# Comparing floating point numbers with Catch2
If you are not deeply familiar with them, floating point numbers can be unintuitive. This also applies to comparing floating point numbers for (in)equality.
This page assumes that you have some understanding of both FP, and the meaning of different kinds of comparisons, and only goes over what functionality Catch2 provides to help you with comparing floating point numbers. If you do not have this understanding, we recommend that you first study up on floating point numbers and their comparisons, e.g. by reading this blog post.
#include <catch2/matchers/catch_matchers_floating_point.hpp>
Matchers are the preferred way of comparing floating point numbers in Catch2. We provide 3 of them:
WithinAbs(double target, double margin)
,WithinRel(FloatingPoint target, FloatingPoint eps)
,
andWithinULP(FloatingPoint target, uint64_t maxUlpDiff)
.
WithinRel
matcher was introduced in Catch2 2.10.0
As with all matchers, you can combine multiple floating point matchers in a single assertion. For example, to check that some computation matches a known good value within 0.1% or is close enough (no different to 5 decimal places) to zero, we would write this assertion:
( computation(input),
REQUIRE_THAT::Matchers::WithinRel(expected, 0.001)
Catch|| Catch::Matchers::WithinAbs(0, 0.000001) );
WithinAbs
creates a matcher that accepts floating point
numbers whose difference with target
is less-or-equal to
the margin
. Since float
can be converted to
double
without losing precision, only double
overload exists.
(1.0, WithinAbs(1.2, 0.2));
REQUIRE_THAT(0.f, !WithinAbs(1.0, 0.5));
REQUIRE_THAT// Notice that infinity == infinity for WithinAbs
(INFINITY, WithinAbs(INFINITY, 0)); REQUIRE_THAT
WithinRel
creates a matcher that accepts floating point
numbers that are approximately equal to the target
with a tolerance of eps.
Specifically, it matches if
|arg - target| <= eps * max(|arg|, |target|)
holds. If
you do not specify eps
,
std::numeric_limits<FloatingPoint>::epsilon * 100
is
used as the default.
// Notice that WithinRel comparison is symmetric, unlike Approx's.
(1.0, WithinRel(1.1, 0.1));
REQUIRE_THAT(1.1, WithinRel(1.0, 0.1));
REQUIRE_THAT// Notice that inifnity == infinity for WithinRel
(INFINITY, WithinRel(INFINITY)); REQUIRE_THAT
WithinULP
creates a matcher that accepts floating point
numbers that are no more than maxUlpDiff
ULPs
away from the target
value. The short version of what this
means is that there is no more than maxUlpDiff - 1
representable floating point numbers between the argument for matching
and the target
value.
When using the ULP matcher in Catch2, it is important to keep in mind
that Catch2 interprets ULP distance slightly differently than
e.g. std::nextafter
does.
Catch2’s ULP calculation obeys these relations: *
ulpDistance(-x, x) == 2 * ulpDistance(x, 0)
*
ulpDistance(-0, 0) == 0
(due to the above) *
ulpDistance(DBL_MAX, INFINITY) == 1
*
ulpDistancE(NaN, x) == infinity
Important: The WithinULP matcher requires the platform to use the IEEE-754 representation for floating point numbers.
( -0.f, WithinULP( 0.f, 0 ) ); REQUIRE_THAT
Approx
#include <catch2/catch_approx.hpp>
We strongly recommend against using Approx
when
writing new code. You should be using floating point matchers
instead.
Catch2 provides one more way to handle floating point comparisons. It
is Approx
, a special type with overloaded comparison
operators, that can be used in standard assertions, e.g.
(0.99999 == Catch::Approx(1)); REQUIRE
Approx
supports four comparison operators,
==
, !=
, <=
,
>=
, and can also be used with strong typedefs over
double
s. It can be used for both relative and margin
comparisons by using its three customization points. Note that the
semantics of this is always that of an or, so if either the
relative or absolute margin comparison passes, then the whole comparison
passes.
The downside to Approx
is that it has a couple of issues
that we cannot fix without breaking backwards compatibility. Because
Catch2 also provides complete set of matchers that implement different
floating point comparison methods, Approx
is left as-is, is
considered deprecated, and should not be used in new code.
The issues are * All internal computation is done in
double
s, leading to slightly different results if the
inputs were floats. * Approx
’s relative margin comparison
is not symmetric. This means that
Approx( 10 ).epsilon(0.1) != 11.1
but
Approx( 11.1 ).epsilon(0.1) == 10
. * By default,
Approx
only uses relative margin comparison. This means
that Approx(0) == X
only passes for
X == 0
.
If you still want/need to know more about Approx
, read
on.
Catch2 provides a UDL for Approx
; _a
. It
resides in the Catch::literals
namespace, and can be used
like this:
using namespace Catch::literals;
( performComputation() == 2.1_a ); REQUIRE
Approx
has three customization points for the
comparison:
Approx
’s value before it is
rejected. Defaults to
std::numeric_limits<float>::epsilon()*100
.= Approx(100).epsilon(0.01);
Approx target 100.0 == target; // Obviously true
200.0 == target; // Obviously still false
100.5 == target; // True, because we set target to allow up to 1% difference
Approx
’s value before it is
rejected. Defaults to 0.0
.= Approx(100).margin(5);
Approx target 100.0 == target; // Obviously true
200.0 == target; // Obviously still false
104.0 == target; // True, because we set target to allow absolute difference of at most 5
Approx
for the relative check. By default, set to
0.0
.Scale could be useful if the computation leading to the result worked on a different scale than is used by the results. Approx’s scale is added to Approx’s value when computing the allowed relative margin from the Approx’s value.