; you can redistribute it and/or modify
       4             : // it under the terms of the GNU General Public License as published by
       5             : // the Free Software Foundation; either version 2 of the License, or
       6             : // (at your option) any later version.
       7             : //
       8             : // This program is distributed in the hope that it will be useful,
       9             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      10             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      11             : // GNU General Public License for more details.
      12             : //
      13             : // You should have received a copy of the GNU General Public License
      14             : // along with this program; if not, write to the Free Software
      15             : // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
      16             : 
      17             : /** \file
      18             :  * \brief Implementation of the Snap Communicator class.
      19             :  *
      20             :  * This class wraps the C poll() interface in a C++ object with many types
      21             :  * of objects:
      22             :  *
      23             :  * \li Server Connections; for software that want to offer a port to
      24             :  *     which clients can connect to; the server will call accept()
      25             :  *     once a new client connection is ready; this results in a
      26             :  *     Server/Client connection object
      27             :  * \li Client Connections; for software that want to connect to
      28             :  *     a server; these expect the IP address and port to connect to
      29             :  * \li Server/Client Connections; for the server when it accepts a new
      30             :  *     connection; in this case the server gets a socket from accept()
      31             :  *     and creates one of these objects to handle the connection
      32             :  *
      33             :  * Using the poll() function is the easiest and allows us to listen
      34             :  * on pretty much any number of sockets (on my server it is limited
      35             :  * at 16,768 and frankly over 1,000 we probably will start to have
      36             :  * real slowness issues on small VPN servers.)
      37             :  */
      38             : 
      39             : //// to get the POLLRDHUP definition
      40             : //#ifndef _GNU_SOURCE
      41             : //#define _GNU_SOURCE
      42             : //#endif
      43             : 
      44             : 
      45             : // self
      46             : //
      47             : #include "eventdispatcher/tcp_client_buffer_connection.h"
      48             : 
      49             : #include "eventdispatcher/utils.h"
      50             : 
      51             : 
      52             : // snaplogger lib
      53             : //
      54             : #include "snaplogger/message.h"
      55             : 
      56             : 
      57             : //// snapdev lib
      58             : ////
      59             : //#include "snapdev/not_reached.h"
      60             : //#include "snapdev/not_used.h"
      61             : //#include "snapdev/string_replace_many.h"
      62             : //
      63             : //
      64             : //// libaddr lib
      65             : ////
      66             : //#include "libaddr/addr_parser.h"
      67             : //
      68             : //
      69             : //// C++ lib
      70             : ////
      71             : //#include <sstream>
      72             : //#include <limits>
      73             : //#include <atomic>
      74             : //
      75             : //
      76             : //// C lib
      77             : ////
      78             : //#include <fcntl.h>
      79             : //#include <poll.h>
      80             : //#include <unistd.h>
      81             : //#include <sys/eventfd.h>
      82             : //#include <sys/inotify.h>
      83             : //#include <sys/ioctl.h>
      84             : //#include <sys/resource.h>
      85             : //#include <sys/syscall.h>
      86             : //#include <sys/time.h>
      87             : 
      88             : 
      89             : // last include
      90             : //
      91             : #include <snapdev/poison.h>
      92             : 
      93             : 
      94             : 
      95             : namespace ed
      96             : {
      97             : 
      98             : 
      99             : 
     100             : /** \brief Initialize a client socket.
     101             :  *
     102             :  * The client socket gets initialized with the specified 'socket'
     103             :  * parameter.
     104             :  *
     105             :  * This constructor creates a writer connection too. This gives you
     106             :  * a read/write connection. You can get the writer with the writer()
     107             :  * function. So you may write data with:
     108             :  *
     109             :  * \code
     110             :  *      my_reader.writer().write(buf, buf_size);
     111             :  * \endcode
     112             :  *
     113             :  * \param[in] addr  The address to connect to.
     114             :  * \param[in] port  The port to connect to.
     115             :  * \param[in] mode  The mode to connect as (PLAIN or SECURE).
     116             :  * \param[in] blocking  If true, keep a blocking socket, other non-blocking.
     117             :  */
     118           0 : tcp_client_buffer_connection::tcp_client_buffer_connection(
     119             :               std::string const & addr
     120             :             , int const port
     121             :             , mode_t const mode
     122             :             , bool const blocking)
     123           0 :     : tcp_client_connection(addr, port, mode)
     124             : {
     125           0 :     if(!blocking)
     126             :     {
     127           0 :         non_blocking();
     128             :     }
     129           0 : }
     130             : 
     131             : 
     132             : /** \brief Check whether this connection still has some input in its buffer.
     133             :  *
     134             :  * This function returns true if there is partial incoming data in this
     135             :  * object's buffer.
     136             :  *
     137             :  * \return true if some buffered input is waiting for completion.
     138             :  */
     139           0 : bool tcp_client_buffer_connection::has_input() const
     140             : {
     141           0 :     return !f_line.empty();
     142             : }
     143             : 
     144             : 
     145             : 
     146             : /** \brief Check whether this connection still has some output in its buffer.
     147             :  *
     148             :  * This function returns true if there is still some output in the client
     149             :  * buffer. Output is added by the write() function, which is called by
     150             :  * the send_message() function.
     151             :  *
     152             :  * \return true if some buffered output is waiting to be sent out.
     153             :  */
     154           0 : bool tcp_client_buffer_connection::has_output() const
     155             : {
     156           0 :     return !f_output.empty();
     157             : }
     158             : 
     159             : 
     160             : 
     161             : /** \brief Write data to the connection.
     162             :  *
     163             :  * This function can be used to send data to this TCP/IP connection.
     164             :  * The data is bufferized and as soon as the connection can WRITE
     165             :  * to the socket, it will wake up and send the data. In other words,
     166             :  * we cannot just sleep and wait for an answer. The transfer will
     167             :  * be asynchroneous.
     168             :  *
     169             :  * \todo
     170             :  * Optimization: look into writing the \p data buffer directly in
     171             :  * the socket if the f_output cache is empty. If that works then
     172             :  * we can completely bypass our intermediate cache. This works only
     173             :  * if we make sure that the socket is non-blocking, though.
     174             :  *
     175             :  * \todo
     176             :  * Determine whether we may end up with really large buffers that
     177             :  * grow for a long time. This function only inserts and the
     178             :  * process_signal() function only reads some of the bytes but it
     179             :  * does not reduce the size of the buffer until all the data was
     180             :  * sent.
     181             :  *
     182             :  * \param[in] data  The pointer to the buffer of data to be sent.
     183             :  * \param[out] length  The number of bytes to send.
     184             :  *
     185             :  * \return The number of bytes that were saved in our buffer, 0 if
     186             :  *         no data was written to the buffer (i.e. the socket is
     187             :  *         closed, length is zero, or data is a null pointer.)
     188             :  */
     189           0 : ssize_t tcp_client_buffer_connection::write(void const * data, size_t length)
     190             : {
     191           0 :     if(get_socket() == -1)
     192             :     {
     193           0 :         errno = EBADF;
     194           0 :         return -1;
     195             :     }
     196             : 
     197           0 :     if(data != nullptr && length > 0)
     198             :     {
     199           0 :         char const * d(reinterpret_cast<char const *>(data));
     200           0 :         f_output.insert(f_output.end(), d, d + length);
     201           0 :         return length;
     202             :     }
     203             : 
     204           0 :     return 0;
     205             : }
     206             : 
     207             : 
     208             : /** \brief The buffer is a writer when the output buffer is not empty.
     209             :  *
     210             :  * This function returns true as long as the output buffer of this
     211             :  * client connection is not empty.
     212             :  *
     213             :  * \return true if the output buffer is not empty, false otherwise.
     214             :  */
     215           0 : bool tcp_client_buffer_connection::is_writer() const
     216             : {
     217           0 :     return get_socket() != -1 && !f_output.empty();
     218             : }
     219             : 
     220             : 
     221             : /** \brief Instantiation of process_read().
     222             :  *
     223             :  * This function reads incoming data from a socket.
     224             :  *
     225             :  * The function is what manages our low level TCP/IP connection protocol
     226             :  * which is to read one line of data (i.e. bytes up to the next '\n'
     227             :  * character; note that '\r' are not understood.)
     228             :  *
     229             :  * Once a complete line of data was read, it is converted to UTF-8 and
     230             :  * sent to the next layer using the process_line() function passing
     231             :  * the line it just read (without the '\n') to that callback.
     232             :  *
     233             :  * \sa process_write()
     234             :  * \sa process_line()
     235             :  */
     236           0 : void tcp_client_buffer_connection::process_read()
     237             : {
     238             :     // we read one character at a time until we get a '\n'
     239             :     // since we have a non-blocking socket we can read as
     240             :     // much as possible and then check for a '\n' and keep
     241             :     // any extra data in a cache.
     242             :     //
     243           0 :     if(get_socket() != -1)
     244             :     {
     245           0 :         int count_lines(0);
     246           0 :         std::int64_t const date_limit(get_current_date() + get_processing_time_limit());
     247           0 :         std::vector<char> buffer;
     248           0 :         buffer.resize(1024);
     249           0 :         for(;;)
     250             :         {
     251           0 :             errno = 0;
     252           0 :             ssize_t const r(read(&buffer[0], buffer.size()));
     253           0 :             if(r > 0)
     254             :             {
     255           0 :                 for(ssize_t position(0); position < r; )
     256             :                 {
     257           0 :                     std::vector<char>::const_iterator it(std::find(buffer.begin() + position, buffer.begin() + r, '\n'));
     258           0 :                     if(it == buffer.begin() + r)
     259             :                     {
     260             :                         // no newline, just add the whole thing
     261           0 :                         f_line += std::string(&buffer[position], r - position);
     262           0 :                         break; // do not waste time, we know we are done
     263             :                     }
     264             : 
     265             :                     // retrieve the characters up to the newline
     266             :                     // character and process the line
     267             :                     //
     268           0 :                     f_line += std::string(&buffer[position], it - buffer.begin() - position);
     269           0 :                     process_line(f_line);
     270           0 :                     ++count_lines;
     271             : 
     272             :                     // done with that line
     273             :                     //
     274           0 :                     f_line.clear();
     275             : 
     276             :                     // we had a newline, we may still have some data
     277             :                     // in that buffer; (+1 to skip the '\n' itself)
     278             :                     //
     279           0 :                     position = it - buffer.begin() + 1;
     280             :                 }
     281             : 
     282             :                 // when we reach here all the data read in `buffer` is
     283             :                 // now either fully processed or in f_line
     284             :                 //
     285             :                 // TODO: change the way this works so we can test the
     286             :                 //       limit after each process_line() call
     287             :                 //
     288           0 :                 if(count_lines >= get_event_limit()
     289           0 :                 || get_current_date() >= date_limit)
     290             :                 {
     291             :                     // we reach one or both limits, stop processing so
     292             :                     // the other events have a chance to run
     293             :                     //
     294           0 :                     break;
     295             :                 }
     296             :             }
     297           0 :             else if(r == 0 || errno == 0 || errno == EAGAIN || errno == EWOULDBLOCK)
     298             :             {
     299             :                 // no more data available at this time
     300             :                 break;
     301             :             }
     302             :             else //if(r < 0)
     303             :             {
     304             :                 // TODO: do something about the error
     305           0 :                 int const e(errno);
     306             :                 SNAP_LOG_ERROR
     307           0 :                     << "an error occurred while reading from socket (errno: "
     308           0 :                     << e
     309           0 :                     << " -- "
     310           0 :                     << strerror(e)
     311           0 :                     << ").";
     312           0 :                 process_error();
     313           0 :                 return;
     314             :             }
     315             :         }
     316             :     }
     317             : 
     318             :     // process next level too
     319           0 :     tcp_client_connection::process_read();
     320             : }
     321             : 
     322             : 
     323             : /** \brief Instantiation of process_write().
     324             :  *
     325             :  * This function writes outgoing data to a socket.
     326             :  *
     327             :  * This function manages our own internal cache, which we use to allow
     328             :  * for out of synchronization (non-blocking) output.
     329             :  *
     330             :  * When the output buffer goes empty, this function calls the
     331             :  * process_empty_buffer() callback.
     332             :  *
     333             :  * \sa write()
     334             :  * \sa process_read()
     335             :  * \sa process_empty_buffer()
     336             :  */
     337           0 : void tcp_client_buffer_connection::process_write()
     338             : {
     339           0 :     if(get_socket() != -1)
     340             :     {
     341           0 :         errno = 0;
     342           0 :         ssize_t const r(tcp_client_connection::write(&f_output[f_position], f_output.size() - f_position));
     343           0 :         if(r > 0)
     344             :         {
     345             :             // some data was written
     346           0 :             f_position += r;
     347           0 :             if(f_position >= f_output.size())
     348             :             {
     349           0 :                 f_output.clear();
     350           0 :                 f_position = 0;
     351           0 :                 process_empty_buffer();
     352             :             }
     353             :         }
     354           0 :         else if(r < 0 && errno != 0 && errno != EAGAIN && errno != EWOULDBLOCK)
     355             :         {
     356             :             // connection is considered bad, generate an error
     357             :             //
     358           0 :             int const e(errno);
     359             :             SNAP_LOG_ERROR
     360           0 :                 << "an error occurred while writing to socket of \""
     361           0 :                 << get_name()
     362           0 :                 << "\" (errno: "
     363           0 :                 << e
     364           0 :                 << " -- "
     365           0 :                 << strerror(e)
     366           0 :                 << ").";
     367           0 :             process_error();
     368           0 :             return;
     369             :         }
     370             :     }
     371             : 
     372             :     // process next level too
     373           0 :     tcp_client_connection::process_write();
     374             : }
     375             : 
     376             : 
     377             : /** \brief The hang up event occurred.
     378             :  *
     379             :  * This function closes the socket and then calls the previous level
     380             :  * hang up code which removes this connection from the snap_communicator
     381             :  * object it was last added in.
     382             :  */
     383           0 : void tcp_client_buffer_connection::process_hup()
     384             : {
     385             :     // this connection is dead...
     386             :     //
     387           0 :     close();
     388             : 
     389             :     // process next level too
     390           0 :     tcp_client_connection::process_hup();
     391           0 : }
     392             : 
     393             : 
     394             : /** \fn tcp_client_buffer_connection::process_line(std::string const & line);
     395             :  * \brief Process a line of data.
     396             :  *
     397             :  * This is the default virtual class that can be overridden to implement
     398             :  * your own processing. By default this function does nothing.
     399             :  *
     400             :  * \note
     401             :  * At this point I implemented this function so one can instantiate
     402             :  * a snap_tcp_server_client_buffer_connection without having to
     403             :  * derive it, although I do not think that is 100% proper.
     404             :  *
     405             :  * \param[in] line  The line of data that was just read from the input
     406             :  *                  socket.
     407             :  */
     408             : 
     409             : 
     410             : 
     411           6 : } // namespace ed
     412             : // vim: ts=4 sw=4 et

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